Name: Dr Judith Mossman

Gender: Female, straight

Age/DOB: 26@Events

Origin: Repurposed Earth, Austin, Texas

Family: None surviving

Other: Is considered 'quite close' to Eli Vance, though it appears over time this is more a fling and 'friends with benefits' and their relationship is considerably more due to their shared scientific interests; She seems a bit put off by Eli's sudden 'interest' in Rhea Mercer...

Height: 5'9"

Weight: 145, slender but curvy (not quite as hip-heavy as shown)

Hair: Red auburn, straight and usually kept up in a bun or pony tail, slightly below shoulder length

Eyes: Light brown, somewhat suspicious and usually looks a touch nervous

Appearance: Light skinned, tends to be frowning or looking concerned about something, often wearing a turtleneck shirt or sweater, but can be found in a lab coat when working; has a pleasantly husky voice, though usually again sounds a bit testy or nervous

Genetic Abilities: None known

Icarus Processing: None, would not benefit

Image Credits: DollDivine Sari / tektek / Valve (below)

Skills or Profession: Scientist and engineering degrees for computer sciences and electrical engineering have given Judith Mossman a good spot in post-Event Black Mesa. She is able to repair or construct many complex devices, and has a thorough understanding of maths and physics to go along with them. This however was left largely unused when she was an instructor at AAEC, though she did get to teach extraordinarily gifted children she was still not actually doing the work. She isn't afraid to get her hands dirty working on large machinery, and can be trusted to find and repair nearly any mechanical issue in the Mesa. With the rediscovery of the Borealis - in the Rookery's universe - Judith has jumped at the chance to learn more about it and what it contains. She leads a small contingent of people to that location, along with the dragons who defend it, and conducts what experiments she can, repairing and doing data scans.
Personality: Jumpy, a touch on the paranoid side, and somewhat arrogant, Judith Mossman in this universe is at least not a traitor - like she is in several others. That's largely because she was cowed into submission by Paxton when he asserted that no one who leaves the Enrichment Center should betray them, lest he come down on them in a rather messy and permanent way. However, she is also technically brilliant and will eagerly lapse into a jargon-filled discussion with anyone willing to entertain her. Thankfully at Black Mesa there are plenty of scientists who do exactly the same thing.
She is not 'clingy', but will prefer the company of a few closer friends, to being in a larger group or isolated among strangers.
Events or History: After her degree, earned at age 25, she applied to Black Mesa but was passed up (in favor of Gordon Freeman), so she then put in for a position at the Armacham-Aperture Enrichment Center, and became ... a teacher of 10 year olds. This did gall her - she was quite adept at all the things they would want, but then again she has considered the fact that had she been anywhere else in the EC at the time of the Synchronicity Event, she'd have been gassed to death by GLADOS or killed by the subsequent dangers in the ruins of the place. Because she had been among the very few actual adults left alive there, she was apt to allow Doug Rattmann to get a little too close to her... Until he vanished into the facility, and later, kidnapped her out from under the kids noses. The abuse that she suffered at the hands of that man was enough to put her off of any physical contact for quite some time to come. Even though the ELLs that he'd also captured or threatened offered their help, she still considered them less than Human, and would wait for 'real' consolation back at Black Mesa once they'd gotten the teleportation devices running.
She arrived to Black Mesa and was almost entirely a changed person there. She aided Eli Vance and the other scientists in getting much of their satellite network running once more, and could flex her scientific and engineering muscles once more. She and Eli are considered a couple, at least tenuously, but after the Rookery things between them have grown a little less intimate and more work-partnership instead. She's all right with this, but feels a little threatened by Rhea and Rachel, since they're both also extraordinary engineers in their own rights.
Yilanith choosing her has been a strong point in her life, and she feels like she and the little greeny-gold can do anything. They have headed up north to the Borealis, even with Rachel being on hand she realizes that the woman is hardly a threat, and more of a strongly needed ally.

Dragon

Name: Yilanith
Gender: Female
Size/Shoulder/Length: Small Pernese Green, 8' shoulder / 40' l / 46' ws
Colors: Dappled pale green ranging from white-green through medium grassy fades, with speckling of gold and light metallic whites; wingsails clearly golden white with lighter and darker speckling; eyes change, usually a greyish blue
Features: Pernese variant, four legs with thick claws (4 on each foot); thick hide which requires moisturizing and oils, sheds regularly; 4 covered finger leathery wings, no external joints or claws; long slender featureless tail; head is unmarked and does not have any external or traditionally Pern-styled knobs or ears; faceted eyes shift color with mood; offspring will inherit -TH ended name provided the right mate, can only breed with similarly sized males - because of her unusual parentage as well as her specific coloration, she will be able to throw 'royal' dragons, metallics, if that mate is a high enough rank.
Powers: Winged Flight, Yilanith is a strong flier, equitable to a brown-ranked in terms of durability in the air, but she does require a lot of down time - she loves to sleep and bask, but when she does fly it's a no-nonsense thing for her. She can be very quick turning and banking, and can land on a very specific spot when needed, and since she's rather small that can mean 'at the top of a ruined building's roof'.
Teleportation, because she's spent so long living at the Healing Den, Yilanith has an impressively good sense of between and the Void, though she prefers to be shown where she's heading by her bond. She doesn't tire quickly, but if she extends her teleportation too far (she has a long 1000 mile range typically) she must rest before attempting another burst. She does not use quick-teleportations in any combat situation, preferring to wing it out, she's prone to panic under too much fire.
Telepathic Communication, Yilanith can communicate with great ease to her bonded Human, and other dragons, and though she can 'spy' on other humans she prefers not to. She has a quiet, somewhat subdued seeming voice.
Unlike most Pernese, she cannot and has never been able to produce fire, thus she is completely fertile and could stand a partner sooner or later...
Parentage: Green-Red-White Ajandeykth [Vella Crean, wild] + White Surrith [Wu Weyr, Gold Caroth & Brown Davoth (both of Jerdan)]; Direct sibling green Vashtith
Origin: Healing Den Flight Frenzy 1, abandoned at adolescence by Manya and returned to Healing Den
Other Info: She is very patient, smart, and observant. She has at least as much curiosity as her current rider, about how things work and what can be made from the scraps surrounding the Mesa. Once she's up and awake, Yilanith is eager to search for parts and technology with her new bond, and asks a lot of questions about that technology. Surprising the human with this, she's also been able to point out specific things which could be used with the tech, and has proven quite helpful when lifting large pieces back to the Mesa without breaking anything.