Art Credits: Cindy Avelino base pack, colors by Lethe, horn clipped from photo by Lethe. Created 11.16.22

Name: Siska Ravenquill

Gender: Female, she/her, straight

Age: around 30? Immortal

Located: Everchange Wood, Wyldkin Province

Species: Unigryph Shifter Mutt

Racial Oddities: all of them. There are no gryphon wyldkin. There are impossibly few unicorn kin. What is going on here?

Family: Mother Seka, father Lance Ravenquill; half siblings (one on mother's side, several on father's); Maternal Grandfather Siban; Fraternal grandparents Xeminiska (for whom she was named) Greyquill and Lane Ravenheart; aunts Xenia and Lamia Ravenquill; extended Ravenheart relatives

Height: 6'4" at full Kin plus 2' horn; 4' shoulder in Kind form

Weight: possibly around 250, she is not hollow-boned so it might be quite a bit more particularly in Kind shape

Hair: none on her head, however her tail tuft and wing edge would indicate what it would be had she inherited a more horse-like head, any ungulate offspring will definitely have a mane

Eyes: brilliant blood red, quite a departure from the Ravenquill side, however they do glow brightly green when powers are in use or she wants to scare people

Appearance: as shown, with deep green main fur and primary feathers, belly and chest a milder grey green; face, arms and legs, and tail in brightly neon green slightly mottled also on primary feathers; markings on most parts blend dark, vibrant, and pale greens in patterned dots as shown; horn is actually quite dark emerald green, faintly translucent like the stone. Appearance generally remains like this, she's a single-form shifter not a full shapeshifter, and mostly just adjusts her hips to run or fly, or stand upright. She has a sharp, somewhat shrill voice a little more like a cockatoo than a panther... Mix that with a horse-like laugh, when you can get her to laugh.

Level: 8, trained from youth and confident in experiences on her own

Movement: Quick run/walk, also adds Fast flight and climb

 

Dragondeep Specs

Stats and Bonuses
Light/Medium/Heavy
Strength 11 --- Willpower 16 +1+2+4
Dexterity 13 --+1 Magnetism 15 -+1+3
Agility 17 +2+3+5 Perception 17 +2+3+5
Speed 17 +2+3+5 Appearance 12 --+1
Constitution 16 +1+2+4 Instinct 17 +2+3+5
Intelligence 18 +2+4+6 Civility 17 +2+3+5
Tracks
Fighting Griffin Sneak (added thumb bonus) / H-
Survival Dodger / N+
Skills Infiltration Expert / H-
Psionics Directed Specialized / H ^also Shifter
Wizardry *Forbidden Lore
Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
E
8
+7
15
Fire
C
4
+6
9
Parry
E
8
+8
16
Dodge
G
12
+15
25.
Order
D
6
+5
11
Art
D
6
+4
10
Damage
+4
  Finesse
1
MGW
2
HR
1d6+1
Weapon and Combat Masteries
Small Thrown
Improvised Bashing
Entangling/Slowing
Close Quarters
Weakness: fire or ignited gasses (extra damage)
Survival Track Abilities
Valor 8 16 /12
Spirit 10 17 /14
Toughness 8 16 /12
Awareness 17 17 /17
Reaction 20 17 /19
Savvy 11 18 /14
Fortune 14 17 /16
Surval Points 1d5+2
Special Survival Modifiers Takes more damage from fire

Skills
*Note that even in Griff form, she can and does use all skills as normal, as she still has thumbs and fine motor skills

Skill
Prog
Base
Mod
Final
Acrobatics
F
10
+7
17
Act/Lie
C
4
+9
10.
Basic Lang
E
8
+7
15
Bribe/Haggle
F
10
+11
20.
Climb
F
10
+5
15
Command
D
6
+8
13
Detection
F
10
+10
20
Disguise
C
4
+4
8
Fast Talk
D
6
+12
15
First Aid
B
2
+6
6
General Lore
E
8
+9
16.
Make Contacts
F
10
+8
18
Pick Lock/Trap
F
10
+5
15
Pick Pocket
D
6
+6
12
Ride
C
4
+5
8.
Sentry
D
6
+11
14.
Sneak
H
14
+12
26
Strike Lethally
D
6
+4
10
Survival
C
4
+10
11
Tail
E
8
+11
17.
Track/Scout
E
8
+10
17
Unarmed Block
D
6
+9
13.
Unarmed Grapple
F
10
+10
20
Unarmed Strike
F
10
+4
14
Escape
E
8
+7
15
Gamble/Flirt
D
6
+7
12.
World Politics
C
4
+8
10
Magic Lore
D
6
+4
10
Offworld Lore
C
4
+4
8
Psionics
Psionic Type
Direct/Special
Power
Psionic Skill
Prog
Base
Mod
Final
Sight
E
8
+9
16.
Touch
F
10
+7
17
Manipulate
F
10
+5
15
Disrupt
C
4
+9
10.
Casting Skill
Casting Points 33
Action
C
4
+6
9
Reserve
E
8
+9
16.
Defense
C
4
+6
9
Recovery
E
8
+6
14
Psionic Talents
Talent
Prog
Talent
Prog
Mind
E
Time
E
Talent
Prog
Talent
Prog
Electric
D
Shadow
D
Psionic Effects
Element Level Effects
^ Shift 8 Kin to Kind instant
  6 Breed Ability ++
     
Mind    
     
     
Time    
     
     
Electric    
     
Shadow    
     
     

Spell Magic*

*It is absolutely forbidden for Griffs to use spell magic. But ... she's only half griff. So she's only half responsible, right? Her mother knows this, but taught her certain skills anyway. This is definitely enough for Siska to actively use spells, but generally not enough to worry about her learning extremely world-shattering ones - she's smart enough, and her grandfather has very sternly warned her, not to use those even if she learns one.

Most individuals around Dragondeep only marginally know of the restrictions on this type of magic for Griffs, however any Griff that does see her using them may be on edge or even antagonistic depending on whether they know her or trust her. None of them want to be caught using spells like these, or associated directly with someone that does, it's that important to their society.

Style Knowledge Level B / 2 Insight Points C / 4 (total 32)
Lore Attention Roll Easy Valor +D / 6 Concentration Roll Tough Valor +E / 8
Spells

Effects, Casting Time, Duration, Requirements, etc

These spells have been taught to her and she's had to practice them, they all have a physical component, a very brief verbal component, and motion or action to activate them

Scrye

A book with blank pages, place a (hair/nail/feather, etc) on, close, reopen; lasts 10 minutes; Allows user to specifically watch the actions of a person or creature without being noticed at any distance as long as it is on-planet; expends the (piece) after use, but can be done multiple times if multiple (pieces) are available

Uses this when tracking a subject, and almost always puts it into the contract if she's following someone that she be provided with an adequate sample - one hair might work fine for someone who hasn't left the city, but a handful of fur would do far better for a cross-country jaunt.

Portal

Chalk, any surface, but must have a specific location available; draw the shape associated with that location (may have multiple different shapes up to D (currently 6)); portal opens on this surface and remains open until caster is completely through it - yes this means they may convey others through it first; leaves a faint magical aura for a short period, only those with very strong Sight (G and above) may detect where it has led, but any D or above rank may detect the aura itself

Notably she uses this instead of teleportation like her grandfather, but is likely able to understand how this spell was created and how to make it work better thanks to him as well.

Shield

A worrystone or small worked piece of thin metal held between thumb and finger, motion to 'bring up a shield' in any direction; invisible except for those with F+ Sight; lasts for up to 3 hits by any physical attack at any level of damage, or one magical attack; cannot protect against constant damage or damage over time, so most environmental dangers, or incidental damage from other attacks will ignore this shield; requires at least 60 seconds down time before being reactivated, but doesn't run out of power until these hits are done, or actively removed by reversing the direction of the casting motion

If Siska knows she's going to be running from guards or going through dangerous locations, she'll keep this spell up and her wits sharp, as it wouldn't do to avoid that flaming arrow's metal tip just to have it start a fire she will be engulfed in...

Skills and Profession: Siska is an expert tracker, bounty hunter, and spy. She generally works for people with things to lose from theft - catching spies on their own terms and with their own skill set. Though she doesn't do 'criminal' bounties, Siska is quite well familiar with how to get ahold of those running the bounty boards, and compares her prey with lists in any given city just in case she is in over her head.

Personality: While she's not nearly as 'super serious' as grandma Niska, Siska does take after her in quite a few ways. Significantly she's nowhere near as frivolous about being seen or attracting attention to herself as her father is. However she's definitely not above poking fun at people if they need it, and enjoys her down time as much as any in her family. She does know how her mother Seka is a bit on the envious side: her own father is an atrocious mess of a man, and her family history is bloody from his madness. Siska has tried to get Seka to habit more of the Ravenheart side of things, to get her to loosen up a bit, but her feud with her father is definitely an ongoing thing, and will likely never quite end. Siska does not involve herself with Siban's activities, but he has definitely taken interest of hers - and only through Lane's interference has she remained outside of the mad dark unicorn's reach. Siska is grateful and realizes the importance of this act on his part, though he tends to just blow it off as 'it's what you do for family'. She takes a long slow side-eye at the other side of her family...
Current Location and Possessions: Grimwatch Pass, closer to the eastern end of the pass. Has an actual home built close to others belonging to the guards and support system of the Pass, and since she's 'technically a Griff' she tends to be ignored if she's going in and out at odd hours - they're usually the ones doing maintenance and spotting dangerous elemental issues after all. Her home is clean and tidy, though she definitely has a trophy room with a few trinkets collected here and there. Nothing like her father's, but equally nothing like her mother's: she enjoys having postcards and tourist-trap items like mugs and ceramic ashtrays from wherever she's gone, and has a large map decorating one wall, with small shelves of glass having room for such items to track her worldly progress. The home also has a secret room hidden behind one bookshelf wall, which she uses for her wizardry studies and as a portal destination. Since the entire area of the Forbidden Mountain simply bleeds magic power, her own coming and going in this magical manner are hardly apt to be noticed let alone cause her any trouble.
 
History: (will fill this in later I'm tired) she will have a dragon and thus have to also maintain another portal reached home on the Grotto