Name: Orlan Holmes

Gender: Male, identifies bigendered, prefers females

Age/DOB: 22, 2260?

Origin: Vault Earth, born and raised in Goodsprings Mojave

Family: only living family is uncle, still in Goodsprings

Other: Works closely with the Followers of the Apocalypse and has learned a lot of chemistry and pharmacology from them, they truly appreciate his willingness to use these for the good rather than addictions

Height: 6'

Weight: 160, though he looks slender he's actually a little out of shape and not muscular at all

Hair: caramel tan, long and fluffy so it's usually put in a ponytail; he has stylish facial hair that grew in pretty well in his teens

Eyes: hazel green-brown, even and kindly looking, under heavy brows

Appearance: peaches and cream skin with a penchant for burning and peeling; smiles a lot, and has a deep laugh; wears a pair of nearly-new looking jeans, lab coat or long sleeved shirt, but also has gecko-skin armor that he often wears when on the road, he's no fool

Genetic Abilities: it's likely that after generations of living in the Mojave above ground, his genetics have been altered. These 'perks' show in unusual ways. "Mystery Meat", somehow, he's able to produce biomass that's edible and safe out of raw chemicals when concentrating. "Way of the Fruit", he is a vegetarian but he absolutely gets every ounce of power out of all the fruit he eats, and seems to be able to pick the right fruit to use for science. "Puppies", among the few things that affect Vortally aware creatures, this ability grants him communication and rapport with canines of all types, they will not necessarily obey him if wild, but will definitely be neutral rather than aggressive on first sight. It's not clear whether these are inheritable abilities, Melissa cannot for the life of her figure out how they work.
SPECIAL: Strength: 2 | Perception: 4 | Endurance: 6 | Charisma: 6 | Intelligence: 7 | Agility: 8 | Luck: 4

Icarus Processing: None, but the lingering radiation has clearly done a job on his genetics already

Image Credits: Doll Divine HP

Skills or Profession: always interested in the sciences and chemistry, he made regular treks from Goodsprings up to the Freeside clinic and the Followers fort and they offered him a very good education. He is good with extracting chemicals from organic materials such as the plants around the area, but also identifying them in their written notation, following instructions and reading scientific notation is easy for him. He can create stim packs, chems, and importantly addictol which allows unfortunate folks to recover from their chem use. He has a good grasp on what should be lab-setting safety and procedures, and hates it when someone bursts in to a clean room while he's working on something needing sterility. He's also a good cook, and while he himself doesn't eat meat he is very good with adding his 'mystery' meat to things and getting people to enjoy it. No it's not human flesh stop asking. He can use a pipe pistol but prefers not to fight. Orlan is remarkably talented with his hands, and is relied upon to do emergency surgery and fix up folks if they need stitches. Orlan can diagnose sicknesses, illness, and injuries on a glance, though he does prefer to work with internal health and preventitive care rather than doing surgeries. As a rider, he's decent enough, he likes Mudpots to run along rather than fly. He spends a lot of down time in the casinos, and has made himself a tidy sum at each of the casinos in the area - though never quite enough to warrant being refused service.
Personality: though he's been called rambunctious in his youth, he does value the sedate nature of being a medic as a grown-up. That said he enjoys gambling and is very good at it. He has a great bedside manner with most folks, though he does have issues with combative patients, and usually has to have someone else deal with violent ones until they're sedate.
Events or History: For generations, the Holmes family ran ranches and small businesses in Goodsprings, both before and after the war, and nothing changed except the quantity of them available in any given decade. Some spread to other towns like Primm, while many lived their entire life in the little town. Orlan will protect his family's investments with his life, but now he knows that there's a bigger picture to look at. With a dragon capable of helping him heal, any battle-weary folk or refugees on their way to better lives will appreciate his presence. He is willing to sell off the crap that his family has accumulated over the generations, in order to fund both his career and his gambling.

Dragon

Name: Mudpots
Gender: Male
Size/Shoulder/Length: Medium (broad) 10'6" s / 45' l / 92' ws
Colors: belly from chin to tail tip, behind limbs cloudy yellow-tan that's very reflective and looks like liquid yellow gold; face, neck, limbs, mid tail armor, dorsal wings mottled light browns; dorsal neck, body, tail and ventral wingsails heavily mixed dark and bright browns with pocked and cratered appearance; fringe armor strip yellowish-brown; wing armor peach pink; horns, back spines, claws heavily mottled orange-gold and tan; eyes blue
Features: Mudwing
Powers: Transportation - Winged Flight, though slow he's very steady even in hard conditions. He does tend to fly low over the ground, and... yeah he does bump into things if he's not paying attention. He bounces a bit, a lot like a manatee bumping into a glass enclosure. So while he can be trusted to get from point A to point B you don't want to put breakables on him while flying. Instead, trust him to trundle around on the ground almost as if he's swimming. Like a manatee. He can drag a literal train car with the right harness, without a track under it... so he's very strong. If he knows he has to be careful, you will absolutely not notice any swaying or bumping on a trip overland. Mud and Water travel however is where he really is amazing. Though it's very rare of course, any rainfall in this area produces flash flooding, and he just stands there immobile, relishing the change in moisture. Though he wouldn't be able to go remarkably deep in water overall, he can swim against the toughest currents, even easily making it up through the Hoover Dam's outflow.
Communication, Mudpots speaks with a clear and resonant voice, which has a very low lowest-frequency. He can speak Draconic, but he's of the opinion that it should only be used in settings where communication between dragons might be overheard - they can tell secrets with it, Humans hardly ever understand it, and even fewer here on this Earth. Normally he speaks English and sounds a lot like your favorite pediatrician. He can veer off into very techincal terms, and has had to learn those terms to work with humans and humanoids but enjoys every moment of that too.
Healing, Mudpots doesn't really even need 'mud' to fix dragon injuries, just clay or even sandy dirt. This location is perfect for that - he can seemingly use the dust on anyone and focus his magic through it. Though he can heal humanoids, usually the 'farther away' from them the better, reptiles like Geckos and Deathclaws are very easy, while Ghouls are nearly impossible for him. Any breed of dragon is open to his powers, however. He can heal the worst of bone injuries in hours, and ripped wingsails or torn skin in minutes, painlessly. Everyone he's ever touched in this manner (he does have to be physically present and near enough to touch even if it's just a snoot boop) says it feels like a warm mud bath, soothing to say the least.
Parentage: Unknown Mudwings, though young he was not born on the Rookery, however he did come to Vault Earth before becoming a full adult.
Origin: Adopted from LunarSolstice981 with lines by Biohazardia on Deviantart, WoF by Tui Sutherland
Other Info: he is a jovial sort, the kind you want to see after a long battle, or just a lazy afternoon.