Name |
Chestnut |
Gender |
Male |
Homeworld |
Aperture Labs |
Class |
Junior |
Nut |
Nut |
Totem |
None |
Smarts |
4 |
Bod/Feet |
6 |
RWP |
5 |
Luck |
7 |
Drive |
8 |
Looks |
7 |
Cool |
5 |
Bonk |
5 |
Powers |
Telepathy (weak, local) - Not his strong suit, able to communicate in a normal speaking-level 'voice' with those directly around him, no farther than 50 meters.
Teleportation (vehicle, limited) - with effort and concentration, Chestnut can take an already moving vehicle of a size less than 5 tons (so anything less than a large truck, no industrial vehicles) and move it instantly to a location either known in his memory (boosted with visuals from onboard maps) or that he can see is clear and big enough to hold the vehicle. The car or truck (or motorcycle or bike or...) doesn't have to be moving fast, just 'in motion' at all, including falling/dropping, sliding, tumbling... anything not at a complete stop. This is very exhausting to him, but he can use it to rescue people in dangerous situations with it.
Genrehop (vehicle, no limit) - on the other hand, there's his ability to tap into a vehicle and move it to another dimension and back, which is far more effective for him for whatever reason. He pips it into a side-universe (like, say, Xen) (which does not have roads) and reorients it elsewhere. This is not instant, all travel time is still 'as he's driving it'. But there is also no limit to the size or weight of the vehicle, and it doesn't have to be in motion to do this. Some have suggested that this power working as such is basically a crutch, that he ought to be able to genrehop on his own without all of this vehicle nonsense, but if it's a crutch he's willing to lean on it. Trying it without that is so exhausting that he nearly died the first time he did, and hasn't done that again.
Machine Control - Able to 'read' a vehicle, machine, any mechanical device that isn't primarily 'just electronics'. It can have electronics like radios or onboard navigation, and the like, but must have some kind of moving parts and energy source. He can cause them to activate, move, turn on and off, or even make sounds (have you ever heard a symphony played on disk drives? You will...) whenever he wants them to. They must be within around 150 meters, and the more complex they are or far reaching for different parts, the shorter a duration this control will last before he tires out. (A large sprawling factory floor will drain him quickly, a room with a dozen small machines not so much.) |
Clusters |
Drive Any Vehicle +3
Fix Radios +1 |
Skills |
Storytelling +4
Grasp Language Anywhere +2
RTFM +2 |
Knacks |
Can Read Legalese +3 |
1 |
Teleportation Practice / Lane |
2 |
Battlefields of Earth / Pointman |
3 |
Basics of Law / Chanay |
4 |
Advanced Technical Languages / Charybdis |
5 |
Speculative Engineering / Valerian |
6 |
Chaos Geometry / A Caroline Clone |
7 |
Technical Writing / Wheeler |
8 |
Mech Suit Piloting / Valarian |
Pets: |
none |
Dragon |
Plant M. Trakareuz |
From |
Icarus / Dun Keiba Angora variant |
(Donor Parent) |
Jennifer Crane |
(Siblings) |
Poppy |
|
Dragon
Name: Trakareuz (tra CARRY ooze)
Gender: Male
Size/Shoulder/Length: Medium-small bipedal 8'5" hip / 32' l / 28' and 32' ws
Colors: Plant, leafy green with darker and lighter green dappling on body and limbs; wingsails are light green gradiant into medium grey-green with small speckles of grey-green; mane and tail tuft are fluffy flowing silky green, with metallic sheen; eyes are pale violet, and horns and claws are grey.
Features: Icarian Angora Drak, bipedal with shorter forelegs than hind, feet have 3 digits plus thumb/ankle claw with stubby large claws; two pairs of wings, in this breed the hind wings are slightly larger than fore, and set significantly farther behind other Draks, all wings have 3 visible fingers, no wrist thumb (though this Drak's parentage do have them, if bred to another of that type or with wrist claws they will appear), all with stubby conical claws; hide is soft leathery, with a very short velvet fur, except for wingsails which are bare leather; very long fur ruff on head and neck from behind eys to shoulder joint and slightly down chest, and tail end for several feet - this fur can be harvested and is faintly metallic looking; head has external ears and two gently curved backswept horns; offspring will inhert name endings based on gender, male **uz, female uz**.
Powers: Winged Flight, most Draks are good fliers, Traka is among the best. Well, to hear him say it. He is small enough to be quite zippy, though even he has to admit that the much larger Pernese types and some of those sport models can blow him out of the air with their massive wing surfaces. He's good for a long race, as well as short ones, but where he shines is in quickly moving steeple-chase type events. This serves him well in the Rookery.
Portal / Teleport, his ability to move between spaces isn't limited to flight, but Traka's teleportation is generally short range only. He can push his limits to about 50km, but must rest for quite some time after a move at all, let alone one that long. He can carry his rider and two others of similar size, or that amount in volume, when he does so, and generally won't go more than 10km with more than Chestnut, just in case.
Verbal Speech, Telepathic Bond, he has an intimate and permanent bond with his rider, with it they can share emotions, information, or even see through each others eyes at closer range. He has a very faint 'Drak accent', occasionally stretching or hissing an s-sound. But beyond that, his voice is pleasant and booming at times, and his vocabulary is extensive. He can start rattling off technical information, but he cheats with that knowledge coming straight from Chestnut's mind.
Acid Spit, an adept warrior, Traka's acid weapon is accurate to more than 50 meters, and can eat away any organic material - flesh, grass, wood, leather - in moments, causing an agonizing death for small creatures and a slow lingering pain for larger ones.
Parentage: Wind Angora F Drak Chamkare and Plant Angora M Drak Ksamkuz, known siblings include Kashreuz, Mamtuzre, Churuzre, and Sareuz. Gets interested in Gary's Night named Verraar to produce some fluffy offspring *****
Origin: residing at Dun Keiba on Planet Icarus his dam and sire are quite happy with the decision to send their clutch to this world, after all they have needs for warm cloth and still want to keep the color in their lives...
Other Info: Living up to his genetic predisposition toward a sarcastic and witty outlook on things, Traka seems to truly enjoy the company of his much more aggressive human bond. He loves to watch the vehicle races that Chestnut participates in, and frequently enough convinces him to race in the air. Like Chestnut, Traka also has an innate grasp of how words work - for good or ill - and commands attention when he speaks. |