Name: Clark Green Gender: Male, Straight, aromantic Age/DOB: ~16, 202x Origin: Repurposed Earth, AAEC Family: Mother Carmen, father Chet, numerous half-siblings including Chance, Lucifer Other: Though he is still a little more in control over his abilities, he dreads coming into contact with someone and losing that control; he wants to be close to people emotionally, but it's very difficult Height: 5'8" Weight: 145* While Icarus definitely reduces his weight, he does have his father's rather portly build, and people underestimate him for that reason; he is still quite fit, durable, and surprisingly agile for a guy who is built like a barrel Hair: coppery brown, extremely red undertones, and brightly metallic in sunlight; very curly, it doesn't matter what he does to tame it, it's always 'unkempt' looking, so he does keep it reasonably short at all times. Girls do like running their fingers through it, and he's extremely thankful that his powers don't work 'through his scalp'... Eyes: Light brown verging on golden orange, again somewhat metallic coppery looking in light, under heavy but well-tamed brows Appearance: more pasty than fair, thanks to his father's genes. He does burn and peel, so that 'sunlight' mentioned above is a bit of a rarity. He is burly and barrel-chested, with a penchant for the orange and white 'ELL' outfits rather than more casual wear; once Darell was created he figured why not, let's normalize guys in it. He's had the outfits modified, so he has pockets and doodad space; he does not require long-fall boots, so the extensions of them are removed; he does wear gloves at all times, due to his powers, and he does prefer to keep himself fully clothed unless it's really, really relaxed Icarus Processing: Yes, at the age of 3; he was engineered, and not naturally conceived, but he was born through a surrogate and thus has all the benefits of a typical Pantheon member. That said, only Carmen was treated because Chet's powers were already far too powerful; while being worked on, Mel and Carmen figured out how to 'focus' the powers he would be able to use into his hands, and balance out some of his other surrounding skin so that he didn't lose any sensory ability. He is lighter weight due to the treatments, but not much faster; he is extremely durable and can take a massive amount of physical abuse before he even gets a bruise, though sharp or pointed things will pierce his skin he has never had a broken bone or muscle pull. |
Image Credits: Azalea's Dolls Sci Fi / SW Male |
Genetic Abilities: He has a decent suite of Telepathy (to 100 meters clearly), Empathy (best with small groups or individuals at less than 50 meters), and Vortal Sight (truly amazing, see below). His main powers deal with living tissue and psychometric abilities... meaning, he can pull memories and history, emotion, thoughts, and even extremely well hidden secrets out of virtually any living thing. From plant matter, worms, fleas, antlions, and on up to humans and even Convocation... if it has living tissue, he can sense pretty much everything about it. This is a daunting power, and is at least as strong as his father's in terms of 'he will sense the entire two billion years of Keenan's existence if he lays hands on', which obviously is problematic. Of all the second generation kids, Clark does go in for regular 'maintenance' mentally - having his memories wiped or modified, after being copied out. His memories however, may include very important details, and there are people who are much better suited to analyzing them. This mirrors the training for download processing, that most of the Paragon kids had when they were still under Armacham control. As Chet's power, it's an all-or-nothing deal: depending on how long he is in contact, this might mean the entire life of a mouse, or a decent chunk of recent memories of a human. Since his mother knew this might be a problem, she's always got a spare pair of gloves for him... His power is touch based and as above focused into his hands, thankfully he's able to mitigate any accidents by wearing something or even just putting material between his hands and whatever thing he's touching. | |
Skills or Profession: If Armacham had been in control over this boy, he would absolutely have been involved in interrogations and investigation. He definitely does this same thing for both the Repurposed and Rookery refugees. There are bad apples in both - and he can sort them out. His own skill downloads include some from Chet on how best to approach the aftermath of the power. Overall though, he's not called upon for this 'filtering' duty on a constant basis. One session is enough for him to easily determine whether someone is 'right' for accepting into either world's ranks. He does have an excellent poker face: there have been times when he's 'faked' not finding out some detail, be it a Combine spy, or simply a deeply hidden or desperate secret. For one of those instances, he will immediately alert whoever is nearest and in charge. For the other, often enough, he'll contact one of the psychologists on site for therapy purposes. But there's never a time when a group will balk, they don't feel anything when he comes into contact with them unless they're strongly Vortal as well. Normal people might make note of a sense of deja vu, while Vortal individuals will detect a surge of energy between them. He has developed his own routine and duties, and those include helping out with maintenance tasks rather than dealing with people. He knows a lot of psychology, those were downloads afforded to him as well, but prefers not to deal with people's inner demons. There is too much of a risk of him just losing his own mind in theirs, and wants to avoid that at all costs. So he has had training properly from the ELLs on fixing power supplies, generators, wiring, and the like. Since he's already wearing gloves, why not? He collects items that he's found on his maintenance journeys, and spends hours on end repairing small devices, or reading books about them. | |
Personality: He's not as stand-offish as Chet, though definitely not as flirtatious as Carmen. He is his own man, really, and prefers the quiet of underground tunnels and access routes, to big gatherings where his powers ping like crazy. He does not complain about his duties in the Rookery, however, and doesn't grudgingly do this either - he knows he's ideal for the job, after all, and also knows that Mel or one of the other techs will be able to reduce the wear and tear on his own mind after bringing in a bunch of newcomers. He keeps mostly to himself, in other words, but won't avoid people actively if there's a fun activity going on. | |
Events or History: as above, he was spliced up in the labs some time after Carmen's first kid, and before she hooked up 'properly' with Keegan. So he's the middle child, with plenty of spare relatives scattered pretty much everywhere. Overall he's a happy kid though with a few bumps when his powers began really kicking in. He does live in a sort of fear of closeness, though he definitely thinks he would be a good dad, and he wouldn't be wrong in that regard. He has served well in both the Post-Combine era Repurposed earth Mesa, and at the Rookery, for filtering people on entry, and as time goes on he will eventually reside with the folks at the North Aperture site doing the same. Since the Rookery proper is filled with riders and telepathic dragons anyway, his role there would be a little redundant. But with those coming into Aperture for permanent residence, it's clear they do need some way to make sure that everyone knows who a spy or threat is. He resides up on the surface, and that is where any new arrivals are sent for evaluation with him. However he and Zapote work below on a regular basis in any given Shaft helping to fix things up. |
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Dragon Name: Zapote |
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