Name: Orrin Kamarov Gender: Male, Straightish, he's way less picky about who stares at him than he could be Age/DOB: ~16, 203x / RY5 Origin: Rookery Earth, BMDR Family: Natascha Kamarov and Malachite parents... And ... um, Mars is his grandmother... oh my god. (That's literally what everyone says, when they realize who Malachite's donor parent is.) When he's finally back at the Rookery for good, he and Bountell have a rather explosive child in the form of Buster Other: Junior; Attending class of 2029 at Carramba High Height: 5'8" (a bit on the shorter side but then again Malachite's not all that towering) Weight: 140, balanced, on the slender side due to his mother's build Hair: Green that grows into a pale yellow shade that is decidedly not blond, fluffy and flyaway, kept short for that reason Eyes: Vibrantly blue-green, usually looks like he's judging you because he is judging you Appearance: Pale to fair skin, does have some small scars because explosions often cause shrapnel, unlike his mother he absolutely could pull off 'model' but he doesn't do much with it beyond surprise people when they realize he's completely batshit nuts; likes wearing outfits as shown, snug jeans and yes that... that is what you'd be expecting. His eyes are up here, but... go right ahead and stare. Icarus Processing: Oh hell no. First off: Natascha is stupidly powerful, Malachite is also stupidly powerful, and Mars' second body (which supplied the samples to produce Malachite) already was treated... |
Image Credits: Doll Divine Hipster/Prince |
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Genetic Abilities: Strong Portal Items (<3 feet across) Orrin is able to open portals between spaces, rather like having his own "portal gun", but doesn't require any external equipment to do it. They're not particularly big, and thus he uses them only to move items between his dorm or a room, to him, or away from him. If he can see an item, and it's of the right size to do this, he can teleport it, regardless of distance. Yes, that means a remote camera view across the planet, *bip* the item is now in his room. It's not advisable to have living things go through this portal. Telepathy (only accidentally invasive, close range) His telepathic range is quite short, less than 25 meters, but it is reasonably intense - he doesn't purposefully listen in to private conversations or dive deeply into people's background thoughts, but there they are. Thankfully he's less of a gossip than he might seem to be, and unless those secret thoughts are going to endanger anyone, he just leaves them be. His Vortal aura is bright at that distance, too, but dims rapidly when more distant. Produce Explosions (electrical based) At range (up to 200 meters), or up close, Orrin's ability to make things go boom is legendary. Or at least, will be, once there are people to spread word of them. He can place a pocket of built-up energy into a small spot, and watch it fizz for a while, and on command or just after a set time it will 'go off' - these can be as small as a ping pong ball, or as large as a Combine tank. And oddly enough, their intensity has nothing at all to do with their size. That ping pong ball is only tiny because he needs to carefully place it so others don't see it. It'll still utterly destroy the parking structure it's under... He can't wander off too far from these, they're only effective based on his own Vortal power, but that's fine, because he loves watching the results of his labors. Electric Control (local, attack+manipulation, machinery, electronics) Quite a bit like the Vortigaunts, Orrin can manipulate electric power sources, generators, electronics, and even the energy coming from humans or other life forms to a great extent. Close range, within 5 meters, he can power up machinery as though he's literally plugging them in, for a short period; he also uses this for shocking enemies, which can be deadly to things less than human sized (he cannot quite kill a houndeye with a single blast)(but he can place a little explosive pocket and let it do the work...) and completely damage all electronic equipment if used against inorganics. The downside to any of his electric powers is that they're extraordinarily noisy and bright - there's no subtlety to them, but he's fine with that. |
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Skills or Profession: You break it, you buy it. His version of 'shoplifting'.
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Personality: Absolutely Nutball; energetic, friendly, and more gregarious than others in his family to say the least. He knows he's hot, and he knows he's highly powerful. He's not arrogant as much as an attention whore, but when you do give him your attention he manages to keep it without being as insulting or callous as others. Following him into a mission is... dangerous, because yes there will be rubble by the end. | ||||||||||||||||||||||||||||
Events or History: Yeah, Natascha actually gave birth, and has enjoyed teaming up with Malachite... and perhaps even being his 'mom' on occasion for what that's worth. And now, this little explosive wonder! WHEEE! That's pretty much it. He got skill downloads, around age 4, to boost his basic skills until going to Carramba later on. He's quite popular there, for good reason.
Of note, they do eventually reside in North Aperture, with her small size Toxie is good for renovations in the Shafts, and they can still get their jollies by destroying unneeded walls or enemies there. |
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Dragon Name: Toxie (short for 'intoxicate' but her name as he says it is 'Toxic Kate'), |
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