Name: Hydell Gender: Female, She/her, straight Age/DOB: ~16, aged, RY 7 Origin: Repurposed Earth, sent directly to Rookery; resides Mesa/NAp/Rap in cycles Family: Mostly ELL spliced with Suzumi's DNA; At some point in the nebulous future, she encounters Ambrose Vale while working in the North Aperture facility, ** is their son Other: She's never looked her age, and will never act her age, why do you keep asking how old she is? huh? Height: 5'5" Weight: less than 100lbs *Icarus 'parent' splice as well as treatments while being spliced have significantly reduced her apparent weight and done a lot for her muscularity; like Suzumi she has a compact and strong build Hair: that's not dye, her hair turned out 'anime blue-black' after splicing and treatments, showing that there are quite a few differences between dimensional Earths... where Suzumi's is often dusty looking, hers is almost always shiny and metallic; straight, slightly spiky, kept short and in cute styles Eyes: very pale ice blue, the same paleness as Suzumi's only in the ELL blue shade, and much larger than her donor's; intense and almost always wide open, but she does have an epicanthal fold which is evident when she's drowsy Appearance: tan skin without obvious scars or markings, though yes her knees tend to be a bit rubbed-up bruised for short periods as she's scrambling around in access tunnels or vents; wears bright orange and white Aperture branded gear, though it serves the same purposes as the Icarus garments, and those boots are modified to cushion landings like many installed on other earlier ELLs, they also dampen any footsteps or scuffing she might make; she is a very typically 'cute anime girl' and has taken behavioral hints from old tv shows found scattered around both on the surface and in Rapture Icarus Processing: yes, as spliced and aged she had some of the first instances of the Icarus-Plasmid mixture, though the effects are Icarus heavy since Suzumi's treatments add to it. It significantly reduces her weight, and adds a strong recovery factor to her body - she never runs out of energy and is hardly ever caught napping, but all she ever needs is just a few minutes to regain her endurance. Her muscularity is dramatically improved, at 3x the strength of a normal person, and her healing factor is around 2x speed so those knees are just knocked around a lot rather than longer term bruising. She isn't a lot faster than normal, but since she rarely takes breaks, it's hard to tell... |
Image Credits: Meiker/Rinmaru Anime Cosplay |
Genetic Abilities: As with almost all ELLs she has a strong mechanical affinity, and since Suzumi is also so inclined, she's doubly dosed. She doesn't have true telepathic power, but when a telepath needs to find her, she's right there with bells on (actually with a bit of a high-frequency florescent lightbulb buzzing). She has a very strong understanding of mechanical and electronic devices, almost inherent even without skill downloads, and she can basically glean information about any mechanical object's use and functionality by glancing at it or grazing it with her fingers. This is a minor and specific form of short-term psychometry. Her true powers come in the form of telekinetic and atomic-level manipulation of metals and machinery. She can affect or understand virtually any 'constructed' metals, rather than fresh from the ground ores - anything that has been in some way processed either by Vortal shaping or smelting and hand working. There is a lot of metal in cities, structures, tools... And she understands all of them. From the tiniest pieces of a watch, to the biggest watchtower, Hydell will be able to lay hands on it and sense where any weak points are, reach them by scrambling along metal that all but makes handholds for her, and shore them up by Vortally 'asking it nicely'. She can't really glean much outside information from it, but if they come across pieces of metal she'll be able to pick them up and tell you if they're from a barrel that exploded, the casing of a bomb, or the plumbing that was destroyed. She can affect around 1 pound worth of material no matter its type - if it qualifies as 'metal' it is putty in her hands, and she can fix a great amount of small holes in vents, or create a grid in a solid piece of metal, equally well in moments. This process is extremely fast comparatively speaking, and anyone watching with Vortal eyes may be blinded by its intense focus while others may see a blur that reforms into its final shape. She does need to be in proximity or touching this metal, less than 2 meters away. The only time you'll see her actually sleeping is if she's had to work on very large structural pieces or metals that aren't from a version of Earth - she can work on Combine pieces but it does tire her out much more than her local materials. | |
Skills or Profession: Repairs Are Her! She will eagerly tackle any job at any height, depth, or locale as long as there's a way to reach it and she can still breathe. She does concentrate much more heavily on repairing what's there, than creating new items, she doesn't lack creativity but there's just so much ruin why bother? When the building is right there in pieces? Put it back together! She does enjoy scrounging around old workshops, areas where others can't reach but she can just somehow wiggle her way into a room that no one's been in for 20 years, coming out with a backpack full of now-useful tools or items. Her navigational skills are unique, in that she does understand that other people can't follow where she goes, unless they have some amazing power to filter through solids (which let's face it some people do) so her directions might be confusing. People have just stopped even asking, though she has detailed blueprints of some of their locations (Black Mesa, North Aperture, and Rapture in particular) which she's been drawing up as she explores them. These will certainly come back into use but it will be a while before some of the locations in them will be accessable by normal means. | |
Personality: Eager, attentive to the point of hyperfocus, and always a bit jittery. She wants to be doing things, touching things, manipulating metals, and examining machinery, and will do so if you don't hold her attention long enough... | |
Events or History: As part of the experimental Icarus-Plasmid mixture was being developed when Suzumi showed back up from a jaunt through Xen, Mel and Rhea decided to ask if they could possibly please tap the potential that young woman had, and she agreed. Along with several other specifically-made multidimensional ELLs, Hydell is very well suited to her work at the facilities - with dorms in all three main locations and quick access to each of them via their teleport devices (which she helps maintain) Hydell bumped shoulders with quite a few scientists, engineers, and refugees over the last couple years. And then bumped into the dragons! | |
Dragon Name: Khebaka Djeh-Senn (interestingly the Vort translation of this name is 'the fixer of many textures') |