Art Credits: Colored by Lethe
Lines kitbashed from Samalamb-Bases on Deviantart

Name: Juriddo "Riddo" Rebark

Gender: Male, straight, looking for skunk kin!

Age: 18

Species: Wyldkin Full Skunk

Racial Oddities: Hair on head blends in with pelt, also he has full use of his scent glands...

Family: Unknown wool ranchers

Origin/Current Location: Wolf's Province / Anhakutia / Cloudfield Pass

Height: 5'8" with a 6' long tail

Weight: 170, lighter than expected, though he's still very muscular

Hair: white, blends in with white markings on head/neck

Eyes: dark red

Appearance: very bold and extremely skunk. Doesn't prefer clothing because why? When needed he will certainly don polite but simple clothes, though the truth is his tail is definitely an issue for more than one reason. (It is very large, and while a wrap design would fit around his waist and groin, there's the added problem of the smell that rubs off on literally every thing he's ever owned.) He has a strong and confident bearing, and is certainly handsome though yes he does have a waft of musk. It isn't unpleasant, unless he's had to chase off predators recently. He has a raspy voice that is capable of being quite loud, though surprisingly good with singing quietly too. Riddo spends quite a bit of time grooming in the field, but equally isn't afraid to get his claws dug deep into dirt or tree bark, and will bathe thoroughly at least once every few days in water. His more normal habit however is a dust bath, because he doesn't like paying for magical or herbal parasite remedies and there's plenty of dust around thanks... He will definitely grab an amulet to prevent his smell from escaping while he's in the city, though!

Dragondeep Specs

Stats and Bonuses (racial roll special final)
Mods Light/Medium/Heavy
Stat / r+-l/roll
spc
f#
Mods
Stat / r+-/roll
spc
f#
Mods
Strength -1 11
10
-/-/-
Willpower +1 14
^
17
+2/+3/+5
Dexterity +1 14
15
-/+1/+3
Magnetism +1 15
16
+1/+2/+4
Agility - 12
^
14
-/+1/+2
Perception -1 14
^
15
-/+1/+3
Speed -1 13
^
15
-/+1/+3
Appearance 1.1 12
13
-/-/+1
Constitution +2 14
16
+1/+2/+4
Instinct +2 16
18
+2/+4/+6
Intelligence +1 17
18
+2/+4/+6
Civility - 10
^
12
-/-/+1
Tracks
Fighting Guard
Survival Stoic
Skills Sheep Herding / Wool Ranching
Rider? ??
Level 5
Movement

(ground) Average
(air) n/a (dragon?)
(water) Slow
(other) Digging / Slow

Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
F
6
+5
11
Fire
E
5
+5
10
Parry
G
7
+3
10
Dodge
E
5
+9
12
Order
B
1
+2
2.
Art
--
--
--
--
Damage
4
  Finesse
2
MGW
1
HR
1d5+2
Weapon and Combat Masteries
Staff / Hook
Thrown Short Staff/Stick
Lasso Use
Natural Weaponry
Survival Track Abilities
(base+mod final)
Valor
19/17
18
Spirit
22/18
20
Toughness
19/17
18
Awareness
16/17
17
Reaction
14/14
14
Savvy
15/15
15
Fortune
15/15
15
Surval Points
1d10+1
Special Survival Modifiers Vs Fey rolls 2x takes best for all interactions
Skills
Skill
Prog
Base
Mod
Final
Acrobatics
B
1
+2
2.
Act/Lie
--
Basic Lang
C
2
+7
6.
Bribe/Haggle
D
3
+9
9
Climb
F
6
+4
10
Command
F
6
+9
13.
Detection
D
3
+15
12
Disguise
--
Fast Talk
--
First Aid
C
2
+10
8
General Lore
C
2
+6
6
Make Contacts
A
1
+5
4
Pick Lock/Trap
--
Pick Pocket
--
Ride
D
3
+6
7.
Sentry
F
6
+11
14.
Sneak
D
3
+8
8.
Strike Lethally
--
Survival
D
3
+9
9
Tail
A
1
+8
5.
Track/Scout
F
6
+12
15
Unarmed Block
G
7
+3
10
Unarmed Grapple
F
6
+5
11
Unarmed Strike
G
7
+3
10
Husbandry
E
5
+13
14
Wool/Cloth
D
3
+10
9.
Herbalism
B
1
+13
8
Fey Lore
C
2
+4
5
Woodworking
C
2
+4
5
Animal Training
D
3
+16
12.

Weapons and Armor Skills:

Melee Weapon
Order Mod
Hit Mod
Damage
2x Chance
Parry Mod
Hit Type
Parry Type
Mastery Points / Notes
Shepherd's Crook
-2
+2
1d6
--
+3
Bash
Block
Easily used
Claws
-2
+1
2
8
--
Cut/Imp
--
Digging Flesh hurts
Ranged Weapon
Order Mod
Fire Mod
Damage
2x Chance
Reload Time
Point Blank
Close
Normal
Long
Mastery Points / Notes
Spray
-4
+2
4+
--
One Shot
20'
30'
--
--
Can Aim O_O
Thrown HandStaff
-1
+2
1d4
--
4s

10'

25'
50'
--
Can be a stick
Lasso
-2
+2
Ent.
8
10s
15'
30'
50'
100'
Also nets
Armor
Blockage
Absorb
Dodge Mod
Order Mod
Max Speed
Fur/Tail
Elemental/All
Impact
+2
--
--
Skills and Profession: Shepherd, from a long line of ranchers and wool-crafters. Riddo has a keen eye for outliers and wanderers among the flock, and an especially good knack for spotting preditors and Fey before they become a problem. He doesn't just rely on the fact that he has the smell of 'something not to mess with', no, he has always acted as an active protector. He is good with long distance hikes and quick sprints though he doesn't particularly like running all that much. His practical skills include feed and environmental maintenance, housing for the animals, checking for disease and injuries, shearing and preparing wool and other products from animal fur, slaughter and preparation of meat, and barter skills with local merchants who want to buy or lease their herds. His clear commands can be heard across their valley, and even seasoned soldiers say he might have made a good guardsman for the city below. He has skills with wood, including both sculpture and construction, and is better with shearing and collecting wool than actually working it into a piece of cloth, but can do both of those things professionally should he be tasked.
Possessions: Over the years he's been working at the Anhakutia wool producing ranch his folks run, he's picked up so many small trinkets and items that people have left while they wander the hills and valley on their way into the city below. He often keeps the ones he thinks look nice in his hut, dangling them from strings or making mobiles out of them, or those that he thinks either might be missed or may have value he'll take down into the city itself and either look for their owners or sell them. He is generally not the type to try and haggle a 'great price' for something he literally found on the ground, but oddly no one seems to want to rip him off... wonder why. He does have his own small hut away from the main family estate, which he spends far more time in than his nicely appointed room in that estate. He isn't the eldest of the family's children and will only inherit a modest portion of that location, so he figures why not work on his place apart from it? Thus he has put himself to work expanding the former 'shack on the hillside' into a three room place that might eventually also have two stories and running water! This is all part of having woodworking skill brought on partly by boredom and also because he doesn't want to stink up any of the loom processes. He knows how to use them, and does have his own spinning wheel and equipment for his personal use sitting in his hut. He carved his own crook, sort of a rite of passage among his family, and he's still using the same one though he has several others as he grew older - he uses his first as a lighter weight or closer range fit for small lambs rather than full sized rams at greater-than-arm's-length. But he did fight off a young wolf with his first as a child, and kept the tooth he knocked out of its jaw as a decoration on its handle. Otherwise he has an assortment of plain mostly un-dyed clothing of wool, and leather gear for tromping into town.

Personality: Just as much at home standing watch over a hundred sheep as he is overseeing a small number of loom employees, but he feels his skill would be wasted on putting his clawed fingers to the cloth itself. He knows where he's most needed, and enjoys being outdoors far more than down in the workshop. He's far more intelligent than he lets on, and on his trips into town he's started picking up books and journals, to keep himself occupied with histories and technical knowledge that his family can't or wouldn't provide. Charming to a larger degree than his parents and uncle realizes, too, so when he goes into town with them they're often surprised at the number of people who greet him before them.

History: The Rebark family has lived on the north-east hilly area above Anhakutia for at least six generations, and has consisted mainly of skunk and weasel kin, though there have been a few coyote and even one time an auntie married a moose. They have always prided themselves on the quality of their wool goods, their ranch providing a rich amount of raw materials, woven goods, and then meat every few seasons to cull the older or injured sheep among the herd. They've made more money loaning out studs for more distant ranchers - they won't lease to locals, why not just breed your own, eh? But the family has connections among the Lumin as well as Reed people beyond the Clockwork's lands to the far south. Juriddo earned his nickname not because it's easier to say, but because he was frequently tasked to "you - get rid of those pests"... And he did! Even as a young child he'd been apt with his duties, minding the lambs and being captivated by the way his aunties and uncles as well as older brother and sister tended the whole herd. Less enthralled with the looms, he was shooed out of the area more than once due to his smell. He among his Skunk blood relatives was 'gifted' with the ability to actively spray that musk, and it is a doozy of an attack. While he is careful to keep his calm and makes sure that his gear is snug around his scent glands... He does sometimes resort to magically preventing his spray from escaping if he has to be in the city for any length of time. It's way easier to have a ring or amulet on hand than to sit on his tail and not just enjoy himself in public. As a youth he did fend off a wolf as mentioned above, and that gained the attention of the Rebark's patriarch. Enough to put him in the hut governing that portion of their lands, a position that none of his siblings or other relatives has attempted to wrest from him. In the ten or so years he's been there in charge of their flock, they have not lost one single lamb or ewe to predation, and he's managed to barter them some good connections when people wandered through the area quite lost and harried by the local Fey in the deeper woods.

Riddo has always looked up into the skies and marveled when a Dragon flies overhead, and there was that one time a Lumin airship did so too! He feels that if there was some way to make his job if not easier, then more comfortable? He'd be all over it. What that might mean if some enterprising offworlder suggests or hints at 'more' than local dragons? Would he be willing to give up his little shack and duties? Would he have to?

 

Dragon:

Dragon Name: (meaning, pron, inheritances)
Gender: (+preference as desired)
Size: s/l/ws
Build:
Physical/Breed Features:
Colors:
Stats: Strength, Speed, Endurance, Agility, Health, Intelligence
Abilities:
Parents:
Origin:
Art By:
Bond:
Meeting Notes:

Dragon Lineage:

This Dragon

This Dragon's Siblings

Dam
Gdam
GGd
GGGd
(further lines)
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Sire
Gdam
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs

Mates and Descendants:

Location / Date Partner Offspring Notes
       
       
 
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