Name: Brimley Norwood

Gender: Male, straight

Age/DOB: 35, unknown DOB, arrives RY9

Origin: Rapturearth, Boston interrupted by portals

Family: unknown, had a girlfriend but is certainly looking now

Other: this guy seems like the whitest white bread mayo boy ever born. that's... that's because he is.

Height: 6'0, 6'3" with hat and he's rarely without his hat

Weight: 180, a bit on the pudgy side but certainly strong and healthy, as he is a beat cop and does walk pretty much everywhere

Hair: very dark brown, but not quite black, kept quite short and almost entirely always under his hat. He thinks he's balding, but he's actually not.

Eyes: hazel blue-grey, rather dark so it's hard to tell their exact color; under chipper raised brows

Appearance: light skinned with heavy stubble and a good amount of body hair. Since he was caught in a portal storm he's had to rely on found clothing but he has kept his uniform quite tidy. He speaks with a very heavy Bostonian accent, and uses quite a lot of colloquial slang, but even people who are familiar with the Boston area seem to think he's making some of it up

Genetic Abilities: Though none of his genetic abilities are anywhere near active, after having been tested (as all new arrivals to the Rookery are) Rhea discovered that his DNA has been permanently altered by exposure to both Plasmids as well as the Portal Storm that he arrived through. He shows small amounts of Machine empathy as well as Telekinetics in the specific form of 'air' power. None of this is able to be used without injections of Adam and other Plasmids, however they will form the basis of any next generation's powers.

Icarus Processing: none, though he's admitted to using Plasmids in the past, and it shows; he would not be a good candidate for the standard processing, however the Icarus-Plasmid mixture would work. He won't have it done, claiming he's too old and set in his ways, but really he's just terrified of needles... (probably because of his Plasmid use)

Image Credits: Unknown game (CofC?) / Gmod rip

Skills or Profession: A beat cop with a fairly standard set of skills related to it including hand guns and rifle use, but also patrols and recognition of enemy versus friend. He is actually a remarkably good shot with a sniper rifle, as well as being good with wrestling and grappling. He is actually known to be quick on his feet, even for a man of his build, and it's this that likely saved him with the arrival of that Portal Storm. He'd played some amount of amateur football in school, and as such his aim and timing for dodging, rolling, and grappling is quite good.
Personality: this guy actually seems to be the Rapturearth version of Cubbage. Though he's actually a cop and not a pretend colonel, his penchant for telling lengthy stories and flourishing them with fancy words he doesn't quite understand is quite similar. He is much more reliable than Cubbage, and everyone also recognizes that. He is very fond of hearing stories and dreams, and to an extent is a bit superstitious.

Events or History: Rapturearth is not a place that Keenan wants to visit, and he's not all that happy that parts of it keep lapsing into the Rookery. However, there are still good people living among the bigots. Brimley was an average kid in a big city, Boston, and grew up around mostly Irish and long-standing New Englander families. But though many of those around him were staunchly racist and terribly antisemetic, he avoided truly following in his family's footsteps that way. He had passing grades, but nothing special beyond athletics, but he did well enough in some of his civics classes that he realized his calling was to become a police officer. He did see how many of his fellows were rotten to their core, and even if it would only be a small respite, he actively aided some 'criminals' who might have been outright murdered by his peers. He is certain that his fellow officers were gunning for him, because his last actions before the Portal Storm swept him away was facing down a splicer gang - without backup. A suicide mission, surely, that he'd been unwittingly volunteered for. Because he knows that there are injustices that he has no control over in this new Rookery world, he's decided to follow the lead of these freedom fighters. He recognizes the dangers that they're facing, and is much more comfortable in Rapture than he'd like to admit - even though it's in ruins, it has that feel of his own home... sort of. Since there were a few others that got tumbled into the Portal Storm with him, he keeps an eye on them, to make sure that they're adjusting and not growing too restless for their own good.

Urchin and he make a good team, and he enjoys strutting around the larger dragon-sized halls and watching these fantasy-creatures turned real.

Dragon

Name: Urchin
Gender: Male
Size/Shoulder/Length: Medium 12'6" s / 55' l / 104' ws
Colors: belly from chin to tail tip and behind legs graded red darkest behind limbs slightly mottled to light red; face, body, limbs, tail, and backs of wings medium denim blue mottled much darker on wings and legs, lightest on face; armor on wing arms, feet, face dark blue; wingsails violet-blue to vibrant blue at edges, splashed with droplet-streaks of lighter violet; fins on head, dorsal, and chest slightly more red-violet with lighter violet streaks; horns, claws, spines on chest and dorsal dark red; face markings bright red; markings on body and limbs reflective and glowing, mostly golden tones even when color shifted; eyes red-violet
Features: Seawing
Powers: Winged Flight, Undersea Agility; Urchin is gifted with strong above-water wings, and he practices in hard currents and dangerous weather to prove himself. His body is quite high off the ground, with long legs, and he can get a great spring into the air off solid ground with his legs, leaping into action with hardly any take off space even with his big wingspan. He's great for short, strong flights in bad weather, which are basically anywhere around Rapture and the Borealis, that's for sure. In clear weather he tends to be slower and more graceful, and can fly for hours in calm winds, but he really does revel in storms and unpredictable currents. Under the surface, he is deadly and fast, bolting from one cave to another or around seaweed spires without even causing his own wake. He is surprisingly able to whip around in the water at least as well as a dragon half his size, and at the same time being remarkably strong as a hunter of large and dangerous prey. He will eagerly go out looking for the Icthy and other monsters in the deep, keeping the area around their own sea floor more safe. He can carry a massive amount of weight both under or above the water, but will want a special harness if he's meant to be taking large chunks of building or boulders anywhere, as he needs his limbs for maneuvering.
Communication, as a Seawing his primary method of speech is Aquatic, which is ultra and subsonic noises combined with pantomime and flashing bioluminescence. However, he is perfectly able to speak Draconic as well as quite a bit of English and some cetacean as well. (He will not hunt dolphins or whales of any sort, he prefers to not be a murderer, they're friends not prey.) His bioluminescent patches can flash in shades of yellow, gold, brown, orange, and down into red or rust, and almost always will contrast with his scales. He is not normally Vortal but he and his human friend share a fairly strong emotional bond.
Aquatic Adaptation, he has gills as well as lungs, and is able to breathe under water and in the air, though he will cough a bit transferring out of the water. Urchin is able to rest at the very bottom of the sea, even in its deepest caverns, and suffer no ill-effect from pressure, darkness, or chill. Also, he likes eating things that are normally quite dangerous - urchins and fish that have poison and spines, he loves them, thinks they're 'spicy'. Apparently, however, this has changed his breath weapon, and he is able to spit a semi-solid chunk of spiny venom, basically holding on to the spicy parts of those animals, and throwing it right back up on command. Under water this is accurate to around 100 meters at most, in calm waters. Above the surface however it becomes very deadly as both a toxic injector, and a bludgeon, hitting things within 200 meters with force, and absolutely obliterating things closer than 50 meters. Note that either way this looks absolutely disgusting, and you do not want to touch or injest it if you're near. The toxin that is produced is quite potent, rendering nerve tissue damaged in minutes, and a volleyball sized huck of this stuff will kill a large shark. He is careful to then bury the remains of this weapon, if he doesn't just re-ingest it eating what he's killed.
Parentage: Unknown parents, is the father of Argyroneta with Silkwing Deco
Origin: Adopted from LunarSolstice981 with lines by Biohazardia on Deviantart, WoF by Tui Sutherland
Other Info: He is among a family unit that is rather rare, having seen the glimmering portal from Pyrrha to the Rookery and taking it. Since his mate is a Silkwing, however, they've had to make arrangements, as she's not nearly as seaworthy as he or their offspring ar.