Art Credits: Doll Divine / Azalea's Dolls Lord of the Rings

Name: Adalbert Stitchworth

Gender: Male, he/him

Age: 29 (may live up to 160)

Origin: Grape Barony / Currently True Star and Never-Ending Grotto

Species: Grape Baron

Racial Oddities: unusual brown eyes (note he only has 4-fingered hands, not 5 as shown)

Family: parents, aunts/uncles, siblings, and plentiful cousins living in Mistmoor as they are often physicians and alchemists

Height: 4'8"

Weight: ~140, solidly built, muscular, that's not fat

Hair: dark brown, luxurious and thick, when working kept up in a tail; also has facial hair kept nicely trimmed

Eyes: golden brown

Appearance: Dark brown skin on the edge of charcoal shaded, small scars and a reasonable amount of body hair; wears traditional violet and white healer's garb, loves thick and comfy tunics, heavy boots as shown; speaks very clearly and can understand quite a few languages native to Dragondeep, speaks Baron, Farer-local, and an amount of Necromancer which is quite odd

Level: 8

Movement: Average, good at swimming but not very fast

Dragondeep Specs

Stats and Bonuses
Light/Medium/Heavy
Strength 11 -/-/- Willpower 14 -/+1/+2
Dexterity 18. +2/+4/+6 Magnetism 16 +1/+2/+4
Agility 17. +2/+3/+5 Perception 17 +2/+3/+5
Speed 13 -/-/+1 Appearance 12 -/-/+1
Constitution 12 -/-/+1 Instinct 10 -/-/-
Intelligence 16 +1/+2/+4 Civility 19. +3/+5/+8
Tracks
Fighting Dodger
Survival Plucky
Skills Ship Physician
**  
**  
**  
Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
C
4 +7
9.
Fire
D
6 +10
14
Parry
D
6 +9
13.
Dodge
G
12 +8
20
Order
A
1 +1
2
Art
--
--
+4
--
Damage
1
  Finesse
2
MGW
0
HR
1d3+1
Weapon and Combat Masteries (1/lev)
Knives (small)
Grabs and Restraints (mostly for medical)
**
Damage Capacity: 19
Survival Track Abilities
Valor
15/15 = 15
Spirit
16/15=16
Toughness
14/13=14
Awareness
10/14=12
Reaction
10/15=13
Savvy
10/18=14
Fortune
13/15=14
Surval Points
1d5+2
Special Survival Modifiers
Skills
Skill
Prog
Base
Mod
Final
Acrobatics
B
2
+7
6.
Act/Lie
C
4
+12
12
Basic Lang
F
10
+7
17
Bribe/Haggle
D
6
+13
15.
Climb
C
4
+7
9.
Command
C
4
+8
10
Detection
G
12
+7
19
Disguise
A
1
+5
4
Fast Talk
B
2
+14
10
First Aid
H
14
+6
20
General Lore
D
6
+12
15
Make Contacts
D
6
+11
14.
Pick Lock/Trap
-
0
+9
4.
Pick Pocket
-
0
+7
3.
Ride
C
4
+2
6
Sentry
C
4
+6
9
Sneak
A
1
+5
4
Strike Lethally
C
4
+5
8.
Survival
C
4
+3
7
Tail
-
0
+7
3.
Track/Scout
-
0
+5
2.
Unarmed Block
A
1
+6
4.
Unarmed Grapple
C
4
+10
11
Unarmed Strike
C
4
+4
8
Sailing
D
6
+5
11
Medicine
H
14
+6
20
Herbalism
F
10
+4
14
Tailoring
C
4
+11
11.
Barony Lore
D
6
+5
11
 
 

Skills and Profession: raised among alchemists, scientists, herbalists, and healers, adalbert's aunt taught him much about her own profession while she was babysitting him: tailoring, the source of his family name after all. Her sister, Adalbert's mother, proudly uses her own skill with needles to stitch wounds, rather than cloth. Adalbert learned as much as he could and still absorbs knowledge like a sponge, be it a new language or a hobby level of crafting; he loves the travel the True Star does, and at almost every port stop he's out and about looking for new items to bring back to his surgery.

Personality: Energetic but sensible, he's eager to make sure everyone can do their job and enjoy their life. Like most of the Barony he loves to serve others as a gracious host, and this extends to his medical practice as well. He cannot possibly turn down even a small injury but practicality says if your splinter will come out if you chew it, please do, there's more pressing matters on a ship...
Possessions: As a ship's doctor he treats a lot of blisters and salt creep, and has plenty of salves, lotions, bandages, and the like to make sure that the minor issues are easily taken care of. But he does also have his own whole surgery room in the ship, it's not big but can help him treat major injuries or sequester the sick. Now that they also have a 'home' port in the Grotto, with dragons hidden from the local's sight, he has begun making plans for a true hospital, and knows that there will be both students and staff ready for training and duties once it's built.
 

History: his family are slightly less gregarious than most Grape Barons, though no less diligent and thorough. Adalbert learned more than one language from his youth, and hasn't stopped learning them now. While they aren't using much in the way of actual magic, it's been said that his father's line has some form of healing magic or perhaps natural psionics that boosted them into the field. He decided after the True Star docked at a port he was visiting, that perhaps the crew could use his skills, and he has never looked back.

Now that he has been befriended by a dragon, things have gotten a touch complicated. But he carefully avoids talking about such things whenever he's meeting with family or friends from his youth, and knows that the Grotto will be safe from prying eyes for at least a while.

 

Name: Zadikior (zad IKI ore)
Gender: Male
Size/Shoulder/Length: small, 8'1 s / 42' l / 50' ws
Colors: Sapphire blue; body light blue softly shaded, ridge and wingsails bright sparkly sapphire pale through grey blue; horns and claws ivory white; eyes yellow
Features: Nemistan Dragon (new breed)
Powers: Winged Flight, quite strong in the air, Zadikior likes doing stunts and showing off, but also knows when to straighten up and fly sensibly. If he has anything or anyone to care for on a flight he does his best to maintain a straight and steady course. The moment the harness and gear come off (provided he's got those things at all and not just a passenger clinging for dear life) he is once more quite happy to zoom around. He is confident that even if another dragon from Dragondeep spots him, they will have a hard time figuring it out: he's the color of both sky and sea, haze and clouds, and he's also 'much too small to be a fledge' according to the locals...
Telepathy, an intimate bond with Adalbert allows him to understand the serious nature of their world and his place in it. Zadikior's mind can detect other dragons at quite a distance, across their entire Grotto island in fact, and he is often the first one who responds to an emergency blurted out by another dragon's mind
Water Breath Weapon he has mastered the ability to adjust the force and volume of his breath weapon, and can give a drizzle, mist, gentle spray, or a gout of full-force firehose in the face, with various distances and accuracy. He must not be distracted if he's using it at anything less than full force, because that gentle 'wash the wound clean' spray might turn into a much more deadly open wound in a moment or two
Parentage: unknown, unrelated to any from this giveaway
Origin: Lantessama Nemistan Lottery; Gudrunas Dragonry
Other Info: honest, supersitious, loyal - he doesn't hesitate to say how he's a bit annoyed at having to be left behind or under the covers of the hold of the True Star when his bond is ship-board, he's a dragon after all, but Zadikior is no fool either. He will always 'look both ways' before taking to the skies when they're out on the open ocean, as the seas and the skies belong to the much larger, much more territorial local dragons... And he'd rather be by Adalbert's side, helping to transport injured folks or stabilize people in a soothing bath.

 

"I understand that you want to fly with us while we're out," Adalbert softly reminded the dragon, "but it's important that we not be found."

The dragonet's grumble was audible to everyone at the dock, and Adalbert suggested that Zadikior follow the other young dragons into their new island home, to distract himself. "We'll be back within a fortnight, but there are supplies that Gelgela needs and we're the right ones for the job."

The emerald dragonet from their group hatching zipped away, and, curious, Zadikior did indeed follow her with interest.

**

She made this as a castle to defend, and I am going to defend it! Zadikior proclaimed, when the bulk of the trees were in their rough form. The emerald dragoness kept herself quite busy doing this, but Zad certainly enjoyed watching her work, and would add suggestions for the area. A little chute here to slip more easily out from the bottom into the bay below, balconies for the flightier dragons to exit from. Yes, it was definitely a castle and he was quite happy with it all! Now that he didn't have to wonder what to do with himself on being left at home while the True Star was out and about, Zad patrolled and even alerted some of the others to a passing ship so they could slip back into their clever hiding places!