Name: Heather Gibbs Gender: Female, straight Age/DOB: ~20* aged, 2023 Origin: Repurposed Earth, AAEC, Auburn Alabama Family: Unknown splices, possibly related to some in the Pantheon, Nicole daughter with Gerard, Donor parent of Fawn and Honey Gibbs of the Color Guard Other: among the 'Reborn' group, originally perished during the Synchronicity Events, and remade with slight modifications by Melissa Height: 5'8" Weight: 130* Icarus lightens her considerably Hair: Blond, dark roots but that's natural and not dyed, straight, kept short as shown Eyes: greyish blue, intense, smart looking, a bit accusatory under those eyebrows Appearance: ruddy fair skin, tends to blush strongly, heavy lips, and occasionally burnt skin from accidentally staying out in the sun too long; slender and strongly muscular legs, well balanced, doesn't mind the cold but also likes looking fashionable up in the Arctic, has a bit of a strong shrill voice, often sounds snippy when she doesn't mean to Genetic Abilities: Very strong Vortal 'ping', can sense Vortal minds and presences at very great distances (up to 500 miles), thus also a strong Psychic Suite of empathy, telepathy, and the like, also has a strong signature Vortally; shows a strong sense of magnetic lines, and to a small extent can influence magnetism though not in metals, more in general; minor telekinetic powers with particles, thus with the combined magnetism and 'junk' she often seems like she is a magnet herself - she collects dust particles, even casually, but then can cause them to 'swarm' around objects nearby (within 10 meters at most), however she can act as a mobile 'clean room' for this reason Icarus Processing: Yes, at the age of 3 like all the Reborn children, she went through Icarus and was aged around 5 years to match some of the older children at the time. This process significantly improved her Vortal abilities, but also lightened her bone structure and made her around 2x faster than normal, also with some amount of flexibility to go with it. |
Image Credits: Resident Evil / Garry's Modded |
Skills or Profession: Since Melissa wasn't sure quite what to do with the genes she found in Heather's background, she offered the normal educational suite, but also a strong amount of math and science, mechanical engineering, and chemistry. Thankfully Heather enjoys what she knows, and can apply her engineering to keep the Borealis functional. Shortly before entering Icarus, actually, she helped one of the instructors at Black Mesa with a science experiment, absolutely delighting in creating a 'volcano' in class with them. With her extensive enjoyment of the subject, honestly, she wants to see the Borealis fully functional - to destroy the Combine here on the Rookery certainly, but also just because right now it's still a wreck embedded in ice - it should be floating free. Her skills with magnetism and the like may also allow her to actually navigate for it. |
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Personality: Strong willed, observant, and intelligent; Heather likes to take a bit of initiative and explore, pick up on ideas thrown around by others and run with them, and has opinions on basically everything she hears or sees. Sometimes those opinions differ, she's not afraid to get into shouting matches with 'experienced' people, but she's also not afraid to admit when she's wrong - as long as it can be proven. As decisive as she is, she does like to make sure that what she's doing is the right course before embarking - she's not going to just comandeer the Borealis for her own uses, but if she can suggest a course, she'll do so with gusto. | |
Events or History: As part of a reborn group, she was gestated with a surrogate and raised with a number of others, it was clear that Heather was a go-getter from the start. Though younger than some of her peers she often did things before the older kids in the group, like standing and running, saying her first words in Vort, and arguing with Magnusson before she could even pronounce his name. She took to post-Icarus practice of her powers with ease, quickly mastering her particulate controls - though knowing they're not her strongest power at the same time. She grew up post-Combine, and though many of the locations on her own Earth are still in need of repair, she figures that the other more normal people should deal with that. This world needs people like the Pantheon to help it defeat their enemies, before they can rebuild, and she wants in. This is likely why she volunteered for the Color Guard's collection, and is extremely proud of her spliced daughters Fawn and Honey - their powers are so fun, honestly she likes that they got more nature-oriented things, to her elemental, figuring they round each other out nicely. Marlin's presence is that much more fun, she wants adventure, but only after the coast (literally) is clear. |
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Dragon Name: Marlin |
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