Checkerboard Ball dragon bonding requirements / info dump

See the chart below, and images to follow, for quick reference. For currently available information and details, please consult the booklet!

Pairs will be linked when the event goes on.

Pair Piece # / Color Piece Size Pawn # / Set Pawn Max Bond Required Sponsor Multi-Bond Nonhuman
Amrith + 50 Shades 10 / marked 5'4" to 9' 16 b/w 4'2" no, enjoyed yes unlikely yes
 

Pernese/Pyrrhan, four legs, two wings, all with claws; strong neck; spaded tail with double row of spine/nubs; hide with scaled armor (spliced features carry as-is to any Pernese, may lapse to scaled with similar pair); face sharp with back-pointing horns, external ears, spike crest; eyes may be faceted or pupiled

Knockoffs stats: average 3 for most, 4 for one and 2 for one your choices; powers 3 average ability with most things available to the clutch Pieces (Telepathy, Verbal Speech, local and nexus teleport, firebreath), however no added longevity and Stealth limited to 2

Ancheoth + Tehndarinth 10 / marked 6' to 6'6 16 b/w 3'9" yes no yes yes
 

Pernese, four legs and two wings all with short claws, long neck with boxy head, prominent fangs, high crest, faceted eyes; slender tail with spade tip

Knockoffs stats: all average 2 with one being 4 and one 1 your choice; powers as their full sized clutch mates the knockoffs have average skills in Telepathy, Local Teleport, and can breathe fire after chewing a little stone; these have good Nexus teleportation, and may bond to nonhumans or each other

Calietosth + Dairruinth 10 / marked 8'4" to 10'3" ^ 16 b/w 4' no, can delay / choose yes unlikely yes, preferred
 

Pernese-Alskyran/Danachian/Eienic Mutt, four legs and two wings, feet have apparently retractable claws, wings have large wrist thumbs with thick claws; angular head with knobs having very long and sharp horns, faceted eyes, and a jagged tall crest, echoed on the spade of very long slender tail

Knockoffs stats: have 2s in most, with a 5 in one, your choice; powers average of 3 in most, do not have any shapeshifting nor can they carry it; select one from Telepathy, Verbal Speech, Local Teleport, Nexus Teleport, or Telekinesis to have at 5; they may have Void magic abilities but unless they have a specific attachment that can help them learn, they cannot master spellcasting (Void tops out at 5, spells at 2 even then)

Dantinath + Dymati 10 / greys 6'5" to 7'4" * 8 silver 3'8" * no, enjoyed unlikely no possibly
 

Pernese/Smoke, four legs and two wings, claws on feet only, long neck and tail, beak-like face, faceted eyes, smoke based webbing and crest/tail that may vanish entirely

Naming: Dumani is Turkish for 'smoke' and their names reflect their appearances; knockoffs are smol, so they are ... Dumanish

Knockoff stats: average 2 in most, with one 4 and one 1 your choices; powers average 3 for typical powers in their family including becoming larger at the expense of their wings vanishing, choose one of vapor, shadow, or particle control to be at 5, the others then cannot be used

Evocation Zone + Errick 10 / b+w mk 8' to 12'6" * ^ 16 b/w 4' no yes preferred yes
 

Hathian-Whorling, with four legs the front two having wing struts, long sharp claws, very long bare tail, long angular face with eye armor blending into neck fins, a fluffy mane, shoulder armor with similar fins; their mane can stand up if needed

Naming, zwi TEE ree on, last name for the entire clutch regardless of status; name is from chemistry, a molecule or ion having separate positively and negatively charged groups

Knockoff stats: average 2, with one being 5 you choose; powers average 2 with 6 in 'singing' (sonic manipulation and perfect pitch), cannot shift in any way, but they do display adept ability with computers and electrical items

Evugith + Fadhila 10 striped 8' more or less ^ # 16 b/w 4' no, don't mind yes unlikely* preferred*
 

Perneseish/Zekiran/Zebra-kin, slightly furry hide; 3+thumb / claw paws, +wrist finger wings; mane and tail tuft hair; back pointing straight horns - slight Pernese influence no knobs though; horse-like face; no external ears but hears fine; pupiled or faceted eyes

Naming: those who are biped shifters or who want to carry the name ahlHadaa may do so, meaning 'family lacking colors'; each given name has a meaning; Knockoffs are 'ahlTanhadaa' meaning 'family of tiny colorless ones'

Knockoff stats: average 3 in each with one 1, and one 5, your choices; powers cannot use family shifting abilities at all, though they may be coaxed out in splices thanks to flexible Zekiran DNA; average 3 for Telepathy, Verbal Speech, Telekinetics, and local teleport; 2s in fire/tk, nexus teleport, and longevity

Gertith + Surrith 10 white 5' to 6'4" 8 white 3'2" yes no unlikely yes
 

Pernese, four legs, two wings, all with claws; head knobs and soft short neck ridge, tail spade, faceted eyes on some, pupils on others

Knockoff stats: average 2 in each, with one 5 and one 1 your choice; powers are modest but varied, max 5 power level for teleportation, 2 otherwise for nexus senses and communication, telepathy, and unassisted firebreath

Kelirith + Baniyar'Alkar 16 b+w 3'7" to 5'2" 16 b/w 2'10" yes possible* possible* yes/preferred
 

Pernese mutt with highly cat-like qualities, including four legs and 2 wings all with sharp large claws, wing wrist has two claws; split-ended tail; head has external ears, and long back-pointing horns; offspring are split with either faceted or pupiled eyes

Naming: AWL kar, naming convention thanks to dad's side of things since mother is basically Pernese the first name is -TH ended, if bred to another with a last name, modify it accordingly or use Alkar; Knockoff - kay bah, though directly related with splicing to Keeath'Alkar they need neither the -TH ending to their name, nor 'Alkar, unless promoted from knockoff to Pawn

Knockoff stats: all average 2 except speed which is 7. Yes, 7, out of a 1-6 scale; powers cannot use the magic of their clutch mates, but they are able to burst speed (5) and produce fire easily (3), and use one form of teleport at a 3 power level

Laeurath + Juth 16 b+w 4'10" to 7' 16 b/w 3'2" no, enjoyed yes* much preferred yes
 

Pernese with embellishments, four legs and two wings all with short sharp claws; long muscular tail with spade; dished head with knobs having short horns, and a tall segmented crest

Knockoff stats: average 2 except for Agility of 4; powers as their larger counterparts only they cannot use firebreath and cannot control humanoids, have an average of 2 level in most things otherwise, and a 5 in flitter control

Maranth + Minath 10 black 7' to 10'6" 8 black 4'3" yes no unlikely marginal
 

Pernese, hide skin with possible iridescence resembling scaling, four legs and two wings with large claws on all, boxy head with knobs and a low neck ridge, fleshy ridge on rump and high tail, split ended tail, faceted eyes

Knockoff stats: average 2 in all, with one at 4; powers average 3 in all normal Pernese powers, though unless promoted to full Pawn, cannot use special clutch abilities (search, time, verbal)

Merajanay + Bales 10 b+w 8' to 10' 16 b/w 4'4" no, enjoyed yes, likely yes, likely yes
 

Drak-like supermutt, four legs with heavy claws, fluff on back legs; four wings two main and two butt-wings, with claws on the fore and Shatternak-styled wing barbs on hind; head has two horns, ear floof, a silky mane, multicolored sclera with pupil; tail has floof and a sharp (poison?) spine; they are furry but they are also egg-layers

Naming notes: Since they are supermutt with Legend Drak bloodlines they have a given name, a clutch moniker (in this case nye standing for New Year's Eve/nt for several different pairs), an ' elide, and a parent-determined last portion (in this case females get nnay, males get aynn). If they breed with further Drak like lines, or those which have naming conventions of some sort, this should carry logically, though the complexity of the Legend Drak naming has been simplified a bit for this clutch

Knockoff stats: 3 average with one stat at 2 and one at 5 your choice; powers most abilities (telepathy, verbal speech, local teleport) at 3, but exceptionally strong specific-location Portal (6) and 5 choose what kind of spit/sting they produce; do not use or carry the shifting or genetic abilities of full pieces regardless of promotion from knockoff

Rakki + Sasazik 10 white 7'6" to 8' 8 white 3'10" yes no no yes
 

Drakkari / Dragonstake mutt, high bodied and long legs, four legs and two wings, with claws on legs only; conical face with small horn on nose, and fanned head fins, otherwise smooth until the tip of very long narrow tail in a small spade; hide that is very shiny, pupiled eyes

Naming: Moonshield is the clan's name for this event and clutch, taken by full Pieces. The Knockoffs receive -RASA as their name component.

Knockoff stats: average 3 in most, with 1 in one and 4 in another; powers: 5 telepathy; 4 local teleport, empathy; 3 and 2 average in most including Firebreath, nexus teleport, verbal speech; 1 moon magic + (not functional)

Sheng + Vassago 10 / marked 11' to 12'3" hip biped 16 b/w 7' head no, enjoyed yes yes yes
 

Azon/Halloween Mutt, bipedal though often can run on all fours, with four legs and two main wings, with large claws on all; small hip-wings (nonfunctional), split-ended tail with spikes and poison stingers; angular head with external ears, sharp back swept horns, webbed head and neck spines; pupiled eyes

Name she VAH, a mixture of the parents names, as apparently is now tradition for the dad's line; if bred into more complicated naming, readopt mother's ' or any other changes

Knockoff stats: all average 3 with one being 2 and one more 4 your choices; powers: while the knockoffs are less skilled than their full size Piece siblings, the White Pawns can still use Spirit powers and Verbal Speech with ease (level 6) while their Black Pawn siblings are adept with Infernal and Void powers; with 4 for Telepathy, local and nexus teleportation; and 2 for magic breath and poison stingers

Smirch + Nekeel 10 / marked 13'6" to 21'6" 8 black 6'+ no unlikely no humanoids
 

Pyrrhan/Myrsilk, remarkably long, four legs, two wings with very large ice-cutting claws on all; long head with external ears, sharp back-pointing horns, cheek horns, and paired curved neck spines, end of long skinny tail also has sharp spines; pupiled eyes; scaled hide (found in only some of this clutch), armor, will breed similarly to other types accordingly

Naming: father's naming convention indicates location or clan, in this case 'nye for New Year's Eve/nt; further generations should follow local tradition or family name for this addition; note also that ^markings indicate strength of magic or inherent abilities, following father's line, not all in this clutch are strong enough in those powers to show

Knockoff stats: average 3 in most, 5 speed, and with one 2 and one 4 your choice; powers: speed and nexus travel are their strongest points, verbal speech but no spellcasting or summoning, more likely to be ice-nightwing heavy and tolerate the cold very well, also good with localized prediction

Sta Turun + Shiyo 10 / b+w 5' to 7'6" 16 b/w 4' yes* possible* no yes
 

Tattoo/Kijana mutt, four legs, two wings with feathers and membranes, head has small horns and external ears, pupiled eyes, lots of sparkly floof, paw pads and claw feet, long tail with feathers, orb with magic; requirement of being tattooed (or... temporary tattooed)

Turun namesake will inherit in offspring or be modified by partner's naming convention accordingly

Knockoff stats: 3 average, with one stat at 1 and another at 5, your choice; powers: 5 telepathy, verbal speech, magic sense; 3 paradise creation; otherwise they use only very modest versions of light breath and divination

Thaljath + Olelikoth 10 greys 9'4" to 12' 16 b/g 4'2" yes no no humanoids
 

Technically Pernese, four legs and two wings, horned head with small external ears, faceted eyes, sharp spikes with webbing between on neck and hips/tail, tail fin similar, large conical claws

Naming -THOL is the knockoff family designation, while their Piece companions have traditional -TH Pernese; this will only be important if breeding is desired

Knockoff stats: average 2 each with one being 4 and another 1 you choose; powers 3 average for most normal abilities (telepathy, verbal speech, local and nexus teleport, and unassited firebreathing), if written up to breedable Pawn status may also select one of time portal, foresight, or empathy, otherwise these are dormant

                 

Naming may change and
adopt a surname that
wouldn't normally exist
in a pure breed

Knockoff naming includes
-MOMDAD lettering

Some have
distinct marks
while others
may have b/w
combinations
without actual
markings

*^# shifting may
be due to magic /
psionic powers,
elemental powers,
or shapeshifting abilities
16 usually
means 8 white
and 8 black,
grey for one
* Some
can shift sizes

If Required
you may ask
for pre-made or
random

* only with conditions * only with conditions * with conditions