... Paired at

Image Credits : Meiker Elequinoa Power Princess

Name: Sita (SEE tah)

Gender/Pref: Female, bi

Age: 20, 19 at Judgement

Hair: Black, very well kept naturally wooly, usually braided or shaved, styled into clever shapes, or kept so that any helmet will fit comfortably on her head

Eyes: nut-brown, wide, large and angular, with strong eyebrows

Appearance: dark tan skin with a red tint, she has a few moles and freckles; dark full lips (naturally dark) and a flat, broad nose. She typically wears the gear of a Dun Keiba foot guard as shown, but loves down time with silks and layered dresses (equitable to hindi fashion) in colorful patterns. She has a husky voice, loud when needed for guard work, and an easy, raucous laugh. She holds herself strongly but with confidence and smoothness of motion, and she is nearly 6' tall. She is muscular and fits right in with the young men of the guard, no doubt about it. She does not have any scars despite being in numerous altercations with mobs and Nexii alike, and for that she thanks the armor makers!

Family: though her family is not present at Dun Keiba, they have often visited, she has both parents, three of four grandparents, and cousins and aunties and uncles aplenty. She has three younger siblings, two sisters and a very young brother. She is also romantically attached to Vernacia

Aspirant At: Savannah Castle

Skills: Trained from a young age with the arts of physical prowess, climbing and scaling walls, racing through both forest and cobbled streets, she is adept with moving from place to place to spot where thieves, mob people, or even the rare sighting of the friendly ninja may occur. Strong in her arms, legs, and body equally, she can heft weapons as delicate as a stiletto knife, through arrows and slingshots, to swords (preferred) and even maces or hammers. She doesn't much care for shields, as she feels they will slow down any easy movement, but can wear the heavy padded and reinforced armor required to go up against Nexii in the field and still move reasonably well. She knows how to maintain all of these items, from boots that need re-lining to gloves and face wraps, cleaning swords and sharpening them, restringing bows, she doesn't fletch arrows, she leaves that to the experts in that field! But also she is very good at assessing locations for their usefulness in defenses particularly against natural enemies. That they also work against people... well that's a bonus! She has a good head on her shoulders and doesn't insult her fellow guards, always remembering their status, their name and title, and the like, and properly going through whatever motions are needed to pay respects to the High Knights and others in the area. Sita also enjoys the games that the guard play, and this is where she met up with Vernacia for the first time, as the younger woman ran a game about an invasion and castle with little figurines and dice! She's not as good at describing her character's activities, but she lets the dice do that for her.

Personality: Surprisingly easygoing for a rough and tumble guard in training, Sita has a quick smile, a bright laugh, and a compliment for any given person when she meets them. However if things are serious, she immediately adopts the demeanor of a tough castle guard, and will carry out any instruction to the letter when she knows what her duties will be. She is efficient, both quick witted and on her feet. She will want to 'get more serious' with Vernacia, as she knows she's unlikely to find a better partner among the guard of either gender, and since Vernacia's family are okay with this she feels it will eventually be important to let her own family know too...

Background: Part of a big family, filled with guards, couriers, silk weavers, thatch roof makers... you name it, her family does it. Sita's own eye was drawn toward the role of protector, when her youngest sibling was nearly crushed by a passing cart - speeding down the road with no warning? She made sure that the person driving that cart and its overworked racers were properly chastised for being careless. As she was relating this tale to the local guard, one of the Judges that had arrived asked her if she'd like a position learning how to guard. She took it immediately, she was nearly 14 so she could make her own mind up about it. (At least, that's what she told her family.)

She was placed first at their local village and given the training that any other might take, and easily mastered skills needed - quickly enough in fact that she was then sent to Dun Keiba for both further training, and assignment to their foot guard. She's spent the last four years there, and had been assessed for drak pairing in that time. Though she hasn't stood for any clutches yet, she knows she will, and has had Vernacia help her research about what kind of duties they do, and how their training might overlap with her own existing skills.

Sita has actually suggested that Vernacia run a little game here and there, for specifically figuring out those skills and needs, and has challenged herself when they roll the dice, 'how would you react if this went wrong'!

 
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