Zunzun

Name Zunzun
Gender Male, he/him, fur/bunny centric bi
Homeworld Gelgelan mother, demonic father
Class Sophomore 25kk+5
Nut

Crumbled Peanut Sprinkles, Honey-Roasted

Totem Jackalope, the 'mythological roadkill' totem, fast and probably faking it.
+1 S/GM, +3 Bod, -1 RWP, +2 Luck, -1 Drive, -1 Bonk
Smarts 5
Bod/Feet 10
RWP 1
Luck 4
Drive 1
Looks 6
Cool 4
Bonk 3
Powers

Demonic And Fluffy Bunny - Given that his mother summoned the demon that she then hooked up with, one might think these powers would be used in darker ways. But Zunzun has so far only tapped into a very small amount of his demonic side, and doesn't plan on using it too much, as he feels it's very impolite and dangerous. The fluffy side however is just as scary, as most Gelgelans have a strong natural talent for necromancy and ritual magic already... He can learn virtually any sort of ritual magic, and while he could use those bonding ceremonies and blood-binding rituals to get demons or imps to do his work for him, he chooses to improve himself and avoid contact with entities that could get loose and harm others (or him)

Hellfire Manipulation - One thing he can't just 'not' use, is control over flames. He can make existing flames move or grow, extinguish, or change color and heat levels. If he creates flames, of any size or heat, they are definitely visible as 'hellish', so anyone with senses that can determine demonic origins will see them as such, and he doesn't like that... He can affect flames up to 25 meters away easily, he can even breath hellfire that causes horrific blistering and burns anything considered 'alive' and 'animate on its own' (it seems to avoid burning even flammable substances like oil or paper? weird!) that is accurate in a cone about 5 meters away. Notably he can use this power to rid a granary of pests, a kitchen won't have a single cockroach, an attic becomes free of termites! Sure, there's a little bit of residual Hellish energy, but that fades pretty quickly

Teleportation - he can poof in and out of reality with a bit of sulfuric smoke following him, and yes this means he enters and exits some hellish dimension very briefly each time he moves. He can visit locations he's been before, primarily on-site rather than off-world, but even then he can definitely go 'home' to his mother's place on Dragondeep, though he prefers not to. Moving to a spot like that causes him tremendous exhaustion, and he can't leave that way for another 2 full days. Normal on-site teleportation he can do quickly and about a dozen blips up to 2 miles each before he has to stop and rest. He can also utilize a 'follow the leader' feature, if there have been teleporters of any sort around, he easily sees their trails, and sometimes just goes where they went for a joyride...

Clusters Gotta Go Fast +3 Zunzun can do a lot just by running around, not even using his teleportation; he dodges and tumbles, scampers, leaps across large gaps on rooftop patrols, and and basically bunny-hops around town easily. This is a natural talent and not magically aided, he's very talented as a dancer and plays dodge-ball and juggles remarkably well, in addition to any actual combat that he might wind up getting into
Skills

Are We Good Guys Or Bad Guys? +4 Zunzun is quick to establish whether a person, location, item, or event is 'evil' or 'good', and generally speaking is quite talented at it. If he has a while to examine a situation or event, he is also able to analyze and debate about it with en expertise that is surprising

Cute Monster +3 Though he doesn't tend to exploit this, he knows a lot of people really are into the hawt-demon type, and then you add in his bunny features? Heck yes? As long as he understands that the person isn't going to use this connection for nefarious purposes, Zunzun would never take advantage of a person's weakness to such a look - at least, not permanently...

Navigation +2 Whether it is across a rooftop or through different dimensions, walking down the street or searching for hidden treasure, Zunzun can read maps and create reasonably good instructions for others to follow

Knacks

Cleans Up Well +2 With a society that has furries bearing tails, extra appendages, claws, scales... having stuff tailored for him is a nice switch from having to rely on ripping a tail hole and hoping it doesn't show his ass... However, a lot of the time he does manage to rip nice things, so he's hoping that at some point he can afford more durable outfits

Will Eat Small Animals Whoops +1 There's nothing he likes more than stopping by the kiosk in the speakers' square and coming away with a live mouse or large frog, he does consume these before actually getting to class, thankfully; this doesn't bode well for anyone that has a small pet - anything around the size of a hamster is open game, he can't help it, it's the demon heritage

Is Woeful At Gambling -3 yes that's a negative... He understands it, knows how to play cards and dice and whatever else, but he just cannot for the life of him properly place a winning bet

Period Class/Instructor/Grade
1 Anthropology of Earth / A.Davis-Dawg / Excellent
2 Mythological History / Kuumba / Decent
3 Glyphs and Scripts / Valena / Decent
4 Pyrotechnical Combat Strategies / Chon-gi / Excellent
5 Teleportation Practice / Retali8r / Excellent
6 Alchemy / Cameron / Decent
7 Demonic Re-Orientation / Aliza / Decent
8 Betting and Odds / Haital / Failing ... oops
Pets Oh god no, cannot be trusted with small animals, but maybe bigger ones like dogs?
Parents? Mother is a Gelgelan (not from a royal line, but pure) living on Dragondeep now, and father is a demon that had been summoned to serve as a location guardian (sent back to his realm later)
Siblings? Has a twin who remains on Dragondeep learning summoning and pact-magic
Image From Meiker Mega Himbo Beefcake Avatar (modded)

 

Zunzun didn't arrive to Twoarth in the way that a lot of Gelgelans do, he's not royal and doesn't have the magical background to become a Royal Guard mage or whatever up in the castle. But he did come here on his own power, after doing a little research into 'where did Queen Sean actually just vanish to'. When the Queen and her company of kids and dragons passed through the town where he and his twin brother Ezzem lived, their mother actively hid her children away. She didn't want them 'being corrupted' by the Queen's influence.

And while Ezzem bought it, Zunzun absolutely knew that she was trying to keep her demonic dalliances secret. He wasn't sure why - plenty of Gelgelans were 'half-whatever', be it human, elfin, dwarf, or demon. Demon summoning wasn't illegal. Dangerous, yes, of course. But Zunzun knew better than to openly question their mother's decision. Instead he waited until the Queen had passed, and his mother was busy transcribing some text or other, and went out sniffing around where the entourage had been.

He noted how distinctly 'good' the aura was here, even though there was an overtone of 'necromantic' energy too. And since their mother had forbidden them from discussing this at home, he hardly knew what all that might mean. The Queen was in fact a necromancer, and probably had dispelled demons like his father in her liberation of the Gelgelan race several hundred years before.

But she was 'good'. Definitely. And... he cast his gaze back at the stone tower where he and his family resided... He knew that even a Gelgelan might succomb to evil if they were exposed to it enough. He was young, not yet a teenager, when he first teleported away from his home. He never went back.

He spotted places that the dragons and their riders had landed, using magical senses that he didn't really understand other people lacked. He would learn, in time, that his gifts came with a cost. He saw his father once - well, he knew that the demon had been around his tower home when he and his brother were born, but after that, only the one time when he accidentally drifted into a magical daydream.

While his teleportation isn't exactly 'genrehopping', he's had sit-down conversations much later with the few Carramba High instructors who teach it, about why he can sometimes move between dimensions in addition to just hopping across the countryside. Only because some of those kids riding dragons behind the Queen then visited Twoarth, did he wind up there at all, he seemed to 'latch on' to a trail to follow it!

But once he got here to Crescent City, he knew this was the right place to settle himself down a bit. He got in contact with the administration at Carramba, and even though he was a bit on the young side (still only around 12 at that time) he arranged for localized tutoring and a stipend and home thanks to grants from Alabaster. Now, at 16 or so, he's integrated firmly into the furry-magic groups in the area, and has become a naturalized citizen of Twoarth.

Zunzun will talk about his troubled past, he feels that it's good to get things off his chest. But he also won't burden others with those troubles - but if you cross him, don't expect that Demonic Reorientation class to help much... Because he can definitely go full raging demon on an enemy if he's provoked enough. Let's hope that never happens.

Ytiiyath

Name: Ytiiyath
Gender: Female* (odd for color)
Size/Shoulder/Length: (?)
Colors: Geode Bronze; dark mottled golden-bronze with bright highlights, speckled iwth red, green, cyan sparkles, with neck, paw, tail, and wing tip lines in pale amethyst and white on feathers; light claws, eyes white with black sclera
Features: Opal Court (features will mature)
Powers: Winged Flight
Teleportation
Telepathy, Verbal Speech
Discern Truth and Lies, Karmic Weight, Kismet
Genetic Memory, Trance
Prismatic Breath
Parentage: Engineered by Shan
Origin: Empyrean Stair Court Clutch 2022
Other Info: Cuddly, good natured
(from hatching) Going from egg to stumbling mess to straight towards Zunzun, one of the Opal Court’s bronzes - a young lady at that - practically squealed in delight. “You are so fluffy, I love you!” And then, there was excited babbling. “You have all the good things I want even without the fluffy and the fluffy is a bonus so you are extra perfect and my name is Ytiiyath.”