Name: Aysell [moon flood, Turkish]

Gender: Female, pansexual

Age/DOB: ~18, aged, RY5

Origin: created by Melissa and Rhea in Rapture Rookery Earth, using Repurposed DNA

Family: A new generation ELL, with plenty of clone-siblings

Other: created with specific splices from Bella's line as well as specific alterations due to Plasmid mixture

Height: 5'8"

Weight: 100* Icarus-like treatment reduces weight, but leaves her with long and even limbs, gentle curves, and plenty more muscle than you expect

Hair: very black, slight brown tint in bright sunlight, heavy and silky, kept fairly short to jawline or neck at most, and simply styled, sometimes uses barettes or clips

Eyes: sky blue, strongly angular with heavy epicanthal fold, under faint brows

Appearance: darkly tanned skin without any markings or scars, full lips and a small, flat, broad nose; tends to be somewhat unexpressive, so if a smile or scowl appears you know she means it. Likes showing midriff, that upper part of her outfit is Icarus undershirt, but the rest is found and costume-based, wears very little other than black and red; her voice is quiet, somewhat low, and she says very little to anyone beyond a close group of friends

Icarus Processing: yes, with the newer Plasmid-Icarus formula common to some after Rapture's rebuild. While being considerably less horrible to endure than the Icarus processing, the Plasmid formula is fairly specific and designed to endow the recipient with a narrow range of abilities, rather than enhancing those which are present in DNA already. Hers still strengthened her overall musculature (she's about 2x stronger than normal) and gives her very quick healing (up to 3x), as well as surprisingly fast reflexes for one who hardly seems to move her face at least (up to 4x dexterity, 2x move speeds). It definitely enhanced her Vortal abilities, in addition to creating some interesting results.

Image Credits: Doll Divine / Shedabeeda Witch Doctor

Genetic Abilities: as she is an ELL, with the basic DNA afforded to most if not all of them, Aysell started out with a strong baseline for communication with those in her DNA line, and keeps adding to her collection of minds she can easily reach. She can speak telepathically, and prefers to, to her clone-sisters as well as those with stronger Vortal abilities, at up to 2 miles. Close range, she can actually speak to anyone including Vorts or dragons, within about 20 meters, so she can 'rest her voice'. Also due to her background DNA, she's predisposed to easily understanding machinery and mapping, though she doesn't really exploit this as much as most. The Plasmid mixture, however, exploits some of the telekinetic additional genes that Mel and Rhea mixed in, and Aysell is aptly named - for she is a water-shaper, able to sense and manipulate liquids of most sorts provided they aren't 'elemental metals' or merely molten solids. She can manipulate liquid gasses, but not 'heated' solids. If it has a melting point of room-temperature or so, Aysell can use it to coat things, move it around swiftly, condense it off surfaces, or attack with it in small pieces. Actual water (or 'close enough to water, given the pollutants around) is very easily sensed and shaped, she can take a very large volume of it (up to a 10' cubed room) and toss it around like it's a bubble wand. She can selectively remove impurities, though if it's all liquid that becomes much harder. Also Aysell can mist it, or create fog, provided some volume of liquid is available to do so - and this can be extremely dangerous to breathe, if it's 'toxic crap' being made liquid. She cannot manipulate ice, but she can sense through it, at least up to about 50 meters. She can sense through liquid water up to about 20 miles, so the distance between the Rookery and either the Bayou or the Ranch, with ease. This will detect motion, interruptions, she can sense the 'shape' that is outlined by boulders or fish, anything down to about the size of a combat boot, but smaller items can only be discerned if there's both a short distance and a smaller volume being sensed. (She can sense a tardigrade within arm's length in a cup of water, but that combat boot becomes blurry at 15 miles, and a barrel looks just like a tree trunk or rock at 20.)
Skills or Profession: Though her sisters tend toward mechanical advances she is all about using nature to its fullest. She is the one who anyone calls on to make sure that the tap water or ponds are fresh, clearing out the detritus and scum before it reaches those who can then remove any radiation or other contaminants. She has a great time washing windows, as well as drying them, condensing her pail or bucket back into a small area. When repairs on any of the dam and reservoir lines must be made, she can keep the water safely out of workers way. She also has searched around in the underground caverns below the Ranch and made sure that whatever lurks there is safely in its own spot and not where Vorts or visitors might get dragged down. On very rare occasions she's been seen to water-bend Combine scanners out of the air, smacking it with an entirely out of the blue wave.
Personality: Serious and somewhat stand-offish, she is still happy to be around people who need her, and enjoys exploring. Aysell prefers the company of her dragon and the Vorts, under the stars. Anyone that has managed to get close to her emotionally knows that she's graceful and focused, and she enjoys watching old cartoons with magic powers for inspiration.

Events or History: Aysell spent only a short period of time down in Rapture, though she was trained there given that her powers work best there. But she was brought up to the surface and when she was in the Rookery she was approached by the magnificent Proudsky, and decided that rather than return to Rapture with a dragon that was much too large to be comfortable there, they would maintain the reservoir and water lines at the Rookery proper.

Currently residing in the Rookery, but is usually wandering somewhere between water features, and up and down the Pecos river making sure that there is adequate water down stream. If she's not easily in sight, the Vorts know where she is at any given time, and it's possible that they have more or less accepted her as one of their own.

Dragon

Name: Proudsky
Gender: Male
Size/Shoulder/Length: Medium 11' s / 40' l / 90' ws
Colors: face, belly from neck to mid-tail cool grey with strong blue tints on face and tail; dark grey blue limbs, including armor; wing arms nearly black indigo graphite; dorsal area dark indigo; between belly and back and along tail to tip graded speckled red-violet and blue-violet with tiny shiny whtie star specks; wingsails brightly red-violet grade to violet and purple-blue with tiny and larger white star specks; horns and claws ligth cool grey; dorsal spikes indigo black; eyes red-violet
Features: Nightwing, `special power level due to hatching offworld under a very different moon than breed usually does
Powers: Winged Flight, Proudsky rarely stands still, preferring to be in the air during evenings and overnight. His flight is silent, leaving very little wake behind him, though if he wants to raise a bigger wind he absolutely does, whipping his tail around and using his own body as a counterweight. While he's not all that fast, he can still stay aloft in hardly any wind, and equally well flies during tornadoes or storms easily. Skywings are fairly jealous of this ability of his, but they figure they're the day watch, he's there for night time duties anyway. Though he can lift a lot, he generally is not called upon to transport things other than large tanker containers filled with fresh water for various uses at different sites.
Communication, as a Nightwing he would normally be more 'spiritual' than most from his world, however he was hatched on Earth - and like some Pyrrhan dragons that meant he was blessed with a considerably stronger Vortal presence than most. Telepathic to a tremendous degree, he finds his bond's mind to be far more comforting than some of his own kind, and can easily communicate with her at virtually any distance. Vortal minds within about 10 miles can home in on him with ease, and he can think to those minds at around 2 miles. Additionally he can both speak and Flux Shift with Vortigaunts, given his deeply rumbling voice - which some say sounds like distant thunder. He is adept with English, Vort, and a little Draconic, but he tends to get lost if other Pyrrhan dragons are having quick conversations.
` Additional Power, Proudsky can induce awe and mentally stun any conscious mind - be it Combine simulation, headcrab, or human. He often soars over a battlefield with a roar and his colorful wings spread and Vortal energy echoing around him. Virtually any creature will pause and just stare into the sky while he's up there, distracted from even heated battle - and this is a selective power, he knows that he can use it against only Combine, or just animals, or in rare cases the humans needing some entertainment. Notably his powers all are strongest in a full moon, though never too weak to be used.
Fire Breath, though he is capable of breathing some amount of fire, Proudsky generally doesn't. He can light a dry tree on fire, though his spray is not really good at over 30 meters, and he relies more on just fanning it around to fry anything in its path instead of focusing on a target he won't be able to hit.
Parentage: Unknown Nightwings, is the sire of ** with Rainwing **
Origin: Adopted from LunarSolstice981 with lines by PeregrineCella on Deviantart, WoF by Tui Sutherland.
Other Info: One might think that a water-shaping woman would befriend a sea dragon, but that's not the case. However, the moon dictates the tides, and moons are what Nightwings are all about, aren't they.