Name: Nicole Clayborne Gender: Female, straight Age/DOB: 15* *aged, dob ~2038ish? Origin: born on Rookery, to Repurposed Earth parents, taken back and forth a bit for processing Family: Mother Heather Gibbs, father Gerard Clayborne Other: Has extended relatives both in the Rookery/Mesa, and the Color Guard Height: 5'8" Weight: 140* *though Icarus took off a few pounds, it did change her strength and flexibility dramatically Hair: Fiery auburn with numerous highlights and under-darks that make it look considerably more colorful, fluffy, kept to mid- or low-back though she does tie it into a tail when she's doing more serious work Eyes: grey, with tints of both pale blue and weak green, a steely shade; large, and quite intense Appearance: Light with creamy overtones, blushes and burns in the sun; curvy and attractive, contrary to the image she does usually have shoes on, but still prefers lightweight and snug clothing; smells oddly of iron and fire Icarus Processing: Yes, at age 3 when she was also aged a bit. This processing strongly affected her physical strength and agility, she is nearly 4 times as strong as a normal person, and can contort herself in very odd ways; it did lighten her frame and strengthen her joints so she doesn't take damage from squeezing into narrow ducts or window openings. It focused her Vortal abilities, since Heather was treated and Gerard's parents both were as well, narrowing the range of stray powers and giving her a good overall power level. |
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Genetic Abilities: with a strong psychic suite of close range empathy (strongest individually and within 5 meters), invasive telepathy good for singling out individuals among groups of Vortally powerful people up to 500 meters, and a very strong Vortal ping sense that she can detect that there are minds or entities within a 50 mile range. She cannot affect those emotions or pry too deeply, but her telepathy can pick up hidden thoughts at close range. Her strongest powers however involve control over matter and magnetism. With a specialty in metal shaping and sensing, Nicole is able to detect slight differences in solid materials, urge ores apart from stone, and even fuse and create alloys without a forge. She can shape a softball sized piece of raw ore, metal that's already been forged, or even straight-up raw rebar into something new and strong within minutes. She can do this to other non-metal substances but it's quite exhausting, and only to those with reasonably crystalline molecular patterns, non-radioactive or other such variable shapes to their structures. Her shaping ability requires touch, but sensing can be done at over 50 meters. She can also detect and influence magnetism in anything that displays a marked ability to have a magnetic field, she can polarize any magnet, and in fact is training herself to do this to tiny circuits in order to help fix machinery requiring computers.She does use this as an attack, as well, in order to easily attract the stabby bits of other attractive metal pieces she carries as weapons: there is a lot of metal on a Combine soldier, and just enough in her daggers or other random chunks of scenery that she draws them together... fatally. This works at a distance over 100 meters, so she can usually remain safely hidden while doing it. Though very difficult, Nicole can alter the polarization of living matter, which is quite painful. | |
Skills or Profession: Like her mother and her 'sisters' in the Color Guard, Nicole is apt to sense magnetic lines, and has an absolute sense of direction. She has never gotten lost, and she's gone into some weird places with very little in the way of mapping available. A clever use to her magnetizing power has been setting down small sensors and items that give off a particular spin to their poles, with which scientists - and some dragons or Pantheon - can use to track or map out a location. Though she's primarily used to scout out spots for this reason, Nicole is very interested in aggressively destroying the Combine. Since she's among the few who were born after the Rookery was established, she's known this world as well as the Repurposed side of things, and has it in her head to 'fix' this world... Best way to do that is to sneak around destroying Combine equipment and weapons, which she loves doing. Oh yeah she can take any weapon and basically make a railgun out of it. ... She can take a doorway and make a railgun out of it. | |
Personality: She likes taking doorways and making railguns. She's not overtly violent, no - but Nicole was named after Nike, goddess of Victory for a reason. She and Paxton's kids get along so well. | |
Events or History: Born to a Repurposed pair of riders, at some nebulous point in time, Nicole would have been merely a scout for good places to build on Repurposed Earth. How dull. How droll. She has a powerful friend to help fly around and just destroy Combine forces, and that's a way better way to live. Though she resides at the Rookery itself, Nicole and Oxy do tend to wander pretty far, and when needed in any given City location - be it near by in the New Mexico outlands, or all the way out by the Borealis - they jump at the chance. |
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Dragon Name: Oxide "Oxy" |
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