Zhehp Shaquun Ks'aash

 

Name Zhehp Shaquun Ks'aash (shep sha koon k'sawsh)
Gender

Male

Homeworld Zed
Species Zeddian, normal features (four arms, black and white color scheme, big hair) *+3B/F; even at his young age he stands over 7' tall and is built for speed rather than hefty weights
Totem Virus (come on, I'm not infectious any more! highly adaptable and apparently fun but evil to the core)
+2 S/Gm, +2 Bod, -3 RWP, -1 Drive, -2 Looks, +2 Bonk, +5 extra KK's
Nut Doesn't want to admit he's a little nutty
Class Freshman (he's only 15?!) 20kk || stats below rolled + *species + ~totem + ^power = final yes he's !!!
Smarts 6 ~8 (know it all) ^12
Bod/Feet 8 *11 ~13
RWP 3 ~(0)
Luck 3
Drive 2 ~1
Looks 4 ~2
Cool 4 (hyperstat) ^9
Bonk 3 ~5
Powers

Hyperstat - pick a stat (S/Gm, Luck, etc) and add +5 to it permanently, no matter how high that makes it; obviously this is his Coolness, since he is already incredibly smart and remarkably agile, he doesn't have to be a ravishing beauty to attract attention

Know It All - add +4 to Smarts/Greymatta permanently, and can always answer some question off the top of their head - not always correctly of course, just quickly; in his case, it is almost always correct, since his mind is a wonderfully complex place that most telepaths are astounded by. Even those professors who have peeked into his mind via whatever powers they have are quite impressed by how organized his thoughts are, how complete his memory is, and how smoothly he integrates knowledge into practical use!

Species-Exclusive power - their species can just 'do this thing', whether it's an attack, defense, travel, or skill, it has a +3 (damage, speed modifier, Skill level). Parkour skills! Given he has four arms and quite a lot of dexterity, he is easily able to move around an area almost as though he's got clingy-powers. He doesn't, it's just how well he knows how to place his hands, feet, and body weight
Clusters

Navigation and Mapping +2 if he's seen a place or even a map of it, he can figure out how to move through it safely. Often times he'll have a data pad in one pair of hands, while he's dangling off a rooftop ledge with the other, sketching out the view and landmarks from most unusual vantage points

Truly Interdisciplanary +2 While some folks might think 'oh he's going in so many aimless directions' that's not near the truth. He is indeed testing what he likes the most, but in order to truly know your place in the world - in the galaxy, or dimension - you have to experience as many different things as you can! If he picks up a subject, he'll have a tremendous understanding of it by the time he is through, and so far he's never found a book or skill he didn't want to learn all about

Skills

Parkour +6^ It's not just getting around town as quickly or efficiently as possible for him, no - it's also how cool he looks while leaping across rooftops and doing backflips from one antenna to another. He is quite mindful of how large he is, and won't put weight onto an area that he doesn't feel comfortable about. He does have to occasionally duck or slide through things to make himself shorter or more narrow, these humans on Twoarth's skinside haven't got his height though he does feel that the fur-side does it better! He competes with sugar glider kin and spider-taurs and more often than not still makes it to the finish line before them

Anyone Can Be His Family +2 He has people skills in addition to the physical ones, and there are few folks who think he's not worth knowing. Those that snub him or find reasons to dislike him, he leaves be - he doesn't want to start shit, he'd rather have found family than found enemies after all

Knacks

Can't Go Home Again +2 his parents were extremely displeased with his curiosity about attending school offworld, and have disowned him for it. Perhaps some day he'll try and see if they're more settled or mature, but he doesn't guess they ever will be, and isn't all that fussed about this, preferring to concentrate on what is here and now

Skin and Hair Care +1 Gotta keep your exterior as clean and sleek as the muscles and mind, right? Though he knows he's not the 'hottest' guy in school, he still enjoys looking good and feeling his best after a session with the hair salon

Period Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb)
1 Fashion Identities / Hidalgo / Decent
2 Urban Exploration / Saqqaf / Superb
3 Universal History / Argle / Excellent
4 Cartography / Lari / Superb
5 Ironic Literature / P.Fettel / Excellent
6 Genetic Engineering / Larrabie / Excellent
7 Interspecies Politics / Liaxeri / Excellent
8 Careers: Catering / K.Zuvraat / Superb
Pets ?
Parents? Estranged, on Zed
Siblings? Several, still on Zed
Image From Doll Divine Prince Maker
Other Info Though they are not technically speaking bonded or impressed to one another, he and Jhapat make an absolutely amazing team. Wherever Jhapat can fly, it's highly likely that Zhehp can keep up! They love BASE jumping, and also they both enjoy betting about their survival rates...

.

Dragon

Name: Jhapat झपट (fling/pounce)
Gender: Male
Size/Shoulder/Length: Small, 7'3" s / 22' l / 30' ws
Colors: body rich black with white rosettes, belly and portions of wing and arm feathers white, wing primaries, spines, tail spade, claws, and armor on legs graphite; pale orange eyes
Features: mutt! Bipedal with legs having large paws with curved claws and segmented armor; arms are much shorter, have two fingers and a thumb with small claws in addition to multiple layers of wing feathers; two large feathered wings on back, and a pair of small ones on end of tail; head is small and wedge shaped, with large external ears; body furry and quite slinky; large slightly curved spines from head to upper tail; tail spaded
Physical Abilities: Winged Flight, though not all that terrific with just flapping, with the added abilities ( below ) he can make himself smaller and warmer and use telekinesis to catch a lot more air under his wings, and then chill and do incredibly hard dives without breaking himself. Since his friend is ... well shall we say 'his own height' he tends to only carry what he needs for classes himself, and sometimes extra gear like that folding chair or this cooler for a rooftop party
Acidic Blood, thankfully milder than some in his line, if he bleeds it can be quite painful to touch and stings, leaving a strong welt on exposed skin and damaging eyes if you get it splashed...
Increased Survivability, he has not yet had cause to test this feature, but he can in theory go beyond an atmosphere without oxygen (or under water perhaps?) for quite a while. Maybe if he and Zhehp really want to win that triathalon he'll learn how to scoot around under water!
Night Vision, can see in extremely dim conditions, and does not suffer from suddenly having the lights turned on
Bioluminescent Spots, he does produce his own gentle white glow, visible mostly when he's asleep and dreaming, which Zhehp thinks is adorable
Body Temperature Control, quite useful for flight in cooler conditions, or keeping chill on those very hot summer days on the beach, though not significant enough to warrant a dogpile on him either way
Powers: Communication - Telepathy, Empathy, Telempathy, Empathic Control; while his normal method of communicating with anyone is his keen mind, he can exert a little effort and push emotions and some amount of imagination onto imagery as well. This is best done within 100 meters, though his telepathic range is around 10 miles. He has strong empathy to detect overall moods of groups and specific moods of individuals within a small 20 meter radius. He can outright control emotion but only to a mild effect and only nearby, generally toward one person or dragon at a time, rather than a group
Teleportation (surprise based) the surprise is 'that he didn't just crash headlong into that window' or 'hello did you need something oh sorry don't spill your drink on my account'
Size Manipulation, though this does apply only to himself, he can alter his overall size, generally he cranks himself down to around 4 feet long nose to tail tip, gets a very good head of steam, and increases his size to about 30' long to produce what he calls a 'hummingbird pip'. A "pip" that can shatter eardrums and glass nearby as he breaks the speed barrier...
Telekinesis, also used with the flight and size changes, he can cling on to small items (up to about 50lbs worth overall) as if he's got hands all over the place. He can't do tricks with this, but he can make sure that anything he's carrying won't fall off, and also alters the way his fur and feathers interact with air flow, truly making himself into a lawn dart for half a minute performaneces!
Parentage: Gadilinion and Aphid
Mate/Offspring: ?
Origin: Refugium
Art By: Bug
Other Info: is highly likely to be tapped for another Checkerboard Ball event

Period Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb)
1 Using Telepathy Politely / D'ouberville / Excellent
2 Howl-Caw-Scratch / Mint / Excellent
3 Living Mythology / Kirabo / Decent
4 Genetic Engineering: Draconic / Halmoni / Decent
5 Draconic Track and Field / Kazkegu / Superb
6 Mastering Flight / Batty / Superb
7 Betting and Odds / Haital / Excellent
8 Careers: Catering / K.Zuvraat / Decent