Loris eye-of-the-storm Ryan

Name: Loris eye-of-the-storm Ryan (( unfinished as I need to fix her stats))

Gender: Female, she/they, is not interested in becoming a parent

Age: Around 25, expected to live to around 120

Species: Wyldkin, Kea, Full

Racial Oddities: Keeps her feathers trimmed dramatically shorter and sometimes even removed, though this isn't necessarily uncommon for bird Kin

Family: none

Origin/Current Location: the world of Èlanè, moved to Dragondeep; had lived in the capitol city of Pauntlerot, but now makes her home in any given large Wyldkin city, centered in Anhakutia due to its proximity to the Forbidden Mountain. She does regularly visit said Mountain

Height/Build: 4'6", about 70 lbs (hollow boned)

Hair: (Feathers) - darkish emerald green to yellow-green (rarely seen, as it's feather tips) with black-grey mask around beak, irridescent on head and short feathers; (Beak) - gold-tan with brownish-red tip; (Skin) - black-grey legs only

Eyes: Yellow-orange

Appearance: Loris has had all her long feathers and extra plumage removed. She must have this done regularly, as they just keep growing back. Her tail, while short, is often unseen and hidden in her clothing, and she is never seen without at least modest footwear. She is obsessive about her civility. She does not typically wear any accessories or jewelry. Has no visible scars. Carries herself as an imposing person, and even at her small size is terrifying if she stares at you with any purpose. Smells of oils and disinfectants as per a Surgeon or Herbalist. Voice is loud and commanding, and shrill if she's agitated, but also can 'coo or chirrup' or make other incredibly crass 'birdie noises'

She is also a clothing collector, she loves being on the cutting edge of available fashions. Anything she's seen in will be very popular in the big cities about 3 weeks later, and possibly might never even hit backwater towns.

Family / Personal Symbol

Stats and Bonuses (racial roll special final)
Mods Light/Medium/Heavy
Stat / r+-l/roll val   Mods Stat / r+-/roll val   Mods
Strength
6
 
-1/-2/-3
Willpower
18
 
2/4/6
Dexterity
18
 
2/4/6
Magnetism
14
 
/1/2
Agility
16
 
1/2/4
Perception
16
 
1/2/4
Speed
10
 
/ /
Appearance
11
 
/ /
Constitution
8
 
/ /-1
Instinct
12
 
/ /1
Intelligence
17
 
2/3/5
Civility
20
 
4/6/9
Tracks
Fighting Assassin
Survival Wit
Skills Physician-Based
Psionics ** Fervent Religious Belief, manifested
Level 8 (played to 5)
Movement

(ground) average
(air) n/a
(water) deliberate
(other) climb/average

Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
D
6
Fire
G
12
Parry
B
2
Dodge
D
6
Order
B
2
Art
E
8
Damage
+2
  Finesse
1
MGW
0
HR
1d3+1
Weapon and Combat Masteries
**
**
**
**
Survival Track Abilities
(base+mod final)
Valor
Spirit
Toughness
Awareness
Reaction
Savvy
Fortune
Surval Points
Special Survival Modifiers compelled, cannot 'benefit from Fate' unless balanced vs bad luck
Skills
Skill
Prog
Base
Mod
Final
Acrobatics
Act/Lie
Basic Lang
Bribe/Haggle
Climb
Command
Detection
Disguise
Fast Talk
First Aid
General Lore
Make Contacts
Pick Lock/Trap
Pick Pocket
Ride
Sentry
Sneak
Strike Lethally
Survival
Tail
Track/Scout
Unarmed Block
Unarmed Grapple
Unarmed Strike
Craft/Lore **
Craft/Lore **
Craft/Lore **
Craft/Lore **
Craft/Lore **
Craft/Lore **
Psionics**
Psionic Type
  Power  
Psionic Skill
Prog
Base
Mod
Final
Sight
Touch
Manipulate
Disrupt
Casting Skill Casting Points
Action
Reserve
Defense
Recovery
Psionic Talents
Talent
Prog
Talent
Prog
Talent
Prog
Talent
Prog
Psionic Effects
Element Level Effects
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Weapons and Armor Skills:

Melee Weapon
Order Mod
Hit Mod
Final Hit
W Finesse
Damage
2x Chance
Parry Mod
Parry Final
Hit Type
Parry Type
Mastery Points / Notes
Ranged Weapon
Order Mod
Fire Mod
Final Fire
W Finesse
Damage
2x Chance
Reload Time
Point Blank
Close
Normal
Long
Mastery Points / Notes
Armor
Blockage
Absorb
Dodge Mod
Order Mod
Max Speed
Shield
Rating
Parry Mod
Parry Final
Dodge Mod
Order Mod
Skills and Profession:
Possessions:
Personality:
History:

Loris paced slowly, quietly, and wondered what was taking so long in the tavern below. She ought to have gone down there herself, but she didn't feel like fielding too many more questions. There - she heard the distinct crash and tinkling of a cup breaking on the floor. Someone had discovered the body. Shouts followed, inevitable queries as to what had happened... And a sudden pounding on her room's door brought her pulse up a bit.

She did not seem at all out of sorts when she answered the door with a quiet, "yes? Is something going on down there? What's happening?"

The frantic antelope-girl that tended bar this time of day wrung her stiff fingers together, "there's ... there's a body, down in the cellar, we were looking for another bottle of wine and- and-" she broke off, wide brown eyes whirling with fear. Either she'd never seen a body before, or she'd been the one to discover it and Loris knew that was always a slightly traumatic event, even for hardened warriors.

So Loris changed her own demeanor accordingly, "goodness, are you certain they are dead? I am a physician, perhaps I can help." She reassured the girl, and then headed with purpose downstairs. To anyone else, she was a skilled surgeon and healer, come to hopefully recussitate the clearly dead boar man who had been left where he'd fallen in the cellar, face first onto the stone and surrounded by several broken bottles of expensive wine.

Loris could actually hear the muttered bemoaning of the loss of those wines, they were vintage, they were the pride of the valley. As she knelt she knew what she'd find, of course. His pulse had stilled, his blood was coagulating below the skin and causing his eyes to appear blackened. He'd evacuated his bowels, as usually happened - but Loris did not mention that this happened hours before. It was cold, had he recently been there and fallen, they would still be rank and wet. She went through motions of checking each pulse site, gently prodding his limbs and torso, feeling around his head, shoulders, neck and skull.

Of course, she knew all this from her studies of the body. She was adept at healing, could sew together wounds that seemed almost fatal. She'd taken many courses in the university at Pauntlerot that helped her understand both life and death in equal detail.

Of course, she knew this particular man had died some twelve hours before, of poisoned wine and had fallen - breaking his neck in the process to make it even more likely he'd die. She knew, naturally, because she'd poisoned him.

Loris stood from her examination, carefully brushing the dirt off her green-feathered fingers, and sadly looked down. "He is dead, I am sorry." Looking around intently, she focused on the stairs and waved her fingers so the people upon them moved aside. "He must have tripped, his neck is broken here," Loris gently moved the collar of his shirt away so they could see the clear zig-zag of broken vertebra. "I am afraid there is little for me to do, my condolences to his family." Nodding to the tavern owner Loris picked up her feet and walked up the creaky stairs, as patrons moved out of her way. Someone suggested they call for the undertakers and a priest to deal with the man and his final wishes, while another searched him for his personal sigil.

Loris went back to her room, and sat down, relieved. He had been the last in a series of assassinations she was set to perform, paid for by a rival in the courts of another city. Something about land rights, it wasn't her normal fare but then she had to balance things somehow. She'd saved thirteen people from food poisoning and gut-worms three months before, and she was only halfway through that number in assassin strikes.

Loris knew her fate was to continually destroy and heal, because she was not just a devotee of the Twilight lords but a Champion of them. It was not Valtus the sun, nor Sejensce the charitable that she worshipped, but a third between them. Halpek, a neutral presence that listened when speakers were present, who presided over disputes in a less lawful but more dramatic fashion. All sides must be seen, all voices heard, before a judgement rendered - and when the judgement was said, it was Loris who was sent to administer it. At least, in ways of the body. There were other such champions who dealt with harvests, lands, money, and scholarly pursuits.

But Loris felt blessed even as she was exhausted by this duty. So now that this one, the sixth, was done, she prayed and slept soundly.

Dragon:

Dragon Name: Iiste'isan (ees TEE ih sawn, or Is Tea)
Gender: Male
Size: Small (lg wings) 5'6" s/ 26' l/ 36' ws
Build: noodle with big hefty wings
Physical/Breed Features: Mutt; 1/4 AAM Beast, 1/4 Danachian, 1/4 Dracanian, 1/4 Infernal; Rank #5 AAM; four front limbs very far forward; two large 2-fingered wings with strong wrist thumb all clawed; long noodle body with large spines and fancy marked webbing, with spaded and venomous spur on tail; head jagged with 3 large horns/jaw spikes, and neck having forward curving spines and webbing
*Colors: Smog-Copper with peacock markings; body and limbs mottled green with lighter and darker speckling also on backs of wings; wingsails brilliant molten copper with bright yellow, orange, gold, and deep charcoal black markings; spines, claws, horns, bright gold
Stats: Strength 6, Speed 2, Endurance 3, Agility 5, Health 4, Intelligence 2
Abilities: Winged Flight
Teleportation
Verbal Speech and Telepathy
Chameleon Coloration*
Fire Immunity, Breath
Venomous Stinger
Parents: Kagisir'isan X Qiskeney
Origin: March 2022 shipping square (sorry so very late); Twisted Fate
Art By: Phe
Bond: Loris
Meeting Notes: The dragon sits on any horizontal beam or tree branch that will support him with his tail out and his wings up, very much like a dragonfly (which are not called that on Dragondeep... for the obvious reasons that dragons themselves don't care for the term, so 'damselfly' perhaps?)

Dragon Lineage:

This Dragon

This Dragon's Siblings

Dam
Gdam
GGd
GGGd
(further lines)
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Sire
Gdam
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs

Mates and Descendants:

Location / Date Partner Offspring Notes
       
       
 

Dragon: (Will be putting a 2nd, female, here)

Dragon Name: (meaning, pron, inheritances)
Gender: (+preference as desired)
Size: s/l/ws
Build:
Physical/Breed Features:
Colors:
Stats: Strength, Speed, Endurance, Agility, Health, Intelligence
Abilities:
Parents:
Origin:
Art By:
Bond:
Meeting Notes:

Dragon Lineage:

This Dragon

This Dragon's Siblings

Dam
Gdam
GGd
GGGd
(further lines)
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Sire
Gdam
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs

Mates and Descendants:

Location / Date Partner Offspring Notes