House Domina Personalities
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Rusa Khayali Female, age unknown (probably from the future) Hair - Greenish brown; Eyes - green; Skin Tone - tanned Preferred Clothing - elegant gowns made of silk, flowers, leather or whatever, as long as she looks good in it and doesn't show too much skin. She has two talismans: the golden leaves around her neck, and the leather and bead belt; they are powerful nature and protective items. Specialties - Technically she is not really supposed to have one. However, she is extremely adept at plants, animals and oddly enough magical history. Thus she is currently House Domina's Herbalism and History professor - she knows way too much about history, to be from the future... Weaknesses - Rusa is not human, she's demi-human at best, and a shapeshifter to boot. Because of this, even her owning a wand is patently illegal to most human domains, so she is kept somewhat secret if ever an Auror or someone from the Ministry of Magic shows up. Wand - 12 inch Birch (protective) and Gryphon Blood core (magical animal affinity), but don't let anyone catch her using it. She often stores it in her antlers. Familiar - she could be a familiar. Unusual Studies - Portals and world-traveling. Rusa is indeed from the future, similar to how Zora's twin kids came back in time, she is Uma the Care of Magical Creatures teacher's daughter with the lord of the Woods. He entirely approves of his semi-human daughter's pursuit of education and Uma enjoys her company as well. Standing at Mindspace |
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Rusa enjoyed the looks on people's faces as they noticed that she wasn't quite Human. That is to say, in the magical realm of Earth. At this other place, Mindspace, she was hardly out of place, folks were actually looking at her because she was beautiful and magical, not because she had antlers and shouldn't have a wand to wave around. Her choices of elegant dresses gave pureblood wizards pause - she held herself with such grace. But... she was a wyldkin, a shifter. No one trusted her as far as they could throw her, but they were intrigued. Always. She did have that effect on people. Like seeing her father - the great stag, the king of the wilds, the creature from whom legends and myths of Cernunos were built - seeing Rusa struck a chord in anyone who knew magic, and plenty who didn't. After all she did spend a little time dallying in the muggle world. Just a few times a year. Parties. You know. The kind where people think those are fake antlers, or glued-on ears and dyed green hair. She didn't care to live there, but like muggles enjoyed their moments exposed to magic, she enjoyed her moments exposed to those who had none. But Mindspace... was different. It was filled with magic - alien and wonderful magics, really. And filled with creatures which defied description. The boy that came along with her, Madboy Max she called him because she knew more than she let on about him, found his own three-headed creature to bring back home. And Rusa found... this. He was like water and wood, and Rusa named him Willowtears because that's what he let her call him. Whether he responded to it, who knows. But Willowtears accepted Rusa as his very own, and far from being a snippy beast like his clutch mate going with Max, he tenderly guards Rusa using hissing and nudges but very rarely any physical contact. Now, if something were to attack her, he'd be all over that like flies on honey. On an inspection day, one of the few times when Zora Domina could not prevent the authorities from looking around her school to make sure that every subject was being taught correctly and in a good environment (about which she was duly proud, after all this school and its grounds had come a long way in the time she'd been using it) both Willowtears and Rusa had to be gently hidden. The gardens and hothouse proved an easy place for Willowtears to encourage nearby plants to grow, and he stuck out only appearing to be a topiary among many. Rusa... remained still and silent, knowing that one false move would bring Aurors down upon her for having that wand she enjoyed, or even for being around Humans too much. It passed without incident, though, with another brought in to fake being the Herbology instructor, and the dashing Desmond Voorhees jumping in as the History professor. Neither was asked anything more than they'd be able to answer... And the students cooperated easily. Unlike other schools of magic, the students were treated with enough respect that they knew the condition of their exotic instructors would be in jeopardy if they mentioned it to the wrong ear. Thankfully, by this time, Max was already gone, along with the other rather darker students... |
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Photosynthesis: Because they are part plant, they can do photosynthesis, using the sun to make glucose, which they then utilize as food. They can exist very successfully doing this alone, however, it's best for them to balance this with some meat food as well. Also, due to this, parts of them can be eaten- most notably their thorns, the outer layer of their skin, and their petal/leaf crests, all of which they shed annually. Sunlight Empowerment: Any magic they do becomes stronger if done in full sunlight. Telepathy: They can communicate through telepathy, as well as verbal speech. Sun-based Magic: Using sunlight energy to accomplish things: potentially, anything the hydra can accumulate enough willpower to do, but more usually things like concentrating and directing beams of sunlight and such. Plant manipulation: Manipulating plant movement, as well as factors such as growth and what sort of chemicals the plants synthesize-- potentially, they could de-poison-ify a plant, or make it more poisonous. Venom: They are naturally venomous; their saliva is venomous, so their teeth are coated in it. The thorns on their backs naturally secrete this venom, and their claws are hallow and contain the venom. The venom causes temporary paralysis, followed by death if it's given in a high enough dose. It is incredibly painful, but rendered useless if separated from the hydra's body for three minutes prior to ingestion. |
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