Ha'sturr, No One's Slave

 

Name Ha'sturr, doesn't belong to anyone but herself
Gender Female believe it or not
Homeworld Born on Rookery's Xen shortly before their invasion
Class Sophomore 25kk
Nut Sometimes, sometimes Not
Totem Jackalope +1 S/GM, +3 Bod, -1 RWP, +2 Luck, -1 Drive, -1 Bonk, +5 extra KK's.
Smarts 3
Bod/Feet 8
RWP 5
Luck 4
Drive 2
Looks 2
Cool 4
Bonk 8
Powers Vort Grunt Abilities common to all her kind -
-Vortally seen, while Ha'sturr cannot actually send or sense thoughts around her, she still gives off a strong Vortal presence and can be found by anyone with the ability.
-Super Tough, because Grunts are built for war, and she's been given her armor already (though she never had the chance to use it before their Nihilanth was defeated), effectively her Bonk cannot even be reached until about 5 points of damage get through it. Yes, it looks like a 'metal bikini' but it's not just those areas being proteced, she's also been trained to use those parts to her advantage.
-^Weaponry and Tactics, as she's already been Vortally trained she has an innate ability to understand weaponry, vehicles (to a smaller extent), and the surroundings, with which she can then device plans for attack or defense. (Weapons/Tactics Cluster +2)
*'Animistic' Power, able to utilize the power found among Xenian and Vort Homeworld animals, even though she cannot read minds, she can still tap into the ancient Vort All-In-One mind, and they remember how a Guardian pushes forward to attack, how a Barnacle hangs and waits for its prey, or how a Houndeye stands guard to watch over her pack. In any situation where such tactics might become useful, this adds another +3 to any final ability (defensive, offensive, stealth, etc).
Clusters ^Weaponry and Tactics +3
*Situational Animistic Tactics +3
Animal Observation (not innate) +3
Skills Aim +3
Improvise Weapon or Vehicle +3
Repair Unusual Technology +2
Knacks Animal Liberation +3
Surprisingly Good Study Habits +2
1 Realtime Geometry / Rex 903 / Passing
2 Mars and Venus Culture / Noah the Vort / Decent
3 Armor and Weaponsmithy / Collins / Excellent
4 Advanced Interrogation / V. Sanger / Excellent
5 Speculative Engineering / Valarian / Decent
6 Basic English / Gabriella / Passing...ish, it's hard to speak
7 History of Warfare / Pointman / Decent
8 Improvisational Weaponry And You / Freeman / Excellent
Pets None directly, but a lot of animals really do seem to like her
Parents? None any longer, as the Xenian creche of Grunts were all destroyed on Rookery Xen
Siblings? There seem to be several other Grunts residing both on Twoarth and the Rookery, she considers them her sibs.

 

Story

Dragon

Name: Hoch Mach, brightly sticky
Gender: Male
Size/Shoulder/Length: Medium 8'6" s / 50' l / 60' and 50' ws
Colors: belly from chin to under tail pale yellow; face and wing arms, limb scales vibrant yellow; neck body and tail armor medium yellow, then brighter metallic yellow with vibrantly black insert patterns; face armor, horns, spikes, and body, limb armor deeply black; wings yellow through black slightly sooty looking; eyes yellow
Features: Silk Hivewing Hybrid, silk body, legs, tail; hive features head neck and wings however he does have Silkwing antennae in addition to the big Hive horns.
Powers: Winged Flight, Hoch is very good with narrow corridors, under forest canopies, urban settings, and difficult or moving terrain such as falling rocks, trees, or enemies. He's very quick even with Ha'sturr on his back, in fact he seems to like the added weight so he can do power dives a little more effectively. He tends to be sent in to battle in the middle of things, rather than as a scout or mop-up duty, because they're very effective at extremely complicated battles. Afterwards, Hoch tends to be pretty tired, and will rest in the sun if possible, or just curl up for a nap wherever they can feel safe.
Communication, though Hoch can speak his voice is edged and dangerous to anyone with sensitive hearing, as it's composed of numerous harmonics and rattling, which can in and of itself become a weapon - that Hivewing side acting up, perhaps. He has a clear and solid connection to his friend Ha'sturr, and other Vorts can communicate with him reasonably easily. While he understands English and Vort, he really never speaks to anyone directly so no one knows what his vocabulary is like.
Goo and Mire; like OH, this silk-hybrid has silk producing glands in his wrists, however what comes out of them is far from 'silky'. His is much more akin to the gooey crystaline Antlion nest material, which is thick and sticky for about a day, and then turns into a hard crust-like shell. This can be used to mire enemies, capture prey, and even store things though hopefully they are able to take getting wet? Because they'll be ick afterwards. This shell lasts indefinitely, though it isn't remarkably strong and will shatter underfoot. Generally speaking, the stuff smells really weird, and if it's been sitting a while and someone disturbs it, the smell will waft back up because under that shell is still wet. He can produce a room full of this goo, a 5x5 meter cube will have a 6 to 8 inch deep crust on it, in about half an hour. He can also spray it at prey or enemies and it will instantly gum everything up, holding them in place, and rendering their weapons generally too icky to use. It's very common to see pockets of this stuff with pests, anything from gnats to headcrabs or turkey-sized animals, dead. It acts as a thick gooey glue trap and you do not want to watch things dying in it.
Parentage: Unknown, however is clearly related to OH on their Hivewing side
Origin: Adopted from Moonshimmer981 on Deviantart, WoF by Tui Sutherland
Other Info: Like his chosen Vort friend, Hoch defied his hive queen and refused to serve against other dragons. He was very young, his wings had hardly dried, and he left that world in favor of this glowing portal to the Rookery. They are very close, Ha'sturr and he, and each will go through great effort to make sure the other is safe. Then, they go out and just destroy Combine activity because they were still built to fight. Hoch strings out his goo and mires enemies, and Ha'sturr's living dart weapon shoots them full of tiny little holes.