Name: Dararm (dara arm, the reinforcement that protects; while saying dara usually sounds like dahtah, in this case the r sound is clear)

Gender: Male

Age/DOB: under 170, unknown DOB

Origin: Vort Homeworld, Twoarth's dimension

Family: on Homeworld; Bahhsan is good friend

Other: winding up on Xen (also Twoarth's) has led to some interesting discoveries...

Height: 5'8" as shown, can stand fully to 6'7"

Weight: 200 or more, solid

Hair: none, has armor in dark metals

Eyes: orange-red, main currently fitted with scope armor, so he relies on sides and upper eye for normal physical views

Appearance: skin is sleek and dark, picking up light sources easily, green-charcoal; wears graphite-metal armor; voice is deep and actually quite smooth

Icarus Processing: none, but when they found themselves on Xen Dararm immediately sought out some of the more unusual crystal formations which led to an interesting effect... the blue-shaded substance now serves as a crystal for his lightsaber and enhances his electrical abilities significantly

Image Credits: Valve, Garry's Mod, TeamGT (HL 1187 modders), EA

Genetic Abilities: as all Vortigaunts, Dararm is capable of telepathically linking to any other Vort, though his ability is somewhat weaker than typical, and his range is about 20 miles; this can be increased by having Xenian crystals nearby, but he tends to concentrate on what's close by anyway. His telepathy is generally limited to either Vorts or other psionic/vortal telepaths minds. That said, he is definitely able to resist almost all forms of mind control or prying by even powerful psionics, and can extend this protection to those near him (under 5 meters in a sphere). If he isn't actively attempting to resist, only those in physical proximity with him will benefit from this power, but if he is putting effort in, even open 'easy targets' like Bahhsan's mind are fully protected. His main offensive abilities are focused around electrical bursts, which he has honed to several different uses. He can produce an energy field which can overload electronic or electrically powered devices within 10 meters of himself, that will also kill small creatures if they are susceptable to electric damage, and stun human-sized creatures briefly but not do lasting damage. (Unless they have cybernetics. Which Combine absolutely do...) He can sense electric objects up to 50 meters away, and strongly sense life forms that have electrical impulses even tiny ones, at distances up to 200 meters, though he tends to focus only on the 'clumps of energy' that mean a 'brain', to regard them with a critical eye and a scan with his helmet scanner... Dararm then can use his electrical blast to focus a single beam of energy that will deliver incredible damage to even large creatures, up to 200 meters away, though accuracy is best at 50 meters or less. This may cause substantial damage to other things nearby, such as lighting gasses or flammables. He can spread a fan of 'Force lightning' from his fingers (all six of them) about 10 meters distant, but with a wide cone 180 degrees across, painfully damaging any living things though usually leaving it alive. Lastly he is able to produce a shield of such Force electricity which effectively serves to protect as well as damage anything that comes into direct contact with it, so melee attacks will both bounce and do damage to the creature doing it. These powers are a liberal mixture of Vortessence and Force energy, somewhat distinct from both, though sensed as Vortessence by creatures of his dimension, and Force by those who are sensitive to it.
Skills or Profession: originally on the Vort homeworld he was trained as a scout, so he is adept with navigation, armory, melee and ranged basic weaponry, and evasion tactics. Dararm is quite good with path detection and assessing locations. When they arrived to Xen his skills were incredibly useful, as the location is remarkably dangerous. When they crossed paths with the group of Force users, they recognized his potential immediately, though they've taken care to train him to remain calm and in control over his abilities, rather than letting too loose with powers that typically are used by Sith. Now, he uses his combat skill with a keen set of eyes and both Force and Vortessence at his disposal. He enjoys practicing and excersizing his skills, but not at the expense of being in the right location or to help out with refugees.
Personality: though one might expect him to be a serious or sedate, he is actually personable and witty. Curious and eager to learn, he does know his own limits and won't overdo things.
Events or History: ( as with group )

Dragon

Name: Nohaa'eeya-lelth "Ready Aim Fire of the Shared Shine"
Gender: Male
Size/Shoulder/Length: Medium-small 10' s / 40' l / 60' ws
Colors: Painted Bronze; Pernese base bronze rank; body base is glassy molten bronze with strong orange shine, with vibrant mottled rainbow markings everywhere but under neck/belly and soft parts; wingsails paler speckled bronze on both sides; faceted mood-changing eyes
Features: Pernese, Hide skin with strong opalescence and glassy-shine; Four legs, 4 digit clawed feet, thumbs fore; Two leathery wings with 3 visible fingers and wrist thumbs, all claws; Long Muzzle with headknobs; Faceted Eyes; Low dorsal ridging from head to mid-tail, split tail end
Powers: Winged Flight 4
Teleportation - 2 local, 3 temporal, 5 ghop
Verbal Speech (5) and Telepathy (4), Nexus Communication
Unassisted Firebreath 6
Telekinetics 4
Parentage: Rainbow Opal Lelohinith and Lilac White Rainbow Ell'daa-veth
Origin: Rainbow Glitz Perpetual Giveaway, Zekiran's, 2024
Other Info: As Dararm is the defender, Nohaa'eeya is very much up for any active-duty fighting. He is a bronze through and through even if he's nowhere near as large as most Pernese of that rank. While he will aggressively pursue prey or enemies, he will always defer to his rider for whether something is prey, or an enemy, and what results might be best given their chase of either