Name Sanuzee ahlVahh - easily molds stray thoughts into their right places

Status
-- Status description
-- Years In Profession

Membayar - brought up with a number of Vahh projects and families, and easily fits in with their work ethic; his original work was with recordskeeping and training facility organization / 15 years of this, and continues to do this work even now, it's not always dreaming and powers!
Sehatan - Dream Healer - as a young adult, his much stronger and considerably more useful powers over dreaming began to surface, and he's exploited this (he, and Vahh), though his education is still in progress since it's kind of hard to actually use powers which only work while he's unconscious... / 12 years into his new career
Dragonmaster - New, added after appearance at the Ball

Gender/Preference Male / Straight (Image Auriga Male meiker)
Year/App Age/Lifespan 10618 / Adult (young because smol) / 500+ naturally immortal, as part of the Vahh collection
Home L/A/Z

Tana / Imaa / Buuiya Island (This island is where explosives and weapons are tested)

Breeding

B5 multiple generations / Icarus Treated * indicates boosts/changes

Bred by Maalysah, for the Vahh clan

Fertility Semi fertile, good thing he has lots of desirable traits!
Parents
Mother ? unknown B5 ? ?
? ?
Father * Vahh group B5 infiltration specialist, inherits Muu'nach's small size and strange use of others abilities, strongly contributing to the dreaming/controls Sanuzee has ? Muu'nach L'mir
Vahh Ancestry
? ?
?
Bred To/Offspring

(( Unknown, in progress))

Int - 71
App - 55
Edu - 110*
Cha - 67
Str - 59
Soc - 72
Hea - 50
Agg - 66
Agi - 65
San - 54
Rea - 69
Cou - 80
Sensory Mods Dreams 140
Movement Mods Dream Port ++

Body Type: 45 (55 - 10 Small Size mutation carried from Muu'nach's side)

Holdings

Land - 611 - while normally this might bump a Membayar up to another Status, as a Sehatan he can have whatever extra land he wants; this doesn't include any further Dragon Lands - given how smol his dragons are he definitely doesn't need more than this to take care of them, they're both housepets at this point

Land/Area/Zone Amount, Use
Tana / Imaa / Buuiya Island 8 / Estate, a lovely slate-colored slab of imposing flat lines and dark obsidian shaped windows, while this bunker looks as scary as that sounds from the outside, inside it's filled with very nice furnishings, brightly lit, and actually has several rooms with extremely good sound insulation
** Note that this is where the dragons live, and though they do go out for fun, they absolutely must be careful not to get fucking blown up by those lunatics at the range nearby
40 / Clinic for medical needs of the island, doesn't use this location for dreaming because of the goddamn go-booms going off all the time, it's mostly Muu'nach's place
Zerin / Zuca / Latihan Island 4 / Home, spends most of his time here, and has a lot of comfortable couches, artwork, bookshelves, and things that make a home both quaint and functional
40 / Dream Network records room, where the strangest sort of records are kept; this is electronic and crystal imprints of memories, brain activity, dreams themselves, often put into Xenian crystals for their ease of use by Vahh line folks
200 / Testing Labs for dreams, anyone with any hint of power in this field will be sent here, and he oversees numerous exams, tests, and experiments; all of the rooms here are fomulated to be pleasant enough to sleep well in, but also fit with an extraordinary amount of sensory equipment for recording all energy output
Zerin / Zuca / Gulallibah Island 5 / Home, an unusually upright little home with a very nice yard and cultivated garden which some of the locals contribute to, he actually has people to keep the neighborhood fed with locally grown items here; it's not much, but it is fresh!
80 / Transport Center Clinic, actually not a medical clinic, but a 'decompression' area - the 'transportation' that goes on here is not just the nice hoverport or the ship docks - they teleport offworld and off dimension here, at least Vahh people may do that, and those folks are usually grilled for information and have their memories either wiped (rarely) or recorded (mostly, by Sanuzee and company) for future reference; so this looks like a hotel, acts like a hotel, but also serves as a sleep based records room, and a debrief center; sensitive information is immediately moved to a more secure location, which Sanuzee also may do 'in his sleep'...
Curra / Mi'a / Zifan / EC 7 / Home near the Enrichment Center in the city proper, treats this more like a bed and breakfast that he visits than an actual house, but it certainly is nice, and he does rent it out when he knows he won't be there; nothing of any actual importance or even breathing a hint that he works with Vahh is kept here, even with the proximity to the facility
20 / More Dream Records, as above, though this also contains some amount of local storage for powers training and additional information about the subjects, many of which are also found on Latihan part time
170 / Dream and Powers Research lab, after Latihan's training, a more formal experimental locale with competitions and power displays; this is not quite in direct conflict or competition with the dream labs owned by other powerful Sehatan or Peridian families, but they definitely do come into contact while 'working' (sleeping)
Kiran / Le'ret / Ski'nahket

1 / Dorm, hardly stays here but when he needs to his room is always waiting, and he's got a few nice trinkets and local magazines to pass the time
1 / Teleport Lab Access Chamber, sometimes, he winds up near this collection-plate of Vahh's, designed to keep people's minds from wandering too far from their starting points, and since he's definitely apt to teleport while dreaming, that's a damn good thing
35 / Sehatan and Dream Records, even if there isn't a formal dream lab here at Ski'nahket, they certainly do need healing and health care, and this part of the records room also tracks 'nocturnal activities' of specific employees - not dreams, but actual action and this is hidden from a lot of prying eyes in clever ways...

Bayaran Total - 20

Buuiya - 5 mainly temp workers that are shared among the location's Bond agency, doing cleanup work after hours
Gulallibah - 6 at the Gardens, making sure that all the food is maintained, packaged, and sold safely; 2 at Transport Lab for security
Zifan - 3 Estate management for temporary visitors, basic B&B work; 4 with Powers lab for maintenance and protection

Budak Total - 12 - note that only because of Sehatan status, can he hold Budak at all, and he has no plans on increasing this number or his status (to perhaps Suzerain) it's not his forte, these people are with him mainly for his own safety and not because he wants to own people

Buuiya - 2 Estate maintenance
Latihan - 1 Dream Records organization and retrieval, can 'read' crystals so they make a good file worker
Gulallibah - 4 Transport Lab Security
Zifan - 4 Powers Lab assistants, mostly to clean up after any 'battles'
Ski'nahket - 1 Accidental Teleport attendant, has little else to do but wait for strays, but they will definitely always have a friendly face here to make sure they understand where they are, on waking up

Kaumburuh - mostly for any exterior upkeep in public locations (not the islands)
Tuantana - hires some for events, but not really much need

Earnings - 45kc from professional Dream Lab work, + about 17kc from paperwork maintenance
Savings - ~138kc

Genetic Purity
Power Rank
12 / 1 *Icarus treatments reduced this from 22

Powers
^Note that some abilities are Vahh-clan exclusive and come because of Icarus as well as formal training from the group
Also specifically certain powers only work while he is asleep

Minor

Mental Clouding - at close range is able to simply vanish from people's minds, quite handy for those times when he just shows up accidentally somewhere and people might ask too many questions about just exactly how and why

^Xenian Crystal Aids Powers because at least one grandparent has strong Vahh genes, these offworld crystals are found all over the place in his lab, work desks, and private chambers; they enhance his psionic abilities in terms of range and accuracy, and he does carry one in the form of a pocketwatch - it's a tiny crystal indeed, but it still allows the Vahh trackers to find him should he get really lost somewhere; this also allows for telepaths to contact him, as he doesn't have 'outgoing' telepathy but can receive well enough

Major

*Dragon Affinity - more or less new, after arriving to a world where dragons exist, they started taking note of him; this certainly helps when he goes to the Ball

Major Skill Savantism> - organizational skills and connecting-the-dots, any form of skill which requires logic tasks or 'steps', is done 3 times better than typical, which is pretty astonishing given his abilities are already quite good

Special

Dream Control - the first power that he truly manifested, though he honestly didn't even realize it until a decade later; Sanuzee can connect with other slumbering minds, not even just those that are dreaming but some who are actually just asleep, and take a walk through their memories, share their dreamscape, and with practice has been able to actively manipulate those ideas and memories. For quite a while he just thought that was how everyone dreamed, and to a small degree he's actually right, since Zekiran psionics do contribute to a kind of group gestalt. However that's not really 'typical'... except in his family! He can reach out to minds up to 10 miles away, but has other unusual abilities that show up while he's doing so too, and cannot be accessed unless he's asleep:

Long Range Teleport/Hop Self + Group - this is a sleep-only power that manifests the Vahh 'genrehop' and teleportation powers quite well, but has often had unexpected results, because the teleport destination may or may not actually be 'to a person's side on Zekira' which is how some others manifest it. It can be 'to an entirely different dimension' - if a Vahh is around, even one that's not attached to the current timeline / dimension, he's capable of teleporting to that 'ancestor' or their nearby locale. This is ... occasionally incredibly dangerous, because he doesn't home in on a person or a body, or even a brain or mind, he homes in on the Vahh energy, the lih, a distinct energy signature that all have in common. The fact that he can do this to a group of sleepers is also positively fascinating as well as incredibly dangerous, so he's had to learn how to be lucid more often than not while dreaming, and recognizes specific key things to 'wake up' - even if that means they're waking up on another planet. The power will definitely cause him to crash mentally and physically, he will go into a long, deep, dreamless and powerless slumber after moving more than himself anywhere

Possess Sentient Mind - a sleep-only power that he's mastered at Latihan's training facility, in order to make sure that people stay safe while they're practicing there. This works while he is asleep, but doesn't require a sleeping mind to be accessed or possessed, merely one that's within his 10 mile range. Those of PR 1/0 will be able to resist, but anyone PR 2 or worse will not be able to even try to resist. With this power active, his body is vulnerable, but he's got people for security and safety for just such a reason. The mind of the person being possessed is pretty much a spectator to whatever happens, and though there are plenty of Vahh employees and family that use this maliciously or at least 'harshly', his job with it is to make sure that the person learns from their mistakes or issues so they don't repeat. Don't sleep-walk into the mine field, don't ever talk about development projects in front of other people in public, this is how you hold your crystal in order to convey more memory while using a memory storage unit. Though he has a bit of experience with 'combat' in Buuiya's areas, he has had to help stray folks remember when the explosions will start only happens when explosives are around, how to recognize them, and when to listen for Muu'nach's distinct laughter... because that's when they start

Physical Mutations / Social Disadvantages
Mutations

Minor: Small Size - even though most Zekirans are tall and somewhat muscular, Sanuzee's particular line of parentage includes a very tiny Muu'nach L'mir - petite but not miniature! This mutation runs strongly in her line, and allows her descendants to be well proportioned but about a head and a half shorter than any given person, while also having a much higher Agility since they're lighter and more flexible; he had been on a short list of 'potential physical infiltration specialists' like his father, but he really just doesn't have the desire to be a spy like that

Disadvantages

Minor: Weakness to Some Psionic Effects - Sanuzee cannot defend himself bodily while he's asleep, there have been a couple incidents where he woke up somewhere he wasn't planning on being, because some other person hijacked his body and moved it around while he wasn't using it. This is a potential disaster, see below

Major: Weirdness Magnet - shit happens to this guy and it is uniformly strange. Mostly the psionic kind of strange, dreams and stray minds, ghosts, dragons, whoops I wound up on another version of Zekira, that kind of thing; this is a feature, not a flaw, but it's still a little on the dangerous side now and then, particularly since sometimes that Zekira is entirely flooded, or taken over by the local aliens...

Special: Narcolepsy - For lack of a better term, since many of his powers only truly function while he is unconscious, if he needs to 'work', he needs to be asleep for it. He's mastered the 'take two of these and knock yourself out' method, there are plenty of ways to fall asleep and he knows them all. Unfortunately this does also come with the cost of if he's anywhere other than a monitored Vahh area, he may be in physical or psionic danger. This is why he carries the pocketwatch - if he suddenly wanders into enemy territory, or if certain individuals of those enemy groups have been spotted nearby, he can be retrieved or at least monitored for any problems from those people. Since they are also attracted by weirdness magnets like him...

Skills

*note that Icarus skill downloads have been inserted and cost no Edu points
#existing power aids +5; ^power boosts +10; >Savantism power +15

Status/General

Literacy 6 - mainly technical knowledge, he doesn't really need fiction or fantasy in his bookshelf, he has manuals and science journals, but otherwise he's quite literate and understands a good amount of Sehatan-based technical jargon
Mathematics 6 - not merely numbers, but logic and formulae obey him
Personal Upkeep 5 - Likes looking nice, not smelling bad, and has a decent amount of experience with hygeine thanks to accidentally waking up somewhere weird and needing to fix himself up
Land/Area Knowledge 8/5/10 - locally he is quite good with each of his Holds and their surroundings, their histories, and whatever else is needed to get around town; however he also has a growing ability to navigate non-Zekiran areas, or at least those places which he can reach with his power; and then there's the dreamscape, which he knows very well indeed - branching off from his local knowledge since many of the people in each of those places will remain constant, he knows their minds and dreams intimately

*Debt Assessment 5 - Any Membayar worth their Status is at least this good, he doesn't tend to do a lot of quick trades among the Bond Agencies they hold, but he does know how to work with Vahh's groups to move people where they're needed

*Contract Writing 10 - very well versed in this aspect of things, mostly because of his need to keep track of dreamers, dreams, memories, and the like - and keep those memories private

*Command 5 - he is able to make sure that those Budak and Bayaran are doing their jobs, but doesn't make a fuss about it. He's no wet rag or doormat - they won't back talk him, he's a nice guy why not just do what he's asking? It's hardly ever really bad... (sometimes it is very, very dangerous though)

*Law / Hold 5 - A good grasp on legal process means he doesn't really have to think about this much, being Icarus enhanced doesn't hurt either
*Law / Hard Stock 10 - used more to make sure that the Vahh clan's secrecy is maintained, he researches any possible new Budak and Bayaran before investing
*Law / Sehatan 10 - With the protection that Vahh offers the 'family', even if he didn't study up on this, he'd have no worries about the weird shit that goes on in his dreams...

*Politics / Avoid 10 - He has no time for politics, but is also required by his clan to make sure that Vahh's interests are maintained. He votes and makes that effort, but that's about it; it does however take a little effort to avoid being caught in voting traps, or being 'elected' to something if an enemy targets him

>Office Work 15 - like most Membayar, filing paperwork and doing daily routine tasks is not just a job but a joy, and he takes pride in maintaining his offices
Computer / Comms Use 5 - he's got a good grasp on who to call when, what systems are in place, and a little bit of security coding, but not more than that.

Barter 5 - he runs enough business even if tangentally with the garden and his rental home, to know how to deal with money matters on a person to person level

Professional

^Basic Biology 10 - body information, less specific than a surgeon or even a biologist requires
^Advanced Brain Anatomy 15 - he knows how to use brain chemistry to his advantage, and though he's no surgeon he can help those on site in case there's an emergency, he knows more from the functionality rather than the physical traits, how brains work
>Advanced Psychology 30 - the mental health of the groups around him is extremely important, and even without being educated he was still concerned if someone acted depressed or afraid; he could weaponize this skill, it's in his blood, but he chooses to make sure that people are kept ... compliant with Vahh's needs in other ways, gentler ones, he won't resort to turning his degree on its end and undoing all the good that a psychologist can do; he can sit with patients in a real waking setting as well as a dream-made one, to equal results. The system he uses for other things such as secret keeping or trauma care all applies his notes about 'how people should behave', and this works very well for psyche patients

Tool Use / Narcotics 5 - his professional duties do require him to be unconcious, he won't screw himself over by causing an addiction or mixing the wrong cocktail; he also has the legal and professional right to use these on other people, but generally he trusts them to do it themselves, and knows whether someone is having trouble with that aspect too - addicts don't dream the same

^Condition Recognition / Lucid 10 - some nights he sleeps, and some nights he is wandering, and without this training he would sometimes not be able to tell the difference - this is more a self-awareness than external or other people trait
^Condition Recognition / Scared 15 - living near explosives testing, or training with young students or newly blossomed psionics, this can cause a lot of trauma; he knows who to visit later in the evening after that testing is done physically
^Condition Recognition / Angry 15 - though rare, sometimes a subject or just a random passer-by might encounter things that trigger a response, he can talk them down while waking, but also relieve their stress when they slumber
^Condition Recognition / Manipulated 10 - Vahh's enemies are literally everywhere, even in dreams, particularly when they're close physically like some Zones. A mind that's tainted by Etan or the remnants of Alabaster's work, or even a person who has had their memory wiped - those all display specific tags, and he's well aware of how to deal with them
>Condition Recognition / Non-Local 15- purely because he can genrehop, he's learned how to recognize the signs that things aren't what they appear, even if someone looks just like a person he knows, often as not, they actually aren't that same person

Bedside Manner / Calm 5 - little need to worry about people when they're open and sure, he likes being able to take notes without worrying
>Bedside Manner / Combative 15 - while this is less 'keeping them calm' and more 'how to take notes while actually being attacked', he's very good at it

>Recording Memories 30 - either by the use of those crystals, or just talking into a data pad, Sanuzee keeps his own records as well as those of patients and subjects at each facility in flawless condition; he has a list of items that are of most use, and codes the memories to be organized by those specifics
>Protecting Vahh Secrets 30 - there is a set of key words, postures, obvious tells, and less obvious quirks, that people he deals with use every day, he maintains a database of such things that only a very small number of people, including Kallah Vahh himself, have access to; he knows how to track down data breeches, and if they're being invaded even very subtly he will know by the words in use; particularly he keeps track of new hires, generally for about a 2 year period before they're fully integrated and trusted, if Vahh himself hasn't done the hiring

Personal

>Events Organization / Where Shall We Have Lunch 15 - if lunch is in your dreams, there's no limit to where you might go! Of course, sometimes when you wake up you're still hungry; and sometimes, you're on another planet; this is basically 'where to look for specific people, what their habits are, and how best to arrange meetings with them, either alone or in groups
>Events Organization / One On One 20 - arranging private time for analysis, even if it's not his office or even his dreamscape, Sanuzee is quite good with working on someone else's schedule or getting theirs to match the needs of their analyst

Wake Up Refreshed 5 - he's got help, but he can also rely on his prior experiences, if he has a home and a bedroom to be in, he'll enjoy being there even if there are dangers outside of it; note that this is just a mood enhancement, not his recovery from travel or overuse of powers, if he has to physically travel around he doesn't get jet-lag or be weirded out by time changes around the globe

Power-based* Note all these are aided by Icarus skill downloads from similarly powered people, at minimum 5 points ability added

Mind Clouding / Accuracy 10 - no, you really did not see him, nor his dad, nor Muu'nach or anyone else just run through here on fire, that smell of smoke that's from the bbq place up the street that just opened, you're just not used to it yet yes I realize it's been there for 40 years, but still it's new...
Mind Clouding / Area of Effect 10 - this power works on multiple people at once, with the same shared experience, because it wouldn't do to have five completely different versions of what just didn't happen

Dream Control / Range 15 - to reach a specific person if they're just out of normal range, or to scan a little wider for new minds to explore
Dream Control / Accuracy 15 - someone's self-image might look different when they're dreaming, he keeps them in mind whenever he's visiting, and won't screw up their normal routine; since he is also responsible for actively changing memories, this may include during dreaming, reinforcing things in a more subtle but persistent manner (I keep having this weird dream, but it's really real, maybe I should avoid this location or that person), it also aids in maintaining trauma therapy and reinforcing the new trainees abilities at Latihan
Dream Control / Area of Effect 15 - this is very atypical as most dream powers only involve one person at a time; he's able to reach up to PR/targets, or 8 people at once, though his typical group rates are for 4 or maybe 5 if they are able to contribute their own power to the mix

Possess Sentient / Force 10 - sometimes they get uppity, he's learned how to clamp down on a person's background noise, and make sure that he is the only one in charge for a while
Possess Sentient / Duration 10 - and that while can be all night long, if needed, just be patient, you won't even remember most of it anyway, unless you really need to

Dream Portal / Navigation 10 - even in his sleep, he can go to where he needs to be, physically manifesting himself in the right spots (or just dumping himself onto the floor of a stranger's house when he fails to do it right)
>Dream Portal / Group Cohesion 30- this ability actually benefits from his savantism because he can sort through minds as easily as files and knows who might have that 'just right for the occasion' power, or who would mess it up. In order to keep balance and make sure that they all wind up in one spot when he's actually teleporting a whole room full of sleeping people, this is the skill needed; he relied upon others for his initial training in this power but has since refined it to his liking, and honestly Vahh's people need to start recording his patterns for downloading to new Icarus treated folks... it's that good

.
Dragons Cyakeba
Gerflaeju
Bonded at Checkerboard Ball 2021/2 (page made 11.28.22)

(I'm too tired to do much of a story right now, let's just say that Vahh likes his family to have opportunities and couldn't pass this one up) Cyakeba is an annoying pest but still definitely loves her new pet humanoid. Gerflaeju serves as a delivery dragon!

Cyakeba does always refer to him as Snoozy, she knows it's not the way to say it, she... just doesn't care.

Dragon Name: Cyakeba (SIGH yah kay bah, or AWL kar, naming convention thanks to dad's side of things since mother is basically Pernese the first name is -TH ended, if bred to another with a last name, modify it accordingly or use Alkar; Knockoff - kay bah, though directly related with splicing to Keeath'Alkar they need neither the -TH ending to their name, nor 'Alkar, unless promoted from knockoff to Pawn - Cyath'Alkar does have a nice ring to it doesn't it?
Gender: Female
Size/Shoulder/Length: teeny 2'6" s / 8' l / 12' ws
Colors: White Pawn 6, very shiny granular white-silver body; transparent wingsails, backs have medium-small checkerboard, undersides have larger squares, horns and claws are black-white-black patterned; faceted violet-blue eyes
Features: Pernese mutt with highly cat-like qualities, including four legs and 2 wings all with sharp large claws, wing wrist has two claws; split-ended tail; head has external ears, and long back-pointing horns; offspring are split with either faceted or pupiled eyes
Stats: Strength 1, Speed 7, Endurance 2, Agility 4, Health 2, Intelligence 3
Powers: Winged Flight (1) not a great flier, prefers to zip around leaving scratch marks in the floor or up the walls if they're wood, is not of much use to carry things beyond maybe a mouse dropped in that zpara cup as a gift
Speed Burst (Running) (5) though some in her nest might use this while flying, she definitely doesn't, instead relying on her wings to balance and turn very sharply even at a stupidly fast run
Teleport - Nexus (3) quite good at catching up with Snoozy even when he's gone off world, but only brings herself and not much else
Teleport - Local (2) can still get in and out of trouble within about 200 meters so if she suddenly gets the zoomies you'd best be careful because she'll be underfoot just as easily as halfway across the complex
Telepathy (2) keeps track of whoever has the best lap to lounge on, or shoulder to ride - usually that's Snoozy but sometimes it's that spooky older dude, Vlah? whatever, a ride's a ride
Unassisted Firebreath (2) you try pissing off this dragon, go right ahead, you will definitely have burnt hair and that smells awful doesn't it? Don't do [whatever pissed her off] again!
Cannot use the magic of their clutch mates, such as 'blood magic' or 'planeshift' but may carry in magically enabled nests
Parentage: Donor Clutch Kelirith and Baniar'Alkar
Origin: Checkerboard Ball 2021/2
Other Info: (above) Multibonded with Gerflaeju
Dragon

Name: Gerflaeju (GERF lay jew or gur FLAY joo, whatever, he doesn't mind; pieces have -TH ended naming (Danachian also), names often are either very short or fairly complex; Knockoffs receive -LAEJU)
Gender: Male
Size/Shoulder/Length: 3'2" s / 16'4" l / 25'3" ws
Colors: Black Pawn 6, shiny medium to rich grey body with high contrast shadow; wingsails transparent, backs with large checkerboard squares, undersides having medium squares; crest and tail spade small squares; horns and claws bright white; eyes faceted dark blue
Features: Pernese with embellishments, four legs and two wings all with short sharp claws; long muscular tail with spade; dished head with knobs having short horns, and a tall segmented crest
Stats: Strength 2, Speed 2, Endurance 2, Agility 4, Health 2, Intelligence 5
Powers: Winged Flight (4) in contrast to his companion, Gerflaeju is quite the stunt flier, and has good air endurance for a little dragon; he can be relied upon to move small amounts of gear, held in particular satchels or packs which are color coded and marked for others to recognize
Teleport Local (3) and Nexus (2) with a bigger on-site range for local teleportation, Gerf also has a stronger lift ability and can teleport with two or three modest packs for delivery to others nearby, up to about a 2 mile range a few times in a row, but no one ever lets him leave abruptly, they always give him a little lovin so he rests up first; his Nexus transit does wear him out significantly, but in a pinch he can make it to Sanuzee's side (or to Cya's, fine) and then needs to rest for half an hour or so
Telepathy (4) and Verbal Speech (2) yes this dragon can talk, and he speaks more Zekiran than anything else, even though he's been exposed to English or other languages; he generally limits his speech to simple repeated instructions, for carried goods to be delivered to the correct people; his mind is pretty sharp and clear, and he has a good memory, so he is actively able to help Sanuzee when they go dream jaunting
Flitter Control (5) though she hates to admit it, Gerf can actually control Cyakeba with this ability, it's pretty strong; there are few 'flitters' here, but when they go offworld there's always a good chance of running into other dragon riders, and thus other pet creatures, and they can help alert him to the goings-on around them
Cannot use Firebreath, Telekinetics, or Emotion Control
Parentage: Donor Clutch Laeurath and Juth
Origin: Checkerboard Ball 2021/2
Other Info: (above) Multibonded with Cyakeba

   

 

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