Name |
Baulro, B'ro |
Gender |
Male, he/him, quite pan
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Homeworld |
"The Old World" of Pern, likely one which 'defeated' the Red Star earlier than most |
Species |
Human, Starfaring Dragon Rider |
Totem |
Virus, the 'come on, I'm not infectious any more' totem. Highly adaptable and apparently fun, but evil to the core.
+2 S/Gm, +2 Bod, -3 RWP, -1 Drive, -2 Looks, +2 Bonk, +5 extra KK's |
Nut |
Doesn't want to admit they're a little nutty |
Class |
Sophomore, 25 KnacKudos |
Smarts |
8 > 10 |
Bod/Feet |
4 > 6 |
RWP |
2 > 0 abandoned and resents it / 3 RWTeachers |
Luck |
7 |
Drive |
3 > 2 / 6 Ride |
Looks |
4 > 2 scarring from being in a fire as a child |
Cool |
2 |
Bonk |
3 > 5 |
Powers |
^Photographic Memory - you remember everything you see and hear, but it's got a down side: you remember EVERYTHING... And he absolutely does remember. The color of his mother's eyes, the feel of his father's stubbly chin. He doesn't know why they left him but suspects there were bandits or someone chasing them, and either they thought they were sparing him from that fate by leading them away, or perhaps more likely, they thought that whoever was after them would take their child instead... no one came for him for days, and that has lasted in his mind for a long, long time. The more positive angle is that he can memorize virtually any information instantly, and has a very strong reading comprehension even here where the script is different. While participation in classes might drag his grades down a little, he aces every test!
Toughness - takes twice the amount of Meat/Bonk before face-planting. He's inherently more sturdy than most humans, something which saved his life on more than one occasion not the least of which was being in the cothold fire that took his first foster family. While he has luck out the wazoo, anyone around him might want to think twice... This feature has made him both slightly more brave, and considerably more guarded: just because he'll walk through fire doesn't mean he thinks there's a good reason to do it...
Dragon Rider - The cothold he was brought to as a child was visited by riders, and he was among their only Searched... figures, no one else in the place was worth picking up. Of course he also resents that he was 'too young' to be brought to a Weyr? They have kids at Weyrs, wh... yeah okay whatever. He had to wait. But he Impressed later, and his dragon and he function as a flawless team
-- Telepathy - the dragon's mind is strong and able to communicate quickly with dragons at up to 10 miles, and can sense human minds (or humanoid sentients) within 2 miles, though he easily gets a bit overwhelmed in this school setting, so he tends to be a little out of that range, enjoying residing out by the Dome in the bay
-- Flight, Distance Sensing, and Teleportation - all the things that typical Pernese dragons are good at, Zeenniluth is right up there with them. See below!
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Clusters 12 |
^Memory Tapping +4 (3) B'ro tucks everything he senses away, carefully and calmly sorting through it in the evenings before sleep. While he can force himself to forget mundane things, there are always bits that rise to the surface, and he keeps track of trends among people and events that occur with regularity, and he is quite good with pulling those repeated things back for use later. He tends to memorize what's needed to pass an exam and then relegate those things back into the dimmer parts of his mind, they'll be there, he will merely have to concentrate a little to retrieve them if needed.
Stunning Multiscript Literacy +3 Sure he comes from a slightly more advanced Pern, but it's still a one trick flitter in terms of reading and writing. He's impressed numerous businesses with his ability to take instruction in written form regardless of the language. While this isn't necessarily giving him the ability to speak in that language he has a list in his mind of the phrases and directions in around 14 Twoarth-standard languages! (Meaning he also knows a fair few that aren't from Twoarth) He won't get lost in the Twi'lek sector, and can find exactly which Korean business he needs to reach in a big office building with nary an English letter found!
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Skills 20 |
Right On Target +4 B'ro's memory for locations and faces or information carries him across the southern California area even as a teenager doing pickups and deliveries as a courier. He works directly with Alabaster for some of these, and their relationship is quite good since he knows better than to drop a sensitive piece of equipment from the sky or hand off a payment to the wrong person!
Ride! +3 B'ro is one with his dragon when they're up in the skies together. He doesn't use a harness though knows how to equip and maintain them, and only during 'formal' affairs would he put one on the dragon so people can see he does know. The only exception is when there are goods or other gear needed for transporting, and he knows how to balance the items in a front-body harness for the dragon or his own backpack
Armor And Gear +3 Though hardly armored for fighting, B'ro enjoys working with leather and heavy cloth, and while he is a mid-level student he excells in undergarment care for heavier armors, something that a lot of other students seem to forget and then come to him for help with 'why is there a blister here it hurts!' It's been suggested that perhaps he should go to one of the other cloth-centric classes but he enjoys clothing with purpose, even if he isn't going to be hefting a smithing hammer too often
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Knacks 3 |
Looks Aren't Everything +2/-3 He 'might be handsome' if not for the scarring that covers much of his body. He's had to deal with taunts and mockery all his life, but has risen above it as much as he can. For those who can see past the rippled ridges and unsightly skin, he has a lot of respect and enjoys their coming to his defense. But he can hold his own for the most part. It does get to him sometimes.
Enjoys Modern Everything +4 There's a lot to be said about indoor plumbing, internet connections, and airplanes. He has even considered going to the big medical plaza to see if there's anything that could be done to fix his injured skin, but he's lived with it this long, and would have to earn a lot more than he does as a teenager to afford that care. Loves watching the news, but equally enjoys the modern music, video games, and ... well, pretty much everything that a clean-energy modern Twoarth city can provide
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Period |
Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb) |
1 |
Nexus Geohistory / T.Kshau / Superb |
2 |
Research Tactics for Genetic Engineering / Shy / Excellent |
3 |
Cartography / Lari / Superb |
4 |
Draconic Team Sports / Brianola / Superb |
5 |
Dragon Riding and Tactics / H'lis / Superb |
6 |
Penmanship and Calligraphy / Feliciane / Excellent |
7 |
Political Science / B.Hill / Excellent |
8 |
Armoring and Weaponsmithy / Hagen / Decent |
Pets |
None currently but he enjoys flitters, smart birds, and other such creatures that might act as extra eyes and ears, or send messages |
Parents? |
Abandoned by family, unknown, fostered by several cotholds and then a Weyr |
Siblings? |
None known |
Image From |
Meiker Wanderer by Zecchou |
Other Info |
They live near campus in the expensive housing for exchange students.
Very little else is memorable about this student.
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Dragon |
Name: Zeenniluth (zee NYE luth) "Zeen"
Gender: Male
Size/Shoulder/Length: Small even for a blue, 6' s / 28' l / 45' ws
Colors: Blue, medium to dark denim blue body darkest on back/spine with a lighter belly from chin to mid-tail and on paw fingers, and undersides of wings; dark blue markings on face and as thin stripes along backs of wings (on sails) and over end of tail
Features: Nontraditional Pernese, with sleek head and tail, and only marginal spinal ridging, but otherwise four legs with thumbed forepaws, leather wings with 4 internal fingers and a wrist thumb with claw underneath
Powers: Winged Flight, speedy and sure of his path, Zeenniluth can wind around trees and buildings, obstacles are no matter to him! He is not a fighting dragon to say the least, as his size and endurance precludes really being effective on a wing for that reason
Teleportation, On the other wing, B'ro's sharp memory allows this dragon to tap into his rider's clear visions of locations, and has a stunning ability to convert 'street view' to 'overhead' just by a few landmarks. He uses this in both normal flight and to teleport distances up to 100 miles without pausing, around 6 bursts to unknown locations with directions, or to several clearly-recalled spots without regard to distance. He is good with Nexus teleportation thanks to whatever clutch-based origin he has, and they go back and forth between their home Pern and Twoarth, the Den, and other locations sometimes several times a week. He has accidentally slipped between times, but B'ro wants to keep that to a minimum as he honestly doesn't want to relive those places and times... He knows better than to think that the arrival of a dragon and an adult-version of himself would be bad
Telepathy, as above, Zeenniluth is able to connect with dragons at quite long distances, and humanoids and sentient beings around 2 miles. Being in the thick of a busy city is not where he wants to be, so Zeen spends a goodly amount of time over at the Dome, even if it's mainly for sea dragons, there is a large platform nearby for exactly such a reason. They keep in communication at any distance
Assisted Fire Breath, though Zeen is capable of flames with chewing some coal or adequate chemical compounds, he has never been asked to do so, and thus no one knows whether his flame ability would be great or poor. However it will likely carry as Unassisted flame in offspring due to his constant moving between dimensions
Parentage: Red striped snowy salmon Brown Lorewrath and Blue Sixth with added Dulath (size)
Mate/Offspring:
None yet, he'd be likely to chase after small sport dragonesses
Origin: Unknown Pernese dimension, laid before being brought as an egg to Twoarth
Art By:
bought from and colors/design by 8Siren, on Bronzehalo lines, from Deviantart
Other Info: A smart little blue seen as 'lazy' to some, but they have never seen him in action!
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