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Name: Godiva (l); Parker (r)
Gender: Female / bisexual; Male / pansexual
Age/DOB: 7@arrival, Godiva is about 2 months older than Parker; Currently ~17
Origin: born Aperturth, on Mansion grounds
Family: Father Gabriel, mother of Godiva is Freedom, mother of Parker is Passion
Other: everyone sort of thinks that there was a group session when both of these kids were conceived, but they weren't actually at the same time. Everone also assumes (... somewhat correctly) that they come as a package deal though they won't come out and say they're bangin each other
Height: Godiva is 5'7", Parker is 6'1"
Weight*: both are slender and lean, Godiva is around 120, and Parker about 135; obviously both of them have had Icarus treatments and thus their build and overall weight has been radically reduced; Godiva is still busty and feminine, Parker is remarkably fit
Hair: both of them have silky hair that responds well to styling, red as a basic shade, however Godiva's is more flame-red at the tips and is kept long, wavy; Parker's is shorter and fluffier with darker tones overall and dark crimson tips
Eyes: Godiva's are hazy grey-blue, nearly devoid of color though they had been a bit coppery when she was littler, this is likely the result of the Icarus treatments; Parker's are more conventionally blue; both are judgemental, intense, and under extremely well-crafted eyebrows
Appearance: Godiva has a darker and creamier skin color than her brother's pale shade, neither of them tan or burn, nor do they have scars or markings; they hold themselves with grace and pride, are both remarkably flexible and precise; neither of them will hold back when they want to talk, they finish each other's statements regularly. They are both absolutely show-worthy, one might say attention whores. |
Image Credits: Doll Divine Sailor Senshi 3 |
Icarus Processing: Yes, at the age of 9 when Melissa offered it to the group as a whole. Though a little on the later side for the treatments, they both responded incredibly well to them, and accentuated their existing mutations and potential. They both benefitted physically with increased resistance to disease and injury, though Godiva's healing factor is considerably stronger than Parker's at nearly 4x normal. She almost cannot be hurt, either from surface or internal injuries, and resists sickness like nobody's business. Parker's health increased moderately, about 2x normal for healing and resistances. However, Parker's flexibility and speed are markedly higher than normal, he is around 3x faster than a normal person for overall movement and 4x for minute dexterity tasks, and is never known to miss a mark as his actions are very precise. He can squeeze into places that even his father cannot, and while he doesn't 'become liquid' sometimes people wonder... |
Genetic Abilities / Godiva: the level of resistance that she has is very clearly Vortal in nature, as she can withstand fire, acid, crushing, any kind of cutting or bruising with no effect at all. She has a moderate amount of telepathy but a strong empathic streak so she's able to sense the mood of a room and act accordingly. She cannot project her thoughts very far, 50 meters at most to anyone with the ability to sense it, but she can link up with her brother at any distance. Notably her mind and Vortal aura are 'slippery'. |
Genetic Abilities / Parker: with his sleight of hand and swift fingers, Parker can keep up with any of the jugglers or magicians on hand - but also sprints fast enough that it almost seems like he's teleporting. His bones and joints slip in and out of shape if he has to move through a very narrow area - and by that, it means 'about 4" wide'. How he gets his skull through anything is a mystery best left unexplored: anyone even thinking about it might need therapy. He has an extraordinary sense of balance, and can nail a perfect landing even from a swiftly moving dragon's shoulder at 400 feet in the air... onto a tight rope. |
Skills or Profession: Though their skills may seem a bit frivolous since they were largely trained by their parents and extended Carnie family members for the 'trade', they were also given skill downloads for more practical purposes. Moving in and out of ruins, buildings, and three-dimensional spaces in particular, they both can spot weak points or locations to balance on. They don't use weapons beyond their dragons, but even then they will cause a massive amount of damage when they provide precise locations for attacking. They are both versed in juggling and knife or axe throwing, and use that skill if they ever have to encounter enemies - they both hunt with deadly accuracy and like to stalk headcrabs. They have both been seen to actually leap after headcrabs, almost dancing with them, before delivering a fatal cut (Godiva likes knives) or blow (Parker uses that cane). Also both of them are extremely good with public speaking and hawking wares, keeping attention diverted or focused. |
Personality: Both Godiva and Parker are much more social and gregarious than their father. However, neither of them holds back on the snark or delivery of stinging verbal barbs, they're just as good at banter as their skill in the hunt. Neither of them are particularly flirtatious with 'just anyone', but when they do find someone of interest, it's almost always of interest to both of them equally, and they are quite willing to share. When they're tasked with any given job, they will do it swiftly and thoroughly, they do not slack off if lives are on the line, and though they don't seem to be the kindler-gentler types, they will always go the extra mile to make sure that refugees and cohorts alike are made completely comfortable and safe. They love to protect their home, and won't allow the Combine to ruin it. |
Events or History: Born within two months of each other, Gabriel's kids were raised together and have been inseparable their entire lives. Prone to playing tag team and 'ganging up' on any other kid or adult for that matter, they act as a few other such notorious pairs - Paxton and his brother Geoff in their childhood and teen years for instance. They are in the 'middle of the pack' in terms of the Hippie kids, but they've never been anything but right at the top of the heap. They both enjoy their newly improved abilities, even though they weren't aged during the Icarus process they've kept up with any of the others who had.
Though they also have a shared dorm in the Mansion, they tend to remain in their own caravan at the Carnie Hub. They also don't tend to be 'assault' riders, but they have more than their share of hunting trophies on their caravan's walls, and are relied upon for food and entertainment by the refugees. Mostly, Godiva is the daredevil stunt girl, being active and doing tremendous acrobatic stunts, while her brother takes care of introductions, a bit of stage magic, and banter between acts. |
Dragons both:
Features: Pure Nightwing
Parentage: unsure which bone-marked dragons may be their parents, but they are young and born on the Rookery, it's highly likely that they are Hellfire or Hellish Blaze's relatives, they are full siblings
Origin: Adopted from MooncrestNecrozma on Deviantart, WoF by Tui Sutherland
Other Info: They are both extremely similar to their human friends - these two dragons are inseparable and enjoy each others company, though they have their differences and own lives in as much as bonds of 'nearly twins' could. They hardly ever even consider life anywhere but the Rookery, they know that their parents and others are from that other world, but then again half their companion dragons are from a dozen different ones! |
Dragon of Godiva
Name: Turr'zhil Ohl-darr, Big Bright Heartbeat
Gender: Male
Size/Shoulder/Length: Large (bulky) 13' s / 60' l / 90' ws
Colors: face, belly from chin to tail tip, behind legs, wing arms deeply purple, with bright yellow, orange, red 'bone' markings; chest glows brightly yellow-orange, this is an internal Vortal glow visible to those who can sense auras but also does have a fiery appearance to normal eyes; face armor, mid neck, mid tail armor medium brighter purple with bright yellow spots; dorsal armor from head to tail tip medium purple with yellow-orange 'bone' markings red at tail tip; leg armor and wing armor darker purple grading lighter on wings; wingsails black with golden-red glow and myriad speck stars in yellow, orange, red; horns and claws orange, dorsal spikes bright yellow, eyes yellow with red iris
Powers: Winged Flight, with his size and glorious coloration, Turr'zhil is quite the show dragon. He can easily cover incredible distances but he concentrates more on sharp and impressive turns, maneuvers that might break a normal person's neck while riding. He has no concerns for his rider's safety, she taught him these tricks after all! But they do know not to do any of this stuff while others may be endangered. Since he grew up with her expectations, he knows how to utilize his size and strength in the air to the rebels advantage: as a Nightwing, coming out of the evening skies like a massive meteor to strike the ground and actually roll with the landing! He can do this for performances, as well as to disrupt Combine activity, or roust out game that they're hunting. Turr'zhil can lift basically the whole big top if needed, and should they ever take their act back on the road, he will likely be responsible for carrying it around rolled up as it is.
Communication, as with many young dragons and particularly Nightwings, Turr'zhil is a strongly Vortal presence among the Rookery dragons. His 'big heart' is clearly visible to anyone who can see auras, and people can use this as a gauge of how he's feeling. Though he can and does communicate Vortally, telepathically linked to his sister and both the sibling humans, he is a stronger empath than most dragons, and responds to groups of humans as well as dragons. His range is limited, generally less than 1 mile overall, but he's very good at close range, like under a big-top. The size and intensity of that Vortal glow reflects the mood - not just of the existing emotional state, but how he wants to change it, so he can 'add' to a group's thrill, or soften it a little if needed. Not a true emotion manipulator, but close to it. Otherwise he speaks fluent English and Vortigese, though has in the words of his elders from his parents world, a woeful understanding of Draconic.
Fire Breath and Vortal Warmth, this dragon is able to produce brightly hot flames, though only for a short duration and a moderate distance. However, it's how he uses it that's the spectacular part. In shows, he can control the distance of his flames as well as the heat of them - spraying a 'bright but only harmless warmth' of 'flames' over an audience's heads for effect, or shoot quick straight bursts around his rider as she deftly dodges them. Designed to thrill rather than kill, his close-range fire is orange-yellow in color, like the warm heart he has. Vortally, he creates a broad heat that can affect normal people in a way that acts more like a hug than burning. However, outdoors and in hunting or combat situations, he ramps up the heat of this flame, and since he's practiced with his human friend since birth, he's deadly accurate at over 100 meters with a piercing plasma-hot dagger of fire. These are only about 10 inches long and about as wide as a crossbow bolt, acting in a very similar manner to one too. They can penetrate animal skulls, but not Combine armor so well, however they absolutely will roast any unprotected parts, and he can hit a Scanner at 50 meters with ease.
Night Adaptation, his yellow and red markings are highly reflective in certain lighting conditions, and the rest of him, including his wingsails, seem to vanish in the night. So if you see a yellow skeleton swooping around in the woods at night, not only is it absolutely terrifying, but it's likely to mean that there's something worth hunting out there at the time... He can easily see in any amount of starlight or dim lighting, though not in absolute darkness - however getting that effect would be quite difficult almost anywhere outdoors. |
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Dragon of Parker
Name: Tan'zhil Ohl-darr, Little Heart Light
Gender: Female
Size/Shoulder/Length: Medium (bulky) 11'8" s / 45' l / 80' ws
Colors: overall medium purple, white bone markings along all areas; face armor, dorsal spines, limb armor, horns, claws, scale spots dark carnation pink-violet; wingsails black with broad amount of dark pink nebula covering most, and tiny white stars; eyes clear yellow; center of chest glows in a cold white Vortal glow visible only to those with aura senses, and not at all to plain eyesight - note that it doesn't really 'pulse' so much as glow steadily
Powers: Winged Flight, Tan'zhil is a heavy-lifter girl, and while she does fly strongly, she tends to remain near the ground, or quite high up, rarely in between as she's not much for 'stunting' like her brother. She can use her wings to power-dive into things, but she doesn't then 'tumble' out of it, she just slams straight into an object, be it a wall, tree, cliff side, or Strider - all with equally damaging results. She's been known to leave furrows in the ground from coming in horizontally, and people have asked her to 'plow' the fields nearby so they don't have to figure out the machinery... She's as good a lifter as her 'big' brother, though she is smaller in size, so she can pick up the side tents when they go travelling! She can be relied upon to carry people, goods, or large items for a considerable distance without tiring, and any large machinery nearby, or any invasive large enemies or creatures, can be removed.
Communication, like her brother she's a strong Vortal presence, though in a different manner than he is. She is able to sense and receive emotion and Vortal thoughts, and can detect more normal Human and draconic activities where her brother tends to concentrate on Vortal ones. She can't send thoughts to non-Vortal minds, but communicates quick and to the point across quite a bit of distance, over 50 miles to any given Vort, and about 10 miles to human minds. She can detect surface thoughts of Vortal minds, and with concentration can do so with non-Vortal ones too, only very close up. She speaks in a curt tone, she's more the bodyguard type to her brother's showmanship, and she can speak English, Vortigese, and some amount of other Earthly languages. She's tried picking up a few Draconic dialects, but thinks since everyone is already speaking the others, meh.
Cold Fire, like her Vortal presence, Tan'zhil's fire breath is a white shade, and though it does catch things on fire just as easily as any other, it doesn't feel hot unless she wills it. It is able to fry small animals without trouble, but anything larger than a deer, or faster moving than one as well, she might miss or merely injure. She prefers to swat things with her wings or paws, really.
Twilight Performances, her coloration lends itself to dusk and dawn rather than full night, and she does her best work at those times of day. That's fine, because drawing in 'customers' tends to happen before nightfall, and she is around to make sure that nothing untoward happens while others are in the bigtop. She can see in low-light conditions, but also through dense fog or heavy rain. However, she does suffer a little in very bright or broad daylight, so she tends to sleep mid-day. |
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