This Clutch
Images named EZEL A, B, C
Type A
Rusty Silver Egyseg (unity, Shard)
Copper Indigo Empasan (surf, Phe)
Minty Fresh Esbaru (fresh ice, Molly)
Copper Sunlight Evde (home, Ktrenal)
Blue Ezryn (Trix)
Silver Rust Etse (etch, Mystic)
*
Type B
Purple-Copper Erkezes (arrival, Shard)
Purple
Elojel (omen, Frizz)
Green Yellow Chocolate Enogu (paints, Phe)
Black Purple Evjárat (vintage, Molly)
Winter Blue Erotér (force field, Ktrenal)
Red Eglantier (Trix)
Cerulean Ezkutu (shield, Mystic)
*
Type C
Albino Silver Esos (rain, Shard)
Carnelian Eleinte (first, Ty)
BWR Ejfel (midnight, Phe)
Greyscale Ezazigazi (the real thing, Molly)
Frosted Pumpkin Ebuli (lift, Ktrenal)
Golden Green Ekharia (Trix)
Crystal Endrika (shape, Mystic)
|
Silver Water Ezust
IoM Glenn |
White Air Majestica
IoM Glenn
|
(progen) |
(Talor Cliff lines inbred
and go
at least 1
more gen for some) |
Black Fire Ethereal Flames
DotGlenn |
Gold Water Alasia
DotGlenn
|
(progen) |
Purple Fire Phantom
DotGlenn
|
(progen) |
Rust Bronze Elnök
Healing Den Halloween
(frizz)
|
Oil Green Twengith
HD
|
Yellow Aquatic Mijath
HD
|
(progen) |
Orange Moeomth
HD
|
(progen) |
Night Brown Tironath
Ryslen |
Green Inyxith
Talor Cliff
|
Gold Veralineth
Talor Cliff
(Naomith/Treyath) |
Brown Rajinath
Talor Cliff
(Finoth/Eyfith) |
Brown Viresth
Talor Cliff
|
Green Cylith
Talor Cliff
(Wyrith/Toremith) |
Brown Nerimenth
Talor Cliff
(Rayoth/Rayith) |
|
Offspring Traits |
Breed |
Glenn Water - Aquatic Pernese Hybrid
Note that colorations from Glenn do not need to coincide with Glenn color expectations or personality traits. All are considered 'Water Type' however, and if bred with further Glenn based will strongly pass water type features
|
Size |
From 30 feet to 60 feet long, MAY grow much larger with age, Glenn feature, provided the space to do so |
Build |
Type A - low noodle, very muscular; 1: 4: 4.5 ratio (glide capable wingspan)
Type B - long noodle, strong hind legs; 1: 4.5: 2 ratio
Type C - extra long noodle, long limbs; 1: 5.5: 3 ratio
|
Features |
All - scaled skin with protective blubber underneath; four legs with 3 digits, clawed, webbed; two stiff 3-tined wings; head fins on sides of face; pupiled eyes; dorsal ridge fin (shape varies) from head to tail tip; tail lobed spade; *flight possible and improved with telekinetic power if present; capable of both land and water locomotion easily (not hindered by body shape/limb configuration)
Type A - head equine shape, fins and neck ridge supported by structure; forelegs have small web between elbow and body increasing mobility in water, hind toes very long for powerful propulsion, hind heels webbed; wings are long enough to support gliding for short distances only*; dorsal ridge wave shaped, tail spade jagged
Type B - head 'droopy' shape, eye armor/antennae support side fins; no webbing on leg joints or heels, and feet are equal sizes; wings small, cannot fly without power; belly armor from chin to mid-tail; ridge gently fluted from head to tail, tail tip rounded
Type C - head draconic, eye armor/antennae support side fins; both fore and hind limbs have stretchy membranes significantly improving water maneuverability and not hindering land walking, feet are equal sizes; wings slender, cannot support flight without power; belly armor from chin to mid-tail; dorsal ridge peak shape, arrowhead shaped tail tip
|
Colors |
May be any Glenn-type color liberally mixed with others; nontraditional 'Pernese' sire with red-tinted bicoloration may have numerous variations, center on rust and metallics but may include pretty much anything |
Markings |
Bicolor primarily being body and webbing in some amount of contrast; webs on head, dorsal, feet, wings, and tail spade are generally similar but may have intense variation between any given part; armor contrasts with body on B and C; Gradient is generally the only 'marking' |
Abilities
*all
1=weak
6=strong
|
*Telepathy
*Water+Air Adaptation/Breathing
Teleportation
Genrehop
Deep Swimming/Adaptation (pressure, darkness, cold)
Water Reliance (land capable but needs immersion)
Water Breath/Water Manipulation Power (many variations possible)
Ice Breath/Ice Manipulation Power
*Telekinetics (added to flight, minor close manipulation)
Water Shield
Flight^ only with 4-6 level Telekinetics
Other Powers from Swim Gen (typically Echolocation/sonar, Senses, perhaps other elemental stuff; Genders and Breeding Abilities, etc)
** Note 'extra powers' may be present due to the nature of the Swim
|
Bond |
Required but may delay, be sponsored until adulthood, may include teams, groups, individuals, of any capable species including other dragons, all prefer 'near to water', you may also choose to have a 'sponsorship page' due to Glenn side only requiring a good environment and occasional caretakers |
Naming |
No set endings or conventions, may all start with E-sounds??
Naming may be 'foreign language equivalent words', descriptive terms, interesting sounds, or anything you like; you may choose name or ask to be named (by Shard)
[Ezust is Hungarian for Silver; Elnök is also Hungarian, meaning President] |
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