Name Vioq Raum ( See also deviantart page for him ) vee OCK [vih ak 'expands his reach to touch it all']
Status Pelatih / Dragon Master
Gender/Age/Lifespan Male / 51 / 450+
Born Year / LAZ 10557 / Tana / Imaa / K'vora
Breeding B6, unknown Peridian but they also created others among the seafarers
Fertility Partial *normal level with sea-spliced Zekirans, Partial with anyone else
Parents / Family Unknown Spliced Parentage
Bred To / Offspring None yet, is likely to have at least one child with Almae
Int - (108) 138
App - (66) 40
Edu - 85
Cha - 61
Str - (90) 114
Soc - 71
Hea - 53
Agg - 88
Agi - 124/132m
San - 58
Rea - 92
Cou - 58
Sensory Mods
Touch (wet only) 180
Touch (dry skin) 45
Water Vision 120
Movement Mods
none
Body Type
132 (84+legs)
Holdings
Land - 2813
Land/Area/Zone Amount, Use
T/I/Five Hills Island 2000 - the entire sea floor and water of the island
257 - hatchery for fish and sea dragons
241 - laboratory for experimental fish
160 - housing on-site for servants and staff
155 - massive estate
See Map Below!  
Bayaran 8 - often work on mainland and not on Five Hills
Budak 14 - generally engineered for sea based work
Savings 600kc - he has overhead for power, supplies, transportation, and paying the 50-odd employees living and working on the island, but he's no fool, he keeps savings available
Profession
kcredits per year

Pet Fish / 37 years / 65kc

Dragon Mastery / 8 years / 24kc

Powers
Genetic Purity
Power Rank
GP 02
PR 0 - he is ... super spliced, he is still Zekiran, no doubt, but there's only 2% of his genetics that haven't been altered or added to in his creation!

Minor

Training Mind-Lock (sea and dragon only)

Major

Enhanced Age (will live exceptionally long)
Localized Water Control
Flesh Shape / Genetic Alteration / Healing and Harming (Sea and Sea-spliced only)
Sense Through Multiple Animals (octopuses)

Special Extreme Survival and Damage Resistance (water, pressure, no -mods; crushing 24pts)
Physical Mutations / Social Disadvantages
Mutations Special Level splice package
Octopus Taur - 8 long suckered legs, toxic skin with display and extra senses, hard beak (diet and speech), cartilage in most places, requires wet environment, breathes both air and water, sensitive to pollutants, no hair, no nose, slightly pointed ears
Disadvantages Incurs 10 points of Sanity loss temporarily up to 4 times per person
Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level)
Basics Literacy 5
Math 5
Personal 4
Land/Area 10 (local only)
Status Command 10
Contract Writing 5
Debt Assessment 5
Barter 10
Events Organization 5
Law / Hard Stock 10
Law / Land 5
Law / Pelatih 10
Politics /Active 5
Politics /Avoid 10
Professional / Pelatih Sea Animal / Dragons

** Note powers may affect final levels of ability, *+5 and ^+10 for their inherent uses

^Advanced Anatomy 20
^Advanced Biology (sea) 20
^Advanced Genetics (animal/sea) 30
^Recognition /Dangerous 15
^Recognition /Smart 20
*Handling /Dangerous 15
*Handling /Pet 10
^Training /Dragon 20
^Training /Pet 15
*Environment 10
^Transport 15
Laboratory /Tool Use 5
Computer Use 5
*Navigation /Deep 20
*Navigation /Surface 15
Toxins /Chemistry 15
Toxins /Use 10

Personal Skills (He doesn't really ... have much else than his work)
Power Use Genetics+Flesh Shaping /Accuracy 10 /Duration 5 /Recovery 5
Training Lock /Endurance 10 /Recovery 5 /Range 10
Dragon none yet
Bonded at Lantessama

(Reproducing things from the character sheet in here)

Conditions and Special Information - Without bones in the way, Vioq can move incredibly rapidly through the water, but relies on raw muscular strength to get up on land and look like a person; he is very, very muscular. When he's on land, he appears soft and sort of squishy, and his senses operate far better when he is immersed than dry. He will take damage over time if he's not able to be at least moist. Requires fish diet, can't digest plant matter. Polluted water will cause immediate blistering and pain, though it must be really nasty, not just poop-water. His display behavior may leak toxins so don't surprise him.

Fertility - Even though he is clearly spliced, he is still marginally able to sire offspring since he does have normal parts. However he is far more fertile with any water-based spliced
folk, and could easily be put into genetic splices himself. Thankfully he does not mate and die, like his core splice... His Zekiran lineage is markedly long-lived, nearly immortal, and
even with splices of shorter lived species types, this will breed true.

Limb flexibility - Obviously he has stunning agility while in water, but also can grasp items with his 'feet' as they have highly sensitive suckers for manipulation (+Manual Dex).
He can handle 4 items (1/pair) in addition to his hands, only when he is semi-immersed or in water. He can use 2 pair of legs for this when required to also be standing / out of water.

Skin- not only can he manipulate the shapes and sizes of the blue rings on his brilliant goldenrod skin, those rings produce extremely strong toxins. Thankfully this toxin neutralizes
in open air, so he can still shake hands with someone with dry hands and not kill them. In water however, this toxin will do up to 16 points of damage to nervous systems, which
is enough to kill arm-length fish. He allows his skin to be dabbed and used to create antitoxins that are available everywhere on the island.

Touchy-Feely- every one of his legs is covered in small suckers which supply information about temperature, pressure, texture, weight, and other physical traits. He is keenly aware of his surroundings. However this works best when wet, and if he is fully dry they only function at half normal Reaction value. His hands do not have suckers and act as normal.

Internal structure - Boneless save for the beak-like jaw and teeth, he has soft cartilage everywhere else, thicker around his facial area and spine, emulating a skeleton but considerably more flexible. He can squeeze through spaces about as wide as his head (face, actually) as everything can compress without pain. He can only do this in wet environments, though can still fit through torso-wide areas when he is dry, and that doesn't feel good at all. Able to survive deep-sea pressure, and can withstand crushing damage easily. Can also handle bashing damage outside of water. Does not suffer any kind of negative modifiers in water, can move and act as normal at any depth. Breathes both air and water, though he must open his mouth to breathe lacking a nose - he has gills in addition to lungs, and expresses the water before 'swapping' between them.

Big Big Brain - As most cephalopods do, he has a massive brain that resides in a much more flexible head space than merely a skull. His brain is nearly twice the size of a normal Zekiran's, and allows him to learn at a staggering rate, as well as do problem solving and complex visual or 3D tasks (his eyes adjust in water as an octopus's might), and since he has so many limbs to maintain, halfway down his back above his 'hips' is a second smaller brain cluster that handles sensory input from his legs. He does have pointed ears under that braincase, though no special levels of hearing.

Powers
He can train one creature at a time intensely well, and does best with creatures that have a minimum of 35 Int (octos, squid, some dragons), so a 'trick' or behavior that would normally take 2 months would only take 2 weeks.
Sense and manipulate volumes of water up to 500 gallons nearby, or to a range of around 200 meters for a small volume. Can detect items as small as one finger-long fish, direction of current, temperature, and any pollutants. Can purify 30 gallons with concentration in around 15 minutes, but must rest after.
Utilizes local animals and dragons for splicing as defense and perimeter guards. Can alter not only the overt features (texture, color, thickness or traits of surfaces, or small limbs entirely) but the genetic makeup of sea-creatures either natural or spliced. This does include Zekirans with sea creature genes, but only alters those sea-based parts. This means he can permanently alter a creature's skin feature so it breeds true. Also has the ability to either harm or heal sea animals or spliced people for 16 points either way, touch.
He can sense through octopuses up to 2 miles away, easily visualizing their locations, though he cannot control them at range.

Friends, Enemies, Etc - Vioq has few close friends, but plenty of allies and connections among the sea-faring types - rare as they are, they do tend to stick together. He has shipping and fishery contacts in K'vora, and tourist cruises sometimes pass his island. With dragons in the mix, many coastal Zones have contracted for Sea Dragons as well as smaller guard animals that swim quickly and have dangerous alien-killing features.

** (also reproduced from page on DA) **

Most Zekirans do not reside near the sea - the oceans there are much less salty than they are on Earth, and thus buoyancy is a bit of an issue, compounding that is that Zekirans have little body fat and don't exactly float anyway. But some of them have been engineered to be appropriate to the oceans, bays, rivers, and lakes of the world. He was spliced with dangerous little 'ring marked' octopus genes (whether they're named the same as those found on Earth is irrelevant, here he is), and as such his appearance can change slightly with modest control over the shape and intensity of the rings, but also to an extent the texture and vibrancy of his entire skin. He cannot truly shift his appearance or act like an octopus with textures but then he doesn't need to blend in or hide from bigger predators. Those rings do come with strong neurotoxin. However the toxins neutralize in air. 

Vioq is friendly, but not remarkably social. He has limitations that inherently restrict his contact with other people - not the least of which is that he must be at least 'moist' most of the day, and preferably immersed at least halfway in water. He will begin to dry out, but also since he lacks a skeleton (he has strong cartilage instead) he starts to slowly squish. He has no nose on his broad face, but also has a solid beak type jaw similar to an octopus so speaking is difficult. While he's out of the water, he can stand upright, with those incredible muscles he's got keeping him standing. His tentacle legs are extremely sensitive and he can hold small items with them, though if he's also having to stand out of water he can only use two pair to do this. If he's kicking back in water, manipulating items specific to an underwater use, he can use all 8 of them in addition to his normally-built hands. 

He has no hair (Zekirans typically don't have body hair, it'd be a mutation if they did) but that 'hair like' head of his? It's filled with brain. He is masterful at logic and puzzles, exploration in 3d spaces such as water, and has organizational skills that are quite impressive since he does have to keep track of all those legs. The sensory organs in the suckers are quite good at detecting motion, heat, pressure, texture, everything a fingertip might, only magnified across 8 foot long limbs. His body has a smaller brain cluster in the spine, to filter that input. Like octopuses, his eyes focus using a different mechanism than normal humanoids, by squishing or stretching the eyeball itself, and when he's deep below the surface he can still see about half again better than any humanoid might. Under water, he can breathe and move with ease, and suffers no penalties being at 30 feet or 400 feet below the surface: he doesn't mind pressure, darkness, chill, or currents. What he does mind is polluted waters, heavy metals or runoff chemicals, things from mining operations (which do drift toward his island thanks to the badlands on Tana nearby). 

He can manipulate water to an extent, shaping it or balancing out currents nearby, so if he's got hatching fish or creatures to take care of, he can make sure they don't all drift away with the current. He can purify a small amount of water but generally he keeps others actively searching for any pollutants around the island. Vioq's main power, and the source of his income, is that he can not only create or alter but fully train sea animals. From smaller cephalopods up to the biggest sea dragons, he does a one-on-one training session that covers behaviors such as 'owner recognition' and 'threat determination', through patrol patterns and even some amount of Zekiran communication. He can train 'dumb animals', but prefers to work with smarter ones, since he knows they can actively comprehend what is needed. His power to alter the appearance of sea animals extends to 'the skin' or 'small limbs', he can change textures or coloration, but also to the same somewhat limited extent take the genes governing those items and permanently alter them to suit, so they will breed true. Additionally he can heal injuries or cause generalized damage, doing so to sea life mainly, and half effect on spliced Zekirans with sea animal traits.

While he was spliced from numerous long-lived Zekiran lines and added octopus genes in the city of K'vora on the mainland in Tana/Imaa, none of his land holdings are on the continent, and are all entirely on one fractured island about 250 miles off the coast from K'vora. Unlike many island Holdings, his does count 'the sea' and outright that sea hold is 2000 units. Adding to that massive amount of land, are several labs, an estate that is suited to both water and land living creatures, housing for the on-site staff or workers, and other such amenities like docks and warehouse areas. This of course means that by his Holdings he's automatically entered into Area and Land politics (Imaa, Tana) which he avoids like the plague. He would have to 'show up' to meetings if he was elected to anything, even a lower level office such as Pelatih Controller would mean he'd have to live on the mainland at least part time - and he cannot do that.

He has a handful of Bayaran, indentured servants who work the mainland offices that he shares with others, making sure that the island gets stocked up properly, ships go the right way around the island, and the like. His Budak, slaves, are almost all engineered to be suitable for life on an island or in the sea, and run jobs that any normal servant might - from handling cleanup duty to on-site deliveries, communication network use, and assisting in labs or hatcheries. Otherwise he has a larger staff of hired workers for structure maintenance, water testing, tourism handling, and other duties. He owns everything but their homes or small offices, even though they outnumber him by a vast amount...

Vioq has gotten into the dragon breeding Status only recently (This is a Zekiran Alternate Universe, not normally part of the main storyline) and serves with breeding and training the large Sea Dragons as well as his own specific take on smaller underwater guard creatures. A cruise ship might be attacked by the aliens in the open ocean, but with these guards and a large dragon to protect them that won't be happening on his watch.

*

(From the hatching)

Looking through another sheltered reef that had been indicated on the map where the two Zekirans from Five Hills Island. Vioq Raum , a bright yellow, blue-ringed man with 8 legs and Almae Sabu , the young woman with the large octopus tail were swimming along. Vioq had propelled them toward this distant place, but now Almae was showing of her own skills. Using the suction cups on her tail, she bravely barrelled on ahead and squeezed through openings. Vioq easily followed her with his flexible body. And suddenly they happened upon a secluded and sheltered spot. Three eggs lay there together. All three of them hatched together. 
A bright blue male excitedly ran up to Vioq and hugged him, seemingly unperturbed by the man's skin. At the same time a red female had cosied up to Almae. 
"I can fish, I can fish!" the blue male repeated over and over as if to make certain the octopus Zekiran would approve of their bond.
"I think you're great." the red female confided to Almae.
"Can I come too? You seem great people." the third, a purple female asked a bit uncertain. 
"I think we can manage three, right?" Almae suggested. 
"We have the space." Vioq agreed.
"So what are your names?" he asked, standing upon the custom of introduction.
"Giidae!" the blue called excitedly.
"Gonia." the red said sweetly.
"Gricia." the purple added modestly.
(end)

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Dragon Name: Giidae
Gender: Male
Size/Shoulder/Length: small, at adulthood around 6' s
Colors: "frosted blue"; pale coral-marked blue body; light blue coral parts; pale frosty blue ribbons, yellow eyes
Features: four legs with large webbed paws, long tail, no wings; slightly porous textured skin, head and tail have coral-like growths; they tend to wear bling
Powers: Underwater Adaptation, speed
Parentage: Unknown, Valentines 2022
Origin: Lantessama
Other Info: (see below)
Name: Gricia
Gender: Female
Size/Shoulder/Length: small at adulthood, 6'3" s
Colors: purple body, darker purple coral, frosty pale purple ribbons, yellow eyes
Features: four legs with large webbed paws, long tail, no wings; slightly porous textured skin, head and tail have coral-like growths; they tend to wear bling
Powers: Underwater Adaptation, stealth
Parentage: Unknown, Valentines 2022
Origin: Lantessama
Other Info: Coral Dragons are shy dragons that start out small but keep growing (feeding on micro-organisms and plantmatter). As youngsters they need someone to care for them and a safe place to hide in, as adults they'll become more daring and be able to fend for themselves. As years go on they might grow enough to become a safe haven for smaller creatures that will hide in their presence. They are a friendly sort of dragon, and will maybe seem a bit slow/naive to others. Though they technically can survive for a short time outside of water, it's highly recommended to have a large supply of salt water for them to live in. They can take some pollution but of course prefer a clean environment (who wouldn't?). 
Note (since I was asked before): feel free to have them procreate freely. Natural, Magical and Scientific means can be used to breed, merge or splice these.
LochNexian Name: Warble, though sometimes she responds to Shallows
Gender: Female
Size/Shoulder/Length: Small at adulthood, 26' long though built a little different from the Corals
Colors: Seafoam green with paler white-green under neck from chin to chest
Features: LochNexian, pure, dimorphic (female does not have crest)
Powers: Water Adapted, extremely graceful in the sea and ungainly on land; able to withstand deep pressure and almost abject darkness, as well as the chill of ocean water; however, Warble does prefer the shallower and slightly warmer areas around islands, as she blends in easily and is quick as a current herself; also she has extremely good lung capacity though is an air breather, so she can hold her breath for up to four hours even at the deepest seafloor level
High Intelligence, Musically apt; learns to communicate with very complicated sounds and can learn multiple humanoid or aquatic languages if presented; she clearly understands what Vioq and Almae are doing in this area, and wants to see more! She is easily understood by Vioq though mainly because he can interpret much lower animal thought and not because he's openly telepathic with her
Water Spit, more like a quick succession of puffs, her plume of water 'breath' though nowhere near a weapon, helps her surround schools of fish and a confusing buffeting of pressure, and she easily scoops them up. She can do this at the surface and it looks almost like a ring of fingers rising and falling out of the water if it's calm otherwise
Parentage: only known parent Issie
Origin: Vallen Cove/Ryslen Mermay 2023 by Ty
Other Info: She wasn't aware that another of her 'breed' already resided here, but apparently Vioq's secret little smile could have been interpreted to know she'd enjoy the company. Both of these LochNexians seem to like the other's presence, and perhaps once they are more comfortable or the conditions are right, there might be new little ones?
Art by Mahasu on deviantart, linked on page in name!