Name: Khivi (^kee vee)

Gender: Female, she/her, aro/bi

Age: 35, definitely doesn't look it

Relations: family unknown currently, but it's very clear that Etan will have clones of her produced, she's a keeper

Height/Build: 5'7", seems taller than she is due to her imposing personality; muscular and toned, used to quite a bit of physical activity but not burdened by bulging musculature, not remarkably curvy but clearly feminine

Skintone: dark brown, somehow unmarred and without scars

Hair: very dark brown to black, kept in braids as shown, sometimes done up and fancy to fit in with local habits, others kept in a snug bun out of her way; quite long, she takes pride in her hair

Eyes: nearly black, but if they could burn with flame they absolutely would; narrowed, under long judgy brows

Voice: steel sharpened to a fine edge, her voice can be shrill if she's panicked but that's hardly ever; otherwise growling and low, measured, with a large vocabulary

Preferred Look: she needs very little to look her best, and can fit in with virtually any locale's expected attire given her very large selection of goods and gear (both stolen and purchased). She rarely has a smile on her gorgeous face, though she can put on a mask of pleasantries and vapid party-goer as well as an unfeeling blank slate. She does enjoy more practical outfits in browns, tans, and neutral colors without patterns

Art From/Inspiration: photo of Veronika Collins; Meiker / Elequinoa Fairytale Duet maker; character info provided by Ty

Residence: Glades, and now that she has an assortment of Beasts, she has been given reign to design her own dome

Personality: Though she is not necessarily malicious, Khivi is practiced, chill, diligent, and sure of herself in ways that are exactly as threatening as that icy glare above. She has a job, she plans it out, gets it done, gets a reward of whatever sort, and moves on to the next. Rarely seeking rest-and-relaxation, she does seem rather tightly-wound, and even if people think she's fiercely attractive and tend to throw themselves at her (at least in the context of the Arx, less so in the Glades setting because they know her a little better) because she is very strong willed and confident

Education/Skills: Highly intelligent, and exploits her natural ability to observe and emulate so well that she became a spy rather earlier than people want to think. Thievery was even earlier, mostly for herself at first, but when Etan encountered her he put her to work and she's never thought of doing anything else since. Spying and rearranging who has what information, loot, and the occasional 'accidental' death are all her domain, and she has been given free reign on most of her tasks because she's able to adjust and keep the Glades ideals and security in mind. She has always excelled in infiltration and exfiltration techniques, including climbing, running, stealth, and lock-picking. But equally she's good with human infiltration as well - as long as the party guests don't know who she is, she can be anyone. She seems to choose either 'blending in with the servants' or 'blending in as a trophy wife' or 'blending in as a visiting dignitary' with equal flair and success.

Powers: while Khivi doesn't have any overt powers, she has a very strong psionic latency that allows her to be communicated with at longer distance, and with a clearer mind than most. But it's also a mind that has a steel trap of a closure to it, and even Etan is wary of her because opening a connection to her mind works both ways. She cannot initiate this communication, but any other telepath around including any dragons or their ilk, will find her dark eyes looking through theirs if they so much as brush up against her. This also seems to act as a defense, if she is aware of a mind - including Etan's - around her own, she can shut off her own mind from it, and she is one of the very few people who are capable of resisting Etan's mental nudges or even his blistering 'mind-fire'. And yes: they have tested that theory. What would literally melt the brain of a weaker person, his psionic attack 'gives her a bit of a headache'. Etan has kept this in mind, and perhaps even worries about it, because even if she cannot initiate contact, he can't pry if he needs to see anything, without being given away himself...

Enhancements: it's possible that Etan has had her cloned and replaced already, because she is just-a-little-faster, just-a-touch stronger than she seems like she should be.

History: As a very young child, Khivi was orphaned and picked up as a 'stray' by one of Etan's wandering lackeys. It's a good thing they did, because she's been quite the adept addition to their cabal. She seems happy to be part of his crew, though 'happy' in that she is quick to do his bidding but also occasionally offers her viewpoint and ideas. Some of those ideas have been put into use, which Khivi is proud of. And unlike some in his group, she's no mewling yes-man, she will raise concerns and counterpoints, with the confidence that only she could muster. Anyone else that argues with him at times... might wind up a puddle of burning goo.

Current Events: Etan, or E'tan, whatever he's going by these days (there are more than one of him, she knows this, and finds it amusing that she can keep them straight, others don't tell the diffrerence at all - whether they can tell the difference they don't) seems to be gearing up for something, and she didn't even have to ask to be included. The blond-haired leader of the Glades put her on 'getting some eggs' for him. She cased the place, decided on a course of action, and would have made it in and out with a double-armful of eggs...

But of course then she discovered there was another egg gatherer. Thief, okay, whatever, Eh'oll - who she doesn't believe even made it this far. Every time she looks at him it's with a critically narrowed eye, she's sure that they've met before, positive of it, but he could be anyone. She mistrusts him, where anyone else just lets him slide. She will continue to watch him now, with good reason.

That reason was the eggs that either of them were about to try getting out with started hatching. They had somehow managed to sequester themselves a little apart from the rest, and while their hatchlings were chowing down (on ... well, other hatchlings) Khivi and Eh'oll guarded themselves and their new charges. They had to remain with the rest of the bonded, once it was all over, but both of them separately realized that this was for the best.

Guiding these Beasts was difficult at best, some of the newly bonded lost their minds, or their lives, in the process of that education. By the time Etan's riders picked them up, it was getting ... quite hot in the Arx. Too hot. Uncomfortably hot, dangerous, and time to leave.

Arriving back to the Glades with a group of increasingly powerful and impressive Beasts, Khivi (okay, and L) chose their new locations - far apart from one another, because let's not mince words, she doesn't want him near her and only if their Beasts start having babies will it even matter that they're around each other.

Ammor'khan

Name: Ammor'khan (ah MORE)
Gender: Male
Size/Shoulder/Length: 10' s / 52' l / 46' and 48' ws
Colors: Poison mottled purple with darker violet and slightly more magenta highlights; wings cloudy gray and graphite
Features: Chaos 26, 3 heads, 4 limbs, 4 wings (two pairs), 2 tails
Powers: Winged Flight - though bearing four wings, Ammor prefers to walk around and use his long slender wings for posturing and threats. Not that he cannot fly, but that he is easily winded and blames all the rest of his limbs for that...
Teleportation - to make up for that difficulty flying, Ammor teleports with superb ease and style, and is still able to glide to a landing spot just for effect; he can teleport himself and a massive amount of weight as long as it's stuck to him, however that's achieved (usually in the form of the other two Beasts clinging to his sides... They're the size of his legs, why not)
Telepathy - he has a slick, painfully sweet sounding mental voice, the kind of sweet that goes into the back of your throat and lingers in your sinuses because it's the scent of rotting flesh
Firebreath - each of his heads can spew a fan of 50 meter long super-hot flames, with the central one being able to narrow that fan into a solid meter wide wall of flame that absolutely erradicates anything in its 200 meter range
Venom Bite/Tail Sting - and as painful as that fire is, any one of the sharp pointy bits in his mouths or tails will deliver an instantly-deadly venom; he would love to be able to say his venom could kill or even incapacitate other Beasts, but sadly the most it usually does is get inflamed and cause another beast a scar... oh well. There's always burning them. It's possible that this Beast's venom will be of use for ... experimentation by the local Glades science teams, as its potency is very, very obvious
Parentage:
unknown
Origin: Arx Atra Mons, Summer 2022
Other Info: Ammor will pair up with that one female that the bumbling thief brought, he's sure of it. But he's not really going to try anything unless they have the space and the need. He's no fool, Ammor knows that only his human bond can withstand Etan's blistering mind attack, and the Beasts are not immune to it. Best not to step out of line with that one, even if he's hardly got a spare limb...

Mataicer'zjan

Name: Mataicer'zhan (mah TIE sir)
Gender: Male
Size/Shoulder/Length: 6'6" s / 29' l
Colors: Slime medium green pebbled with lighter and graphite green spotting
Features: Greater 6, 1 head, 4 limbs, 2 tails
Powers: Teleportation - easily able to move between spaces up to 2 miles apart, but preferring short range 100-meter jaunts in quick succession, Mataicer gets a good head of steam running along and then just is somewhere else at that speed; can carry a bit of weight with him, prefers it to be his sibling or bond and not bunches of crap
Telepathy - This dragon's mind is amazingly keen, and this probably spared him a certain death at the claws of much larger Beasts during the hatching. He avoids confrontation, but like his fire breath he can snipe into minds as easily as tapping a window. He provides a bit of a shield to his bond, brother, and their larger companion, when they need privacy from Etan, this beast can achieve it for a short while
Firebreath - Mataicer's fire is not that hot, and not that strong, but it is accurate and has a very good range for 'sniping', he can place a small fire bullet through the eye of a large animal or dragon at up to 200 meters - up to about four times a minute as he likes to get properly into position first
Venom Bite/Tail Sting - this beast's venom is rather weaker than he'd like, but it would still manage to kill something if injected just right
Parentage:
Unknown, but is Vielm's sibling
Origin: Arx Atra Mons, Summer 2022
Other Info: As a pair, Vielm and Mataicer operate so smoothly it's almost as if they're one beast split into two. They do have their own personalities; Mataicer is the clear winner in the brains department and Vielm the brawn, but aside from that they are a good team, making sure that their bond and even the arrogant Poison have privacy and protection.

Vielm'zjan

Name: Vielm'zjan (VYE elm)
Gender: Male
Size/Shoulder/Length: 6'3" s / 28' l
Colors: Smog, grey-teal pebbling with graphite and brighter teal
Features: Greater 6, 1 head, 4 limbs, 2 tails
Powers: Teleportation - a decent all around range and durability, Vielm teleports wherever his brother goes though cannot keep up with the rapid-fire pace, and chooses to just catch up to the final spot provived it's less than 10 miles away in the long run; doesn't mind hefting weight and supplies
Telepathy - Bolstering his sibling's mind, when the two of them realized they were going to get eaten unless they found a way out of their shells, they went together or not at all. The raw power of this Beast's mind is impressive, though he's less of an intellect and more of a support-feature; any time Mataicer needs to shore up their mental defenses, Vielm comes in, and far from just filling gaps in their mental lattice, he is able to strengthen existing mental lines and shields, lengthen range, and deepen the damage done should he need to attack
Firebreath - another more or less average Beast with enough fire to roast small things at 50 meters as well as protect himself and his bonds with a longer lasting and lingering heat he spews in a sort of web nearby. If they have to prevent something from passing, he'll throw his head around a bunch and the heat left in the air alone will curl animal or human hair
Venom Bite/Tail Sting - Vielm's venom is potent, and he carries his tails high as though they would replace heads when he's either hunting or fighting; he has been known to be accurate enough with those tail strikes to remove the other eye, that his sibling burned with his fire snipe...
Parentage:
Unknown, but is Mataicer's sibling
Origin: Arx Atra Mons, Summer 2022
Other Info: Content with being 'the brawn', Vielm is hardly a slouch mentally, which can occasionally come back to bite those who underestimate him. Just because they're both somewhat small as Beasts go, together they are large.

The Glades, the characters (except where noted), and concepts here are all (c)2022 Lethe. Creature art credited on each page. Page art created using stock images, screenshots from Far Cry New Dawn, and others as noted on pages individually; font used is Zorque. Do not remove or repost without express written permission.