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Image Credits: poster Arkane; figure City of Heroes maker |
Name: Gan Kuson Gender/Preference: Male, he/him; straight, but definitely likes a woman who can keep up with him Age/DOB: 29 in 1838 / 28th day, Month of High Cold (this is literally the worst time to be born in Tyvia, without light or even a temperature above freezing for the month before as well as after) ** ostensibly set in 1830s/40s Faction: Currently Independent, but Whalers as a rule Family: Son of a fisher woman and an unknown father, who may or may not have been an Operator - a secret government police agent; no known children or partners Height/Build: 5'11" / Muscular and agile, not overburdened by any fat nor bulky 'show-off' muscularity, he is at least as agile as he is strong Hair: golden blond, takes styling well, usually short as shown, but also quite frequently under a hood in public, or at least a hat, to avoid detection Eyes: piercing clear green, under often-angry furrowed brows that have ragged edges Appearance: light with ruddy undertones thanks to Tyvian blood, with plenty of scars and at least one tattoo of the Whalers' mask on his right shoulder blade; sports heavy stubble in brown though he doesn't let his beard grow; heavy frown and brow lines; he is actually a ruggedly attractive man, if you can get him to relax a little with some whiskey and cigars later; he does smell strongly of both the stagnant water of the Flooded District and of cigars
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Skills and Occupation: though he started his life as a sailor, this was not his strongest suit - however he can easily help man a craft if needed. No, now he is a sword for hire, apt with a blade common to the Whalers, wedge-shaped and heavy but still held in only one hand, leaving the other free to work odd magics. He is quite good at navigation, both under the stars on a ship, or across the rooftops, sewers, or streets of any given city. Has no balance issues, and can walk across the narrowest ledge, knows how to break into buildings that have been sealed by the City Watch, also knows how to barter or find goods on the black market, pawning things he's stolen or been given in trade at a good profit Residence: Currently known to have a location in Paragon City - another world; but also kept a spot up in Dunwall's Flooded District Notable Possessions: his Whaler gear is all he really needs to survive, but he certainly loves a good cigar and glass of whiskey, and keeps a variety of both in his safe cellar home; also has a sextant that he stole from the ship he came to Dunwall in - the captain didn't know how to use it, so... Enjoys seeking out magical items and history books. |
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Magical Preferences or Abilities: though his ability to use magic was kick-started by the supernatural bond that Daud gave his Whalers, it seems that Gan is apt to use such powers on his own now, without either a master to dole out power, or a Mark to bring magic straight from the Void. He can use his his sword in his right hand, and with his left performs quick and dirty spell casting: teleportation from one spot to a nearby other, peeking through the Void to see hidden items or the potential footprints of where a living guard or animal might walk, shielding himself or forcing shadows to coalesce around him so that he is stealthy even in broad daylight. He also appears to have had the opportunity or somehow the ability to move between Worlds, and though he doesn't do this lightly - as it is very costly to his magical reserves - he can walk from one into another as long as he knows where he needs to be | |||
Personality: as a youth he was restless, capable of concentrating on hard work but curious about the rest of the World. The difficult life in Tyvia put him on edge, as he was no prince or aristo, or even a merchant - he was not inducted into his father's profession, but rather foisted onto a ship and remains bitter about that. He would have been remarkably good at that profession, as he's got an open mind and learns quickly, in both academic and physical skills. When he first moved between Worlds, he knew that where he'd landed was something entirely other than his experiences could explain. So he learned: Paragon was a city of Heroes - and he'd had enough killing to last a lifetime. He chose this route over the darker Rogue Isles, which he'd also had enough of to last a lifetime. Isles... seem to be the same everywhere. Likes and Dislikes: likes the satisfaction of a job well done, regardless of what that job is; resting and putting his boots up on a table cluttered with notes and memories, with a cigar in one hand and a tumbler in the other. Does not care for religions, of any sort, but mostly the Abbey's; he will punch you in the gut if you use the word 'heresy' around him. Notably however, he won't stab you for it. Fears or Interruptions: if the Abbey comes calling again, like they did that one time, without the other Whalers to assist, he might still be bound and helpless from their weird music-box machines. He still has nightmares about that box grinding out a horrific warbling 'tune' that ripped his connection to the Void and thus to any magical powers away. |
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History: was a native of Yaro, in the nation of Tyvia. But Gan was not happy with his fishing and the cold of the area, and while aboard a whaling ship bound for Gristol he slipped away and began exploring. Eventually he wound up in Dunwall, where he was recruited by the assassin, Daud, and became another sort of Whaler - the kind who kills for coin. He relished the use of the magic that Daud shared with the group, but also seems apt to use it himself without a boost from any other source. With the Whalers being disbanded after their last assassination, Gan traveled looking for magic, secrets, and adventure. Though he is clearly adept with the blade and has killed many, he understands the value of life, and is eager to learn new skills to preserve it rather than condemn. | |||
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Void Travelers and Repurposed, Individual characters and information (c) 2022 and beyond, Lethe/Droppin the Fork | Dishonored (c) Bethesda; Half Life, Portal (c) Valve; Fear (c) Warner Brothers || Art assets (c) Bethesda / Arkane unless otherwise specified | Doll assets linked where possible | Any other images credited and/or linked where possible |
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