Tanis and Vanaard Sengihr-Rhiin

Old Links: Tanis Rhiin, Vanaard Rhiin links don't work, but might come up in archive.org

Information for both of them:

Mother: Vrtanya (Grandmother Raanatani, Grandfather Vanya Sengihr)

Father: Dedius Rhiin (Grandmother Ritatull, Grandfather Daav Rhiin)

Born 10473, Zerin/Ka/Emer in the Inheritance of Snow home on Zekira

As Zekirans, this pair of animal-tuned Owners are quite unusual. They have the abilities to prove they can become Animal Masters at any time. Yet, they decide not to simply because they don't want to hang out with all the smelly animals. That's their grandfather Vanya's influence, doubtless.

Zekiran Alts - these are old-school stats with minor additions or changes from my old pre-2000s character sheets so there might be discrepancies; their pernese forms are referenced but not 'true' any longer. At some point they diverged and now there are multiples. These will actually be up online first because I'm just remaking them from my character sheets - on the old Mama Tani page they do still have ancient geocities code which needs to be cleaned before uploading. Born sometime before the 5th Pass on the Southern continent Pern in any alternate universe

Name Tanis Sengihrhiin
Status Pemilik (owner)
DragonMaster (added)
Gender/Age/Lifespan Female / Young Adult / *Naturally Immortal
Born Year / LAZ 10473 / Zerin/Ka/Emer - born here but doesn't hold here but I can change that, born in the Inheritance Of Snow, Vanya's family homestead turned clinic
Breeding Natural B6, a hyperfertility event on Vrtanya's part
Fertility Hyperfertile, yet she's only technically bred once? oh we'll fix that good
Parents / Family Mother Vrtanya Sengihr (Raanatani / Vanya)
Father Dedius Rhiin (Riitatul / Daav Rhiin)
Bred To / Offspring Tailin - son Lash
Int - 96
App - 74
Edu - 80
Cha - 65
Str - 84
Soc - 65
Hea - 77
Agg - 84
Agi - 80
San - 45
Rea - 100
Cou - 78
Sensory Mods
Dreaming 2x distance
Movement Mods
Flight Full
Body Type
80 +adds = 160 in form above
Varies per other shapes
Holdings

Land Total 591

* Note that if she picks up any more land she'll have to retitle and likely will head toward Suzerain rather than Penjagan or Atasan (concentrating on land rather than bayaran or budak ownership)

Land/Area/Zone Amount, Use
Zerin / Ka / Kelen 8, hunting loft and lodge
52, forest hunt park
125, Dragon Land
Zerin / Ka / Emer   9, Inheritance of Snow small estate
162, snowy hunt park and Dragon Land
Zerin / Bohata / Met   4, estate
56, forest hunt park
Zerin / Bohata / Rar 2, office for all records, communications
Tana / Imaa / Emnta  4, home with trophy hall
126, grassland hunt park
Tana / Imaa / Geses   3, wooden homestead
40, more grassland hunting
Bayaran Generally only 1 working at Rar doing all her paperwork and storage notes
Budak 10 - 1 at Geses home; 2 at Met home; 1 in Emnta home, 2 in Emnta park; 4 in Kelen lodge and park
Savings 405kc - Hires numerous temporary and full time Kaumburuh and a few others to handle various parks and upkeep, arranging groups, etc
Profession / kc per year Hunting and Exploration, Hunt Park ownership - 51kc
Dragon Mastery adds ???
Powers
Genetic Purity
Power Rank
18
1

Minor

Dream Sensitivity / Lucidity - she is able to watch passively when others are in proximity, while asleep, and often comes across interesting secrets when they've done bad things at her parks

Animal Empathy - mostly smaller animals but this also translates strongly into Dragon Empathy, can feel the mood and overall health and mental state of animals and dragons within about 200 meters, quite good for hunting them as she does like the taste of fear

Human Emotion Control - though this is typically a Major power, it is quite specific to the pain/pleasure response systems of those she is within arms reach or touching, she can turn a slap into arousal, and make the slightest kiss exquisite torture

Major

Dragon Training - works best with offworld types, for some reason; she can aid in skill training to reduce the time it takes for a single dragon to learn by half, or a team or group reduced by 1/3

Locate / Identify Dragon - also works on local dragons but she can sense the precise location as well as the specific information about that dragon up to 2km in a sphere so while she's flying she can do this to greater effect

Special

Natural Immortality - her line is quite long-lived as it was, but something about the shapeshifting and various other mutations has given her and her brother full immortality; she remains a specific age in appearance, after having matured to it, and can heal from even grievous wounds within a few days at most. She likes to do this in front of people to make sure they know she's just that badass - hunt parks are dangerous places, and she will definitely swoop in and 'save' a person from certain death and come out of it with a smile on her toothy beak

Shapeshift - others and herself. She can alter her own shape to appear nearly fully 'human' without the fluff, wings, ears, beak or tail, and she also can expand her wings to be truly impressive. More than that though, anyone in her genetic line both ancestor and descendant, she can shift them if they have the power buried or latent, active, or otherwise present. If this comes in the form of color shifting, they will do it; even full gender and mass shifts, if she wants to make you do it, you'll do it with her (she must be shifting to activate this power).

Alternate shapes: since their grandparents are "Triptych" - able to shift between several animal shapes, human, and a huge combination of them all - they have some ability to separate their 'parts' and shift those. Tanis keeps her own wings shorter, but when she shifts into a 'taur-type gryphon (adding "hind legs" and keeping her torso) they expand to a sharp falcon-style divers' shape. Tanis is capable of carrying three offspring in her 'taur form, four in a fully gryphonic (without the torso - but where's the fun in that?) shape, and twins in her upright humanoid shape. She can also help determine the gender, type and shape of her offspring, with her genetic powers.

Genetic Manipulation - in line only, anyone directly related to her grandparents and down the line, similarly to her ability to shift family members, she can select and slightly alter any given gene she finds in either sperm or egg form, or early-stage embryo. The farther away from 3 generations either direction or the introduction of powers that may resist this, the harder it is to do - however if they are a shapeshifter even from another completely unrelated gene pool this ability is 100% as strong as if she were their mother. ^^

Physical Mutations / Social Disadvantages
Mutations As shown, she is a Gryphon in most senses of the word; a fully furred body with extra body/face floof, feline legs and feet, and taloned scaled and feathered arms and hands, a very long tail with a big puff of feathery fur on it, two large feathered wings, and 'full head' alteration with very large ears (a feature of the Tul-Rhiin line that also indicates immortality or 'special' genes), a beak complete with fangy teeth and flexibility as if it were lips, large cat-like eyes; in addition to these things she is able to shift as above losing everything but her coloration to look entirely humanoid, becoming a four-legged plus torso-and-arms 'taur with wings, whoops-all-lion, soar like an eagle, you name it if it's in her genetic range of bird-cat she can be it. Her Body Type is highly variable, for that reason. She does tend to eat a lot more meat than veggies but it's not a hard and fast requirement for her.
Disadvantages

She's a Sengihr with heavy Rhiin mixed in, which means straight up she's cruel to her prey and loves playing dom mommy to whoever asks, and equally enjoys their pathetic attempts to thrill her with a slap or pinch, and she will definitely demand payment for it if she's not the one initiating the event

She's a Tul with Tani mixed in, which means she's absolutely ruthless and aggressive when it comes to defending places, people, or ideas she is fond of. Do not get between her and her family. She isn't completely territorial, she does enjoy having people on her Hunt lands, but if she's got a critter under her claws you'd best just let her kill it and share at her own pace if she wishes to - trying to take it will mean you'll lose that hand. Also, she is horny as hell. How she doesn't have a whole pack of offspring yet is pure luck.

^^ Manipulating human OR animal dna are the exclusive realms of Peridian and Pelatih - and she has not gotten permission to do any of this legally. Should she be discovered, this may be considered an 'exile-worthy' offense. That said, she and her brother are both immortal and would just as easily be able to go on their own and live just fine... and still be manipulating the genes of those around them compulsively

Skills (I'm not gonna bother putting these in that's way more work than I want to do)
Professional

Terrific with small, fast, prey, able to keep up with them on foot or in flight
Also likes taking down medium to large animals by hand
Can (but doesn't) use nets and lassos, she prefers the direct approach
Keeps groups entertained easily by putting them in front of the right animals for their skill level - she's no fool, she likes return customers

Personal Skills Navigation and flying, can shift while flapping and land without causing a breeze
Loves Looking Great so she preens near constantly, but does like the looks on people's faces when they see her bloody beak
Power Use Lots of it. Yes. As above.
Dragon none yet
Bonded at  

**

Name Vanaard Sengirhiin
Status Suzerain (Originally Pemilik/owner)
Dragon Master (added)
Gender/Age/Lifespan Male / Young Adult / * Naturally Immortal
Born Year / LAZ 10473 / Zerin/Ka/Emer
Breeding Natural 6th Degree as above
Fertility Hyperfertile, exceptionally able to breed with pretty much anything with a heartbeat
Parents / Family Mother Vrtanya Sengihr (Raanatani / Vanya)
Father Dedius Rhiin (Riitatul / Daav Rhiin)
Bred To / Offspring Kaytcha ahlKhat - son Vanguard ahlRhiin
Int - 96
App - 74
Edu - 80
Cha - 65
Str - 84
Soc - 65
Hea - 76
Agg - 83
Agi - 80
San - 40
Rea - 87
Cou - 79
Sensory Mods
Genetics/Psi 170
Movement Mods
Gliding
Body Type
80+adds = 160
Varies with minor shifts
Holdings
Land 819
Land/Area/Zone Amount, Use
Zerin / Ka / Astan 30, estate with brick and cut stone, well heated, big lands
Zerin / Bohata / Kua 5, office and small apartment for paperwork and comms
Zerin / Reimal / Sivir   8, marshland fishery with gators and hunting
229, Dragon Land (swamp, offworld, etc)
Zerin / Laiarta / Qati  6, house and office on the shore, rents wave-riders and has a seaworthy boat (!!)
157, Dragon Lands on the shore and inland
Tana / Imaa / De   4, badlands homestead
183, badlands hunting and Dragon Land
Tana / Imaa / Nuris   7, estate with rock, wood, and glass theme
85, forest hunting
Curra / Altem / Opal   3, Cliff Climbing Danger Zone rock climb site
22, surrounding rocks, dragons?
Kiran / Emosah / Bilo    2, office for mountain hunt association
8, estate with breeding areas for animals
70, mountain hunts
Bayaran 12 - most working the offices and paperwork, well paid, and frequently swapped out
Budak 15 - tending the estates, hunt park buildings, and occasionally picking up the bodies
Savings 350kc - has a high volume of Kaumburuh and Pelatih working on the hunt parks, fishing, and the like
Profession / kc per year Exploring and Expeditions / 60kc
Dragon Mastery / ??kc
Powers
Genetic Purity
Power Rank
18
1

Minor

Dragon Affinity - offworld dragons seem quite amenable to working with him, and those with feline, avian, or shapeshifting features very strongly so; those on-Zekira dragons do listen but with half an ear. Oddly though, it's the Sea dragons that seem to have taken a shine to him locally, which is why he's got a sea hold out there

Triptych Form Shapeshift, since their grandparents are "Triptych" - able to shift between several animal shapes, human, and a huge combination of them all - they have some ability to separate their 'parts' and shift those. For instance, Vanaard prefers his wings to look big on him, but they're actually as large as they get: he cannot truly fly or lift things with his wings. But when he shifts into a more gryphon-like shape, they can support his weight easily (he loses his torso in the process). Vanaard is bound to screw whatever will have him. Male, female, animal, 'taur, dragon or whatever... He has not been so tacky as to breed with a dragon. So far. He could, and could sire a fully Draconic egg with one, if he so chose to alter himself for the occasion, *with his Genetic power working overtime

Major

Animal and Dragon Control - insectoid or Insect-spliced creatures obey his commands outright (this is Tani's 'butterfly' gene); felines, avian, and local dragons are affected with concentration; and non-human creatures of Int 40+ listen and make decisions themselves. This works at a very wide area of effect, up to 2km in all directions, so he must be careful to detect first, affect second; this area reduces with the 'distance from his specialties' but only down to 1km

Dream Control - within 100m while asleep can manipulate and influence the dreams of others, inserting things that they hadn't been thinking, stealing secrets, and sometimes appearing as a villain or hero depending on his mood and their original dream sequence

Major Harm/Heal - 16 points of damage can either be inflicted or healed with contact, and notably this power works while dreaming. He can fix himself, animals, humans/zekirans, dragons, whatever has flesh and is damaged will heal within half an hour under 8pts, and with multiple applications or concentration the full amount; alternately will damage anything that has no psionic resistance, and with a skill check half damage those that have resistance, this damage is 'generalized' and not to a specific body part unless he directs it, and is not elemental, just 'damage'

Special

^^ Genetic Manipulation - doesn't require being 'of the line' he's born to, anything goes. Humanoid, Alien, Dragon, Animal, doesn't matter to him, as long as it's 'animal' and not 'plant' or non-organic. If it has DNA, he can sense it at up to 100 meters, and do minor alterations to separated parts (sperm/egg, specific samples not within a cell) at will. If he wants to concentrate on this work he can work on embryonic or even full grown creatures, which for the latter is very, very painful indeed. The farther away from either Zekiran/Humanoid, Feline, or large Avian, the more effort must be put into it.

Physical Mutations / Social Disadvantages
Mutations Full Gryphon Form - furry all over, with feline legs and feet with furry fringe, taloned and feathered arms, added body/facial fluff, long tail with large plume, two glider-sized feather wings; full head mod with beak having teeth, long ears and large cat like eyes; definitely prefers meat diet, but is not required
Disadvantages

^^ As above, he does not have legal permission to do this in any way. He can pass this off as his healing power, but anyone with either Mutant Perception or Understand Power skill will be able to tell the difference. What he alters, stays altered, and that's not a typical feature of even Flesh Shaping which he also does not have the legal right to do...

Pain Addiction, he is immortal. He can heal himself. What does he care if he gets injured? He doesn't mind crashing into trees, falling from high cliffs, whatever. If it doesn't hurt how does he know he's alive?

Skills (as above)
Professional

Outdoor survival and exploration
Three Dimensional Space, he can glide, run, and even swim with equal gusto
Is a People Person, but sometimes he will leave them behind in favor of higher paying customers
Animal Handling, he will commonly be able to deal with any size or danger level of prey in his parks, including sea life

Personal Skills Preening and Personal care
Always Looking For Some Action
Power Use Compulsive, not even lying
Dragon none yet
Bonded at