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Name: Alanna Floyd Gender: Female, straight Age/DOB: ~15, aged, RY12 Origin: Rookery born to Repurposed parents Family: Mother Midell, father Adam, twin brother Miguel; half-siblings exist, auntie Helen, and many ELL relatives Other: She's quite the catch if you can hold on to her Height: 5'8" slightly taller than many ELL children Weight: *100 at most, thanks to inherited Icarus effects; curvy and quite strong Hair: dark charcoal black with shiny highlights, wooly in texture but easily styled, often kept loosened and in an up-do Eyes: light shiny golden brown, considerably lighter than Adam's and in a more yellow-gold tone; large, observant, with dark lashes that seem to have a perfect liner already Appearance: coppery brown skin with liberal freckles and moles particularly on shoulders and face; she is quite pretty, with a slender, long neck, and a sharp nose, thick dark lips, and confident postures. She likes wearing exploration gear, with an Icarus undergarment mostly for style rather than protection; she has a husky voice that's a little scratchy, a lot of folks find it quite sexy Genetic Abilities: Alanna is gifted with a sort of 'cling' power, a modification of her father's telekinesis perhaps, that she uses to scale sheer surfaces and cling to ceilings if they're not crumbly. She can also conccentrate while remaining immobile, and go nearly completely invisble to any visual scans, heat scans, or even brief Vortal glances. She's learned how to be silent while doing, and this makes her a very good spy and spotter. She enjoys the fact that she's nearly indestructable but also doesn't wear out damage's welcome: if she can avoid being hit by falling rocks or gunfire, that's much better, she's not a tank, she doesn't like being shot! She is considerably stronger than she looks, able to crush hard materials in her hands, and kick headcrabs a quarter mile. The telekinesis she has also can protect her in close quarters, even if a rockslide covers her, she'll eventually be able to dig out without having all that dirt in her eyes and mouth. Though she's not as absurdly strong as her father she's at least as fast, up to 5x quicker on her feet and with markedly nimble fingers as well as vision that can keep her from being hit by a hail of bullets, she will dodge them - all. Like her father and aunt, she and Miguel are Vortally connected at any distance, though she has little other Vortal external powers, and she can be hard to locate by even talented Vortal eyes when she's 'hiding'. Her mental voice is not quiet, but she doesn't really get to use it all that often. She can see recent, nearby residual Vortal energies, at up to 100 meters at most, so if she's spotted something in that 'corner' of her eye she knows that she's nearer civilization than not and might follow a trail leading to a hidden Vort den or a group of refugees that way |
Image Credits: Azalea's dolls |
Icarus Processing: inherited from both parents so not directly necessary, she has all the hallmarks of someone who has had it done - lighter weight and stronger bones and joints, the high recovery rate and nearly inexhaustable endurance, as well as a modest boost to her Vortal abilities. However most of hers, like her parents', are physical in nature rather than psychic. She and her brother were aged around 3 to their current mid-teen appearances, and given skill downloads, even without added processing | |
Skills or Profession: an expert navigator, explorer, and scout. Alanna is comfortable in urban or underground settings, as much as the rooftops of old ruins or just a mountainside. She does like there to be some kind of cover around, because that makes it easier to find a good hiding spot. She is occasionally deployed with others to spy on the Combine, and she must take a data pad along for notes, since she can't telepathically convey her findings. She does enjoy actually invading a Combine location, though, because she can hide up on the ceiling or in vents that others might entirely ignore. She's been given a few skill downloads, mostly for dealing with Combine items or architecture, because otherwise she's got an innate idea of where to go, how to get there, and how not to get seen coming back. | |
Personality: even if she spends a good amount of time in the field or out exploring, she is definitely a social creature and loves her down time as much as a good urbex competition. She organizes those, by the way, when there's no Combine intruding on things nearby, playing hide and seek is an excellent way to practice, and she encourages even the normal kids and adults to participate | |
Events or History: her parents get along reasonably well though they're not really a couple so much as 'well suited' both Vortally and physically. She and Miguel were carried by a surrogate, but definitely raised by both their blood parents together. Since they were aged, they have few memories of typical childhood events, but that's quite common for those growing up in the Rookery. They spent a good amount of time at the Grounds and Lane Mansion, though, so they know what's at stake for normal folks - they both have powers to protect and serve, and that's what they're going to do! When it became obvious that any ELL's descendants would be suited to dragons, the search went out for the right one, and Sangria decided herself, who she'd hang out with. They reside in the Rookery but often swing very far out well past the normal exploration ranges for looters and Antlion ranchers, into the hills and even mountains both west and north upwards of 500 miles away. |
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Dragon Name: Sangria |
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