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Name Xyrhana Zamardasti (zirr HAW nah zam arr DAWS tee)
Status Peridian 6th Degree / Penjagan / + Dragon Breeder
Gender/Age/Lifespan Female / 30? / Immortal
Born Year / LAZ 10600 / Kiran/Wo'ad/Dramo
Breeding Natural B5, with Zeddian genes typically exceeding B4/B5
Fertility Normal +
Parents / Family

Mother Xyrin Zabardasti (from Zedd)
Father Dhyana Marad (Trance Marad [Mirage+Tain] + Dahash

Bred To / Offspring Will definitely have a bunch
Int - 90
App - 85
Edu - 80
Cha - 65
Str - 92
Soc - 70
Hea - 82
Agg - 80
Agi - 88
San - 55
Rea - 72
Cou - 75
Sensory Mods
Psionics 150
Hearing 150
Movement Mods
*
Body Type
87+wings, tail, horns = 115
Holdings
Land 1020
Land/Area/Zone Amount, Use
Kiran / Wo'ad / Dramo 309 16, estate + grounds
40, Dramo staff housing
117, multipurpose medical/breed clinic
136, steed and dragon land
Curra / Altem / Opal403 10, estate + grounds
60, Opal staff housing
69, steed facility
99, Human breed clinic
165, dragon breeding + grounds
Zerin / Ka / Emer 308 13, estate + grounds
30, Emer staff housing
106, multipurpose medical/breed clinic
159, steed and dragon land
Bayaran 19
Budak 39
Staff Hired  
Savings / Worth 140kc / 750kc
Profession / kc per year

"Matchmaking Flirt" / 13 years / 45kc
"Dragon Breeder" / 2 years / ??

Powers
Genetic Purity
Power Rank
19
1

Minor *

Gene Manipulate - used on others only, for adjustments to near-perfect partners; since she can sense genes she has a good idea of who to set up together anyway, but with this power active, she can slightly nudge specific genes in certain directions - you want your grandmother's eyes but not her weird penchant for being itchy all the time, let's balance that with your partner's slightly pointed ears and hope her furry skin doesn't start getting mange...

Genre Portal - suitable for slipping through in order to get to a 'quiet place', those places might be very distant indeed, since she can move between dimensions. It's easiest to open a window to other versions of Zekira, which include Planet Twenty since there is a strong concentration of Zekiran mental energy there; basically any location where there are existant Zekirans or Zeddians, she can be too!

Major

^Genetic Adaptation - used on herself and is constantly on; this comes in two varieties - one which is 'while looking for a breeding partner' which will allow her to suitably alter her cells to produce a viable pairing, or for her body to produce thick armor padding like callouses (below) as needed. It is possible for her to concentrate specifically on changing more surface appearance features in herself, which she does when there is someone needing a scare or to be impressed

Energy Manipulation - concussive kinetic energy; this ability is 'superheroic' in nature, one of the few things she gets from her mother that is an 'offensive' ability. She can aim a localized burst of BAM! POW! within about 10 meters, which can break fragile items and actually could harm a person strongly if she wasn't careful with it since their bones are pretty weak; does up to 16 points of bashing/crushing damage and knockback up to 8 meters if open space is available boinnng

Special

Unnatural Charm Suite - this is a checklist of psionic and sensory abilities that were doubly inherited and have a wide variety of uses

-- ^Human Empathy - capable of sensing everyone nearby within about 20 meters, up to around 30 people at a time. She can sense their moods and overall habitual tendencies, or focus on one at a time in isolation only, to narrow down specifics of their personality

-- ^Sense, ^Locate, Identify Human - based on their mental energies, she can tell who she knows, who is new, how far away they are, and their specific presence among different people if there's a crowd she has to sort through. This can easily be used to filter 'good breeding stock' from 'ew no thank you', when combined with her other senses. Since this is always on, she does have to concentrate or focus on one person at a time (often one of her nearby Budak or staff members) to blot out all the rest so she can get work done

-- Invasive Telepathy - all minds are open to her, even those who seem to be 'tough' to get through. She can read memories but only to a degree, but definitely picks up undercurrents and non-surface thoughts, reactions from people that they might not even know they had, and the like. This works up to 2 miles away, and up to 20 miles if she knows the receptive mind on the other end

-- Human Genetic Sense - very strongly can pick out individual genes, and has a good association with what each one does including simple 'this makes a protein' and complex 'that one controls how thick your eyelids are'. She uses dedicated memory tricks to keep all of these things in mind, because not only are there hundreds of thousands of variables, she also remembers who had what combination... This power works best at very close range or with physical touch, and she can use both a person or cell samples, to achieve this knowledge

-- Hypnosis and Mind Stun - these are weaker abilites mostly because she won't use them too often. However she can still oppose those who use them on her adequately well, and can when pressed mess with disagreeable people if they're really up in her grille. She must first Stun a person, which leaves their mind and memories muddled for a short period. During that time, then, she access their brain to imprint hypnotic suggestions or triggers. Usually this is limited to 'please don't cough on the food' or 'you didn't see what I just did', but she has also needed to use a form of it on one or more of her Budak and Bayaran with learning issues in order to get their skill sets reinforced properly. She doesn't like doing that, but she also doesn't want to put a poorly-functioning Budak in the hands of anyone that might just outright beat it into them...

Physical Mutations / Social Disadvantages
Mutations

Medium Horns - she has a pair of armored bone horns on her head, which are strong enough to do 4 points of Bashing and a chance to Impale for 1 point each if she head-butts someone... That's hardly ever happened. >_> That is a non-zero hardly ever

Long, Pointed Ears - she has elegantly pointed ears that are quite a bit longer than normal, yet they seem to fit right in with her whole appearance and elegance. They also allow her to have a stronger sense of Hearing with good directional focus

Hard Nails - Most Zekirans have soft nails. Hers take after her mom, though not to the scary pointy-pit level!

Medium Lovely Tail (tm) - Even though her father is of a Marad line that doesn't have a 'lovely tail' built in, it's that Marad line that accents her mother's dangerously tined tail and creates the same effect that Amaranth's has! It has a puff of white hair on the end, and she likes using this to distract people or lull them

Major Suite: Half Zeddian - because her mother Xyrin comes from Zedd and is a mutant with multiple strong powers, as well as different arrangements of limbs than a Zekiran, Xyrhana reflects the best of these. This suite acts as a complete set - her offspring will have all of them outright, or modified by the partner's genes to complement them rather than conflict

-- Very Tall - though she isn't as tall as many Zeddians, she's still a head taller than many Zekirans, and that's saying a lot. It doesn't alter her Strength or Health, or body type, but she is intimidatingly tall to some people

-- Multiple Limbs - in her case she has four Small Flightless 'Cute' Leathery Wings rather than four arms like many Zeddians. However she does carry the genes and this was modified by her sire's side. If she has children with someone who has either a larger tail, missing legs, or multiple arms, they will definitely have both multiple arms and likely at least one pair of wings fully functional. She is on the lookout for such a partner!

-- Skin Armor - this is modified from her mother's rather spiky and pointy-bit appearance. The white portions on her skin, from her eyelids, lips, and fingers/forearms, her feet and legs, across her thighs, and over parts of her back, as well as her upper wings, are all more thickly padded and feel leathery to the touch. This armor is not always present, but the markings remain in somewhat subdued silvery grey form when they are 'relaxed'. But when she senses danger or her body reacts to something in the environment, they seem to swell up like a callous on a heel, and offer 16 points of defense against all forms of damage, though the damage will hit other parts of her body if she's not careful

-- * Strong Psionics - Zeddians are typically found with one or two psionic abilities, over the entire population. Some have half a dozen different but weak ones, others have one stunningly strong one. But the Zeddian-Zekiran hybrids almost uniformly have very strong sets of powers overall. All of her abilities act one tier stronger, she doesn't technically have 'Minor' powers!

-- Display / Markings - Her mother's race only come in shades of black, white, grey, and silvers. They are often very distinctly marked! Since Zekirans often have 'pretty' markings and are attracted to such things, her appearance is accented but so is the reaction to it by people. So if she wants to 'look menacing' she absolutely does menace, and when she wants to look smexy, there's no stopping her!

Disadvantages

^ Power is "always on" - or extremely difficult to turn off, this leads to her sometimes needing some privacy in a remote location. However she thrives in crowds, and uses them to her advantage.

She is constantly looking for partners to hook up, or hook up with, and will flirt with pretty much anyone in order to get them on board with a contract - this serves as a 'minor addiction' to the behavior

Often somewhat manipulative - when she sees the need to use her powers, she'll do that and you'll do what she wants or else. She doesn't care for the way some people treat their Budak, and has 'disciplined' other Penjagan or Pemilik when they have harmed their servants near her. She will not apologize for giving someone a mental smack on the back of the head and a 'suggestion' to sell her their Budak, she knows perfectly well that's how this world works

Technically Speaking, Mom Is A Villian - Xyrin comes to Zekira via Paragon City, where she only spent a short amount of time in before she moved over to the Rogue Isles to enjoy more of 'her kind' of fun lifestyle. No one really knows this, beyond the two or maybe three other Zeddians who arrived to that world first too. Yes, they are here. This counts as a 'minor secret'

Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level) +=Powers +10, ^ +15
Basics Literacy 5
Math 5
Personal 6
Land/Area 5 / 10 Genrehop
Status ^Command 15
+Debt Assessment / Contract Writing 5/5
Law /Land /Peridian 5/10
/Hard Stock /DragonMastery 10/10
^Politics (active) 10
Professional /

-- Pretty People With Pretty Dragons--
Breeder's Eye /people^ 20
/dragon-steeds+ /powers^ 15/20
+Anatomy /hum /drg 15/15
^Genes /hum /drg 30/20
^Natal/Egg Care 15/10
Tools /Breed /Health 5/5
Environment / Transport 5/5

Personal Skills

-- Fun Stuff --
^Events Org 20
Groom / Style 5/10
^Flirt 15
+Find Party 15 (genre)

Power Use Genes /acc /dur 20/5
Memory /genes /app 15/10
Dragon Iqiyath
Bonded at Checkerboard Ball (late addition)

Even if Xyrin thought she'd have a little minion or perhaps lieutenant in the form of her daughter with Dhyana, it turned out that this little brat was so nice and kind she dropped her off without a word and went on with her villainy. This suits both father and daughter, they enjoy a multidimensional outing now and again including going to the Checkerboard Ball where she came home (to DMZ) with a gorgeous half-Zekiran dragon!

 
Dragon

Name: Iqiyath ahlHadaa, "bolt of fire without color " (ick KEY yath)
Gender: Male presenting Gender shifter
Size/Shoulder/Length: small 8' s King's Rook rank
Colors: Body High Black with narrow Dark Grey stripes; Wings Soft White with narrow High Black stripes; Mane/Tail Dark Grey with High White stripes; Claws/Horns Light Grey;
Eyes Green
Features: as shown, steed-like Zekiran-Kin Dragon; slightly furry hide; 3+thumb / claw paws, +wrist finger wings; mane and tail tuft hair; back pointing straight horns - slight Pernese influence no knobs though; horse-like face; no ext ears but hears; shifters = fewer ‘eggs', +gendshift must carry eggs in only one shape until laid; highly social; app shifters markings change; can all breed with any size-appropriate; do not require bonds
Stats: Str 4; Spd 6; End 6; Agi 4; Hea 5; Int 2
Powers:Winged Flight
6 TK Fire, Immortality
5 Gendershift (must carry eggs until laid), Telepathy
4 Verbal Speech, TK Manipulation
3 Teleport Local / Nexus
2 Shapeshift (does not show)
Parentage: Evugith + Fadhila
Origin: Checkerboard Ball; premiered at 1 hour until Midnight
Other Info: Attending the Checkerboard Ball, Xyrhana came home (well, 'home' sorta, since she also genrehopped to the Dragonmasters version of Zekira) with this amazing
dragon! Half-dragon, half Zekiran-Furry-Dragon cross!

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