Name |
Thida Ardrid |
Gender |
Female
|
Homeworld |
Jade IV, Magical Realm of NH, elves, trolls and leather |
Species |
Shapeshifter (elf/badger - her markings remain as shown, but her elfy ears are hidden by her hair) |
Totem |
Beach Bunnie, the 'oh my god, we're wearing the same suit' totem, bubble headed and cute.
-2 S/GM, +1 RWP, +1 Drive, +2 Looks, +4 Extra KK's. |
Nut |
ALL CAPS NUTS |
Class |
Senior 40 KKs |
Smarts |
3 > 1 |
Bod/Feet |
6 |
RWP |
7 > 8 |
Luck |
7 |
Drive |
4 |
Looks |
8 > 10 |
Cool |
3 |
Bonk |
2 |
Powers |
Monster Out - transforms into a hideous creature up to ten times normal size at inopportune moments - She is not 'hideous' she is a badger. That said it's a 6' shoulder-height badger, but not in any way rumpled or gross! And it's not 'incoop...erative' it's 'when she gets angry!' She can use this form to burrow or climb, or scuttle things out of her way with large rather dangerous clawed paws. Note well that to Thida, this is completely normal and natural, and she only remembers people being shocked 'because she's such a good excavator!'
Family Ties - rely upon an elder or other relative to correct a problem, but only once per person/month; however she does have a ton of relatives. One older brother (now working with their family's hiking and exersize equipment shop), and a pair of younger twins ready to attend CHS once they're old enough. But her older family members include three uncles and two aunties, all four grandparents, and a hefty extended set of cousins and great-aunts/uncles to tap. And they do get tapped, and for whatever reason, they will continue to do so.
Fingerguns - almost always hits their target even if it's just with a perfect smile; any *Aiming for powers or effects is always at +3 in addition. This helps her spot locations from above, or crowdweave to specific doorways. She can also make sure to accurately point out places of interest while they're flying over the city for tours, and the beach areas for surfing and swimming!
Party Crasher - an opening doors charm she picked up from her older brother when he was in his college rebel era, she can open locked doors, cabinets, garages, safes... she tends to only use this ability to open the fancy dragon-carried cabins for the Limo service though!
|
Clusters 18 |
*Remarkably Apt At Travel Destinations +6 Thida knows her way around any location once she's cast her crimson eyes over the place a bit. And from a dragon's back? Instant mental map. It's one of the few things that she can do with her dragon that she knows is 'her' strength
Doesn't Mind Getting Dirt Under Her Nails +3 When you come out of a bit of a ragey incident with a perfectly dug tunnel behind you and possibly exposed ores and crystals to show for it, you start to get the idea that it's something you should be doing and do well
|
Skills |
Py.
Rs.
Ee. |
Knacks |
Cy. |
Period |
Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb) |
1 |
Mythological History / Kuumba / Excellent |
2 |
Howl, Caw, Scratch / Mint / Decent |
3 |
Fashion Identities / Hidalgo / Superb |
4 |
Careers: Marketing / Engel (fur) / Decent |
5 |
Animal Riding / Hu / Superb |
6 |
Rock, Gems, Dirt / Ainea / Decent |
7 |
Business Math / Sila'Casar / Decent |
8 |
Fur-Side Languages / Hylith / Passing |
Pets |
no, no time now that she's a professional! |
Parents? |
Currently residing in Talon City's eastern rural area with a hiking equipment shop |
Siblings? |
Many relatives, as described above |
Image From |
Meiker/Doll Divine Anthro Maker |
Other Info |
She lives with their family in the hills overlooking CHS's campus until graduation, then moves back into Talon City family home
Her dragon is definitely the brains of the operation and likely how she got her job with Stretch Your Wings...
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