Art Credits: Heroforge

Name: Miranda Varnhagen

Gender: Female, straight

Age: Unknown, older than she looks

Origin: (Originally on Furries/Raanatani but that version is the Pernese) Elane', Wolfholde, Wolf Queen's Province, Dragondeep

Species: Wyldkin, Full Raven

Racial Oddities: tends to keep her arm feathers cropped so short for style reasons, but still enjoys the occasional magic-prompted flight

Family: Varnhagen family line working on magical devices, spells, and the like

Height: 4'

Weight: negligable, hollow-boned, stronger than she looks

Hair: black iridescent feathers

Eyes: golden-yellow

Appearance: all black, with faintly iridescent speckling on chest and head, dark beak, dark feet, pale claws and nails; in social situations keeps herself immaculately clean and is known to be quite civilized - almost too civilized, she clips those feathers to be more 'not a bird really' than she is; has a loud and commanding, but scratchy voice

NOTE: Works at Carramba - Instructing Alchemy 1, 8; Weapon-Based Martial Arts 5; Magical Metals 6; Repairing Magical Items 7.

Dragondeep Specs

Stats and Bonuses
(bonus, roll, potential, final)
Light/Medium/Heavy

Strength - 10 - - - Willpower - 16 +1+2+4
Dexterity +2 16^ 19 +3+5+8

Magnetism +3 15 18 +2+4+6

Agility +1 15 16 +1+2+4 Perception +2 14 16 +1+2+4
Speed -1 12 11 - - - Appearance 1x 11 - - -
Constitution - 12 - - +1 Instinct - 12 - - +1
Intelligence +2 16^ 19 +3+5+8 Civility - 18^^ 20 +4+6+9
Tracks
Fighting Valley Dabbler H-
Survival Plucky N+
Skills Adventuring Collector H
Wizardry Artificer H
Level Level: 12, quite experienced and yet still looking for more things to do with herself
Movement

Average walking speed
If she would let her arm feathers grow in she'd even be able to glide short distances
Adept at climbing and swimming but not fast at either

Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
F
15
+9
24
Fire
D
9
+13
20
Parry
E
12
+10
22
Dodge
F
15
+8
23
Order
D
9
-
9
Art
B
4
+7
9.
Damage
+3
  Finesse
1
MGW
2
HR
1d6+2
Weapon and Combat Masteries
Bladed Weapons
Tangling and Immobilization
With Added Effect
Disadvantage: Bashing does 2x damage
Survival Track Abilities
(base/mod final)
Valor
15/17
16
Spirit
16/18
17
Toughness
14/14
14
Awareness
10/14
12
Reaction
10/14
12
Savvy
10/20
15
Fortune
13/16
15
Surval Points
1d5+2
Special Survival Modifiers  
Skills
Skill
Prog
Base
Mod
Final
Acrobatics
D
9
+7
16
Act/Lie
B
4
+16
14
Basic Lang
C
6
+11
14.
Bribe/Haggle
F
15
+19
32
Climb
D
9
+7
16
Command
C
6
+14
16
Detection
F
15
+9
24
Disguise
C
6
+9
13.
Fast Talk
D
9
+20
23.
First Aid
D
9
+9
18
General Lore
D
9
+12
19.
Make Contacts
F
15
+14
29
Pick Lock/Trap
C
6
+12
15
Pick Pocket
B
4
+11
11.
Ride
E
12
+1
13
Sentry
E
12
+6
18
Sneak
D
9
+4
13
Strike Lethally
E
12
+8
20
Survival
D
9
+5
14
Tail
D
9
+9
18
Track/Scout
C
6
+5
11
Unarmed Block
F
15
+5
20
Unarmed Grapple
D
9
+11
19
Unarmed Strike
E
12
+5
17
Alchemy (Practical)
F
15
+9
14
Tinkering
D
9
+13
20
Magic Lore
E
12
+5
17
Appraisal
D
9
+9
18
Smithy (Enchant)
D
9
+6
15
Etiquette
F
15
+19
32

 

Spell Magic
Style Knowledge Level Insight Points
  Attention Roll Concentration Roll
Spells Effects, Casting Time, Duration, Requirements, etc
** **
** **
** **
** **
** **
** **
** **
** **
** **

 

Stats and Bonuses
(bonus, roll, potential, final)
Light/Medium/Heavy

Strength - 10 - - - Willpower - 16 +1+2+4
Dexterity +2 16^ 19 +3+5+8

Magnetism +3 15 18 +2+4+6

Agility +1 15 16 +1+2+4 Perception +2 14 16 +1+2+4
Speed -1 12 11 - - - Appearance 1x 11 - - -
Constitution - 12 - - +1 Instinct - 12 - - +1
Intelligence +2 16^ 19 +3+5+8 Civility - 18^^ 20 +4+6+9

Weapons and Armor Skills:

Melee Weapon
Order Mod
Hit Mod
Final Hit
W Finesse
Damage
2x Chance
Parry Mod
Parry Final
Hit Type
Parry Type
Mastery Points / Notes
Ranged Weapon
Order Mod
Fire Mod
Final Fire
W Finesse
Damage
2x Chance
Reload Time
Point Blank
Close
Normal
Long
Mastery Points / Notes
Armor
Blockage
Absorb
Dodge Mod
Order Mod
Max Speed
Shield
Rating
Parry Mod
Parry Final
Dodge Mod
Order Mod
 

Skills and Profession:

Personality:
Possessions:
 
History:

Dragon: this gryphon.

It's easy for them to continue wandering the world without fuss - Ashy passes absolutely as a local Griff and there's never a question about their origin.

 

Dragon

Name: Ashigopimes Filidedziewedanth "Shigo", "Ashy" (ashy GOP ee mess filly day dzee weh danth)
Gender: Female
Size/Shoulder/Length: medium 9' s / 60' l / 60' ws
Colors: feathers mostly iridescent black with grey-green overtones, with brilliant yellow stripes on wings, crest, tail floof, yellow beak and talon hands, golden eyes, light claws
Features: feline shaped body with birb foreparts, elegant and obviously built for speed and agility rather than strength or muscle... high head with bird features, added external ears, fur crest (shh it's 'feathers'), beak, sharp eyes; forepaws have three fingers and thumb, long claws, bird like; hind paws are slender legs with feline claws; two feathered wings; large long tail (longer than any typical griff, hmm) with large plume of fur / feathers on end
Stats: Strength 2, Speed 6, Endurance 3, Agility 6, Health 2, Intelligence 4
Powers: Winged Flight (5) definitely built for speed and agility in the air, Ashy can take a running ground start and shoot into the air in the blink of an eye, keep up with any fast bird of small size, and even fly tricks around other dragons. She does this laughing loudly, too. Her carrying capacity isn't really that great, she can definitely lift off and fly well with a passenger, but only allows Miranda to ride her anyway and she hardly weighs more than the fluff on her tail
Teleportation (3) Local only, though with some serious planning and concentration - and a full night's rest afterwards - can manage a Nexus port (1) but only to places she's well aware exist and are safe to go to; otherwise she is able to blip around 10 miles away at a moment's notice, anywhere line of sight is hers to explore and with eyes as keen as hers that's quite a bit of sight
Verbal Speech (4), Telepathy (1) though definitely born with the ability to connect mind to mind, Ashy clearly prefers speech since most other Griffs on Dragondeep would be questioning a completely silent type. She can still telepathically connect to Miranda and other 'non local' dragons, or those people with telepathic power, though her range is a bit stunted from lack of practice, so around 500 meters at the most. Her voice is strong and loud, one might even say strident, though she isn't the big deep burly voiced kind of Griff
Shadow Command (6) as most other Griffs her powers seem to be connected to her plumage colors, and this means 'dark'. She can blend in with dark areas, go completely invisible in night or very low lighting, but also summons shadows that can dance or frighten, obscure nearby things such as treasure or an escaping friend, and generally blocking out direct light when it's unwanted; all this she does practically without thinking, and without losing a beat - if she's in an extended-use situation she will need to rest for a nice full night, but otherwise her power reserves don't seem to deplete at all when she's in shadow-mode
Electricity Command (2) when she's on the run or has to defend more firmly, she can also rely on brief bursts of electrical energy, which can fry small animals, start fires in dry tinder or in gasses, and briefly stun larger creatures on up to dragon-sized. She can try calling lightning down from an already-stormy or right-conditions-dry sky, and though she's not had much experience with it, her powers could easily feed off of an electrical power source in a tech setting (such as the Jewel Witch or Lumin areas, or Clockwork cities). It is reliable enough to help her get away, or distract an enemy long enough to save Miranda if she's down, and actually she can 'power up' Miranda's existing enchanted items that would normally have an electrical aura or added damage
Parentage: Sire: Unknown, Dam: Flurry 2003 Featherwinged Silver Dziewedanth
Origin: Star City's Fur and Feathers Frenzy Redux / Phe and Dray
Other Info: *will be here later