Name: Chell (ELL:ch005) Gender: Female, bisexual but mainly hetero Age/DOB: 25/2000 inception Origin: Armacham ELL labs at Enrichment Center Family: All ELL clones are considered her 'sisters', and possibly some Pantheon children were also related to the lines which make up her genes. Other: Has expressed interest in Gordon Freeman, as they travelled to Europe together and took down Ulathoi. They work very well together, in fact, and have a silent kind of bond. They do eventually have Carl Freeman, a son; she helped him raise Angel, his spliced daughter with Melissa, and trains her with the use of the Portal guns. Height: 5'8 Weight: 125, muscular and fit - contrary to whatever version of GLA(a)DOS says, all the ELLs are virtually impossible to make fat Hair: Black, dark brown tints, currently rather long and usually kept in a ponytail as shown Eyes: Pale blue-grey Appearance: Tan skinned with numerous scars, like most ELL clones Chell has been fitted with knee joint replacements that allow her to land safely (if not necessarily comfortably) from falling great distances. Usually keeps her orange outfit, though has been known to wear gorgeous dresses in orange and white. She often has a bit of a haunted look. Genetic Abilities: Unknown, but all ELLs including Chell exhibit a strong mechanical and tactical aptitude. Chell doesn't hide the fact that she can outsmart most computer AI, though she keeps quiet about that around any form of computer that might listen in. Chell has the ability to detect the frequencies of portals created by technology, and to a small extent those made by beings such as the Mystery. Icarus Processing: None at the start of her life, but shortly before going to Europe she was given the process. This has very strongly increased her durability - which was already considerable. It's also very likely to have improved her reflexes by a factor of 3 or more, she is certainly on par with many highly trained Pantheon. |
Image Credits: Made in Icon / City of Heroes, using online render of portal gun |
|||
Skills or Profession: As all ELLs working in the Enrichment Center, Chell was given enough downloaded skill sets and information to allow her to navigate the facility, repair electronic and mechanical devices, repair the building itself, as well as interact with computers and people. All of those things were put into use immediately, and since she didn't outright die when going up against GLADOS she feels those skills - while gotten from a source she'd rather forget - are very valuable. Chell herself enjoys acrobatic workouts and challenges to her perception. She's got a very strong sense of depth perception and range, speed, trajectory and angles. When they headed to Europe, she familiarized herself with Combine technology as well as more local weapons and devices, to infiltrate their Citadels unhindered. | ||||
Personality: Chell is quiet, though silent she isn't necessarily sullen as some of her sisters can be. She's observant and a bit jumpy, but around the right people has managed to maintain that eerie calmness that they display around each other. She hesitates to speak but when she does it's usually with wise or sensible alternatives to the discussion around her. Once she decides on a course of action she'll experiment to get good results, and then put it into play. She's the kind who 'measures twice, cuts once'. | ||||
Events or History: Like the rest of the ELLs she was created as a maintenance drone to work in the Enrichment Center or other locations, and when her body gives our or her usefulness stops, she would have likely been thrown at Wilson Carver to sate his needs. However, with the Synchronicity Event and the Resonance Cascade creating the chaos that erupted, and killed all of her possible superiors, Chell thrived. She helped the children in the Paragon program live, hunted down food and clean water, kept her head down when the Armacham scientists came back, and thumbed her nose at them when they left again. She was able to assist in creating and maintaining not only the hand-held portal devices used in many of their facilities, but the Xen relay that allows travel between distant locations as well as alternate worlds. She is a tinkerer at heart, but loves to actually use the devices created by Alyx or Martin more than making them heself. Chell went with others to the European Cities and with Gordon Freeman's guidance they took down Citadels in order to ruin the Combine once and for all. Upon getting the news that another universe needed help, Chell jumped at the chance. And found... Not one, but two dragons in the Rookery. Of the pair, Yol is considerably more intelligent and much bigger (though not to scale individually they are in the group shot). She spends approximately half her time at the North Aperture site, and the rest at Borealis, with regular travel to most other locations as well. Notably she is sometimes found in Paragon fighting off Rikti invaders, beating up street thugs, and propelling herself across rooftops in the scenic Founders Falls neighborhood. |
||||
Dragons
|
||||