Name: Triss Halford

Gender: Female, Straight

Age/DOB: ~18, 2027

Origin: Repurposed Earth, nominally Black Mesa, but more AAEC

Family: Mother Brell, father Terry Halford AKA Snakefist; half sister Mae, half brother Ahmos

Other: As an ELLs daughter, she was not typical in the first place, though her father might be considered 'normal'

Height: 5'9"

Weight: 120* Icarus keeps her from having the same barrel body as her dad, he says 'thankfully', as well as improving her Vortal presence, mainly increased her strength and durability, and flexibility to a great extent

Hair: Dark brown, quite thick, straight with a little wave if long; normally kept styled and reasonably short, though she's got a bun you can't see here

Eyes: greyish green-blue, somewhere between pale slate and turquoise; almond shaped and small, under fairly pale eyebrows

Appearance: lightly tan skin with a round face and tiny nose, full lips, and a long long look with slender limbs and an improbably thin neck; dresses casually and in Aperture orange and white for the most part, and does like to have fancy nails - they're naturally that strong and visible

Icarus Processing: Yes, as with all of Brell's children - and because Snakefist did not have it, she has been treated and given skill downloads accordingly. Her weight and build have been altered, along with a modest increase in strength, to about 2x stronger than normal, heals about 3x faster, and is able to twist and turn in remarkable ways, as well as having a very good grip and aiming reflex. She can posture on the fly, and is quite good with maneuvering herself to dodge incoming items such as missiles or laser fire. Not that she's out in laser fire O.O

Image Credits: Rinmaru Wedding

Genetic Abilities: Though it might seem like Snakefist should have had some form of mechanical or computer whiz based genes to contribute, it's likely that he's more or less a 'battery' type, and instead has accented parts of Brell's genes instead. Triss has a very good Empathy ability, mostly close range - less than 50 meters overall - but quite intense and able to control individuals moods with touch. She can become overwhelmed by other powerful Empaths, such as Lynne, but has a good idea of how to keep that from happening, and maintains an air of calm around her Vortally whenever she's in public. She can sense Vortal minds and items which have been manipulated with powers at around 25 meters, and has a minor telepathic ability with the Pantheon, but only at less than 100 meters away. Her mind is virtually indistinguishable from any other ELL, according to most telepaths.
Skills or Profession: like her mother, Triss is quite adept with manipulating emotions and making anyone feel comfortable with not only her, but themselves. She was given the suite of downloads pertaining to public relations, but also private ones, and uses both frequently. She's basically 'Triss your Cruise Director', adept with logistics and group events as well as private party planning. She also can use almost any computer system built, though she isn't great with coding, she can use and diagnose with them like a champ. Also, though not downloaded but instead actually learned, she 'inherited' Terry's vast array of weird trivial information, and adores playing trivia games with all age groups.
Personality: A lot of people do not believe that she is Halford's daughter. But then she likes having little unexpected perks like that, and rarely introduces herself as such until it will make the best or most amusing impact. If she liked kids much more, she'd make a great teacher, but instead she more or less wants to hang out with teens and adults, doing teen and adult things.

Events or History: She can't pretend to be the 'middle child' when no one really knows how many children Brell is capable of having. Born just as the Combine were being put down, she knew only that dad was among those really important guys putting information together, and mom was one keeping people from falling apart. As she grew up, she figured, why not both? Most people do assume that she's Yet Another ELL by her appearance alone, and she doesn't dissuade them from this. She's even thought about adding ell to her name, it sounds pretty, Trissell?

In the Rookery, she realized after a while, that the local Ranch should probably have a full time bartender and ... attendant, at the Inn. She serves well in both regards. She expresses dismay that some folks 'expected' her to be more of their logistics manager, but there are other people to suit that role than her. She wants a more personal touch, than paperwork.

Dragon

Name: Ivory Shard
Gender: Female
Size/Shoulder/Length: Medium 10's / 48' l / 92' ws
Colors: face, neck, belly, under tail to tip snowy white; limbs, wing arms and spikes/horns and claws creamy ivory; dorsal armor from neck to tail tip butter yellow; wingsails grade from stronger buttery yellow at edges to pale creamy at body, tail fin simliar with mottling; eyes yellow-gold
Features: Icewing Sandwing Hybrid, mainly Icewing and with the distinctive Sand tail with a dangerous stinger
Powers: Winged Flight, with wings as big as these, you can't go wrong in the skies. Ivory is speedy and quite strong in bad winds and low-visibility, such as during a dust storm. She can lift large objects with ease, but can't really carry people unless they're in a harness on her neck, she can support a half dozen human sized weights in that way and still be careful with them.
Communication, she speaks in a slightly hissing tone, Draconic, English, and a little bit of Spanish; she and Triss have a minor Vortal connection
Ice in the Sand, for all that icewing spikey appearance, Ivory is very well suited to the arid and hot location that the Ranch and Rookery sits in. She's never complained about the heat, though truth be told she hasn't visited the Borealis to check whether she'd like it better up there. Her Icewing powers do allow her to moderate the heat directly around herself, so if it's one of Those Days when everything is just awful and too hot to bear, she will extend her wings and flap cool breezes through the Ranch streets. She has no breath weapon, but can utilize that control over heat and chill to be almost frigid if it's moist air, freezing if it's actually raining, but also 'not roasting to death', into a nice 'room temperature' given other variables. She really enjoys burying herself in loose sand, and surprising the hell out of headcrabs and antlions that might be burrowing around.
Yes They're Sharp, all of those spikes and claws are 100% Icewing Capable. The soft stones of the Ranch are nothing to her claws, but she can actually take apart hard stone and even Combine walls with ease.
Parentage: Unknown parents but is pretty easily seen as a relative of some others with these colors
Origin: Adopted from FurryGamer2003 on Deviantart, WoF by Tui Sutherland
Other Info: Though Ivory is quite helpful around the Ranch, she does occasionally like to sneak off with the offensive teams and poke holes in Combine vehicles... and combine soldiers. Triss knows she does this, but has given her blessing: and hopes that Ivory will always come back unharmed. It's dangerous to go alone.