Connith

Name Connith
Gender Male
Homeworld Tenchi IV / Gelgelan (Usagi with a little Human blood, and with that color scheme is probably 2 generations removed from Royalty)
Class Sophomore
Nut Hardly Nutty At All but when he is....
Totem Lemming -1 RWP, +2 Luck, +2 Bonk, 25+5kk
Smarts 4
Bod/Feet 5
RWP 3
Luck 6
Drive 3
Looks 8
Cool 6
Bonk 5
Powers

Air Magic - can use air currents to clean his fur, blow out candles, move light objects, and even distract enemies

Electricity Manipulation - an unusual Usagi power, works best in tech societies and power plants; commands, moves, attack or defend using electricity

Genrehopping - can move from one dimension to another, including fictional ones (where he happens to be from), and can be precise in specifically where he arrives.

Clusters Look Hot In Black +2
Comprehend High Tech Things +2
Skills Not Be In Wilderness +3
Repair/Program Electronics +3
Knacks Be Miserable In Wilderness +2
Navigate (genre) +3
Groom +1
1 English 101 / Milsap
2 Dimensional Travel / Lane
3 Video Gaming / Pattern
4 Modeling / Heddi
5 Oceanography / W.B. Poddie
6 Relatively Speaking / Smith
7 Arcane Draconic / Argle
8 Universal History / Argle
Dragon Supercooler

 

Story

Dragon

Name: Supercooler
Gender: Male
Size/Shoulder/Length: Large (wings) noodle, 10' s / 58' l / 100' ws
Colors: frosty white on all parts including wing sails, which are slightly violet-shaded underneath; neck has two faint yellow stripes, yellow in ears, ear tips in bold pink; tail has two yellow stripes and ends in pink; wing spikes and rump spines pale yellow, claws grey, eyes crimson
Features: velvety furred dangernoodle, four slender canine-like legs with visible claws and paw-pads with 3 claws each; two leathery wings with 4 visible fingers having long pad extensions and (mostly unseen) claws, prominent wrist talon, no thumb; head is boxy and canine-snouted, with large lobes on head and jaw, long mobile ears, long flexible neck; body is slender with a large ribcage and very narrow hip, having a small number of bone spikes on lower back only; tail is at least as long as body plus head, thin, highly muscular and ending in a whiplike section; will likely have live-birth preferences for mating, but probably can sire eggs just as well
Powers: Winged Flight, this dangernoodle is really good at aggressive flights and in-air combat, and he really loves it when Connith joins in. With wings that size, Cooler is clearly going to fly hard and fast, but he is also remarkably silent, adept at maneuvering in the air without even a moment's thought. It does take his whole body from nose to tail tip a bit of time to go through the entire motion he's working on, however, but at times he's been known to tuck his tail into a chameleon-like curl in order to facilitate a swift exit. He also does use those massive spikes on his wing wrists for combat, often using his icy breath to freeze something in mid-air and smashing it to pieces with the claws as he flies over it. He can easily lift massive weights, though he prefers not to have to be the heavy-lifter. He's more the smash and toss type.
Communication, unlike the other of his kind, Cooler is quite smart and can speak English and understands at least one or two of the non-type Draconic among the Rookery. He speaks in a raspy hiss, when he speaks. And if he speaks, he expects people to listen, because he doesn't choose to talk to people aside from Connith very often, so it's important. He comprehends quite a bit of that technical stuff Connith is fond of, but still likes things being boiled down to 'can I smash it' and 'please leave that alone'.
Ice and Cold Power, Cooler lives up to his name, exuding an aura of cold air which he can use to his advantage. He can drop the temperature around him - as far as his wings can spread, in a sphere - to nearly absolute-zero if he concentrates. Normally he expends a little effort and drops things to just plain Freezing, but he himself prefers sub-zero temperatures as low as 20c below. That said he rarely lingers in places that are very warm for long, and it's a good thing that Carramba High has a low-temp lab set up with enough space for him to get comfy when they're there. He can cast snow and ice particles, his breath is almost always visible as a plume - he's not frozen inside, still warm enough to produce that effect. He has ice breath that produces an incredibly cold stab of frozen ... well, whatever - he can freeze air as easily as any other substance if it's nearby so who is keeping track? He does lob a bit of spit into that breath, super-cooling it into a chunk that can absolutely break Combine walls if it's from high enough. His favorite thing is to come up to a Gunship and just blow on the rotor fan until it freezes and the whole thing just drops to the ground. And then he eats it, because he's like that. The chill he uses when he's fighting can be cast about 200 meters distant, though it's best at 50 with accuracy, and right up close it's going to freeze a creature or item solid on impact.
Can And Will Eat Anything, he's obviously carnivorous, but thing is Cooler will chow down on that rotor fan and mechanical parts of a Gunship, just as easily as picking up a cow and biting it in half. Which he does. How he consumes inorganic matter, no one really knows, but it's probably a power and not a species feature.
Parentage: Unknown, though there is at least one other in the Rookery with similar features
Origin: Adopted from FurryGamer2003 with lines by JaclynOnACloud on Deviantart
Other Info: Like some of the early Pantheon, he is a bit uncontrolled in his power - there's very little between 'take the heat off this summer day' and 'we cannot move because our molecules have stopped vibrating'. He's working on it, really he is.