Name: Agent Greg Wesson

Gender: Male, bisexual

Age/DOB: 28ish / 1990 [time/era may be different there]

Origin: Alt-Aperturth Prime, unknown location (possibly created in lab) [note this is not 'the' Aperturth from which others are arriving, there are significant differences]

Family: Unknown, 'has no memory of mother'; is later used as splicing material for several ELLs including Odell

Other: As the Charming Face of Aperture Science in Diego Prime, Greg is well known and sometimes even adored by fans; instructs at Carramba High and is known to hero-it-up in Paragon

Height: 6'1"

Weight: 155, tall and slender build, average musculature / (suit not to scale) 6'8" in suit, negligable weight as it has lifting tech, but is around 350 unpowered, sleek but high-tech gadgetry and built in powers

Hair: Caramel blond, short and nicely styled, if he grew a beard it would be reddish-blond

Eyes: Clear brown, an amber-lager looking shade, under sharp and expressive brows, slightly tired from watching screens, often wearing red tinted reflective sunglasses

Appearance: medium-fair skinned with no obvious scars or markings, however he doesn't know about the barcode and where it's hidden...

Genetic Abilities: unknown, but there are usually reasons for Aperture to 'hire' people like him

Icarus Processing: none, would probably benefit tremendously, so it's possible he will undergo the treatment at some point if he hangs out around the Rookery more

Image Credits: City of Heroes

Skills or Profession: Greg is apparently quite adept at logistics and leadership of groups, teams, and even individual random people, though whether this is a genetic trait or just a personality quirk is unclear; also he is quite good with technology and code, he can 'hack' and knows his way around most security systems, so he spends a lot of time working with testing and R&D teams at Aperture. In practice in the field, Greg is a terrific 'tank', he can attract and hold attention either from the local crowd to get them hyped about the latest Aperture releases, or from the enemies that need to be drawn away from those same crowds. His suit holds a tremendous amount of power, and can take quite a bit of a beating before needing repair - which he also can do on the fly provided he has the tools to do so. He has a good knowledge of how to read maps, get instructions, send and receive messages or information from other electronic sources, so he can tap into local wifi or wired lines. Heroically he is known to be a good shot with his energy blasts and lifting devices, and can navigate aerially quite well as the suit does fly. Since his team has a teleporter on it, he also has learned how to 'think with Portals', even though his own suit does not produce them.

His Carramba High schedule, when he begins teaching there:

Period Class / Campus Location
1 Super Team Tactics / Off Campus Lab
2 Careers: Admin and Legal / Torus Admin Wing
3 Advanced Computer Coding / Hyperlab W-010
4 Advanced Computer Coding / Hyperlab W-010
5 Careers: Admin and Legal / Torus Admin Wing
6 (off)
7 (off)
8 Super Team Tactics / Off Campus Lab

Also after working there for a short time he establishes a youth-super-group typically known as Wesson's Finest ('the! it's THE finest! not MINE!', hush Greg, they're your students...) and among those classes he teaches quite a few of the students have been tapped for dragon duties themselves.

Equipment: Greg is in possession of a suit of power armor known as ASHES, the Aperture Science Hazardous Environment Suit which grants him superhero like powers. Included within it is the ASP-BITE (AS Particle-Buffering Integrated Test Equipment and/or AS Prototype Bouyancy Increasing Test Equipment) which he uses to manipulate items at a distance. In effect, these items allow him to perform feats of strength, flight, and distance manipulation (telekinetic) or energy blasting (ranged attack). As a 'regular human' he relies on his wits and charm, but in the suit he is absolutely super-powered in physical ways.
Personality: On the surface or while working, Greg is a cool customer - he knows how to apply the smile and sly wink, ask the right questions, and respond in clear terms when needed, or dodge questions as easily. Heroically he can lose his cool a little easier but still in practice doesn't just forget how to Hero. He can absolutely have a meltdown about 'who the hell was that, why are they here, why is my suit updating in the middle of combat' but still win that combat, he's excellent at multitasking in that regard, and used to it, since he often has to field both local questions from reporters, and answer to HR later. He thinks quickly under fire, and likes to work out ways around enemies that they don't expect. Greg may also be a replacement robot**, or possibly a number of clones swapped in and out of action, but no one really knows. Has anyone ever seen him sleep?

Events or History: Agent Wesson is the Public Relations and Recruitment Officer of Aperture Science on his Earth, which is quite a bit different from most others in that there has been no Resonance Cascade, however the mad science being done at Aperture has certainly opened the world to alien invasions, alternate dimensional travel and economy, as well as advanced technological issues. Superheroes are common enough in most places, and while he never really thought he'd be one, there he is. Shiny as ever. He is occasionally tapped by R&D to test, since he and his supergroup known as The Finest are durable and varied in their abilities. He has been awarded exceptional-duty accolades, by USA Prime's President, Caroline Johnson...

** He is not a robot. He's in fact quite fleshy, but he is synthetic, as Melissa noted well when she was taking samples of everyone. That said, he's 'as synthetic as she is', which means he was assembled with splices and modifications from his dimension's 'bring your child to work day' event at some Aperture facility. Some day, Melissa wants to go there, and take those samples herself.

Dragon

Name: Asp (ASP, Aerial Surface Projection; Aerial Security Provider; Armored Spacial Perception.... pick one! pick several!)
Gender: Male
Size/Shoulder/Length: Medium-small 10' shoulder / 55' l / 110' ws
Colors: *subject to change; primarily medium to dark grey body, limbs, tail, slightly lighter underbelly and darker on back/limbs; strip of charcoal scales separating; face, wingsails, webbing, and accent scales bright spackly-white with faintly mottled cool-grey-blue markings; spots vibrantly white; claws, spine ridge, horns dull orange; eyes medium orange
Features: Rainwing, four strong slender legs with extremely sharp long curved claws, thumbs on fore and heelclaw on hind, 5 and 4 claws; two leather sailed wings with 4 visible fingers, elbow strut, and prominent wrist thumb, all having very long, curving claws; scaled skin with soft even armor on belly/undersides from chin to tail tip, smaller nearly-invisible scales on all of body and limbs, with even plated accents along fronts of limbs, and along dorsal strip from neck to upper back, dorsal ridges basic triangular shapes from neck to tail tip; face is sharp with hooked beak, small nose horn, jaw nubs, obvious facial armor, external ears, webbed neck frill behind ears, and two short upturned backswept horns; tail is strong and prehensile
Powers: Winged Flight, Asp is terrific in the air, with powerful wings that allow him to climb and zip around very quickly, even with a decent amount of weight on his back or held in his arms. He is also remarkably agile, using his tail or legs to cling to a surface very briefly and turn on a dime, or even come to a compete halt to flatten against a wall or tree. He has only average durability in the air however, and tends to fly shorter distances with a bit of rest between, but he can push himself to fly for half an hour at a good clip, exhausting himself in the process and requiring a longer rest.
Communication; Asp is able to speak English, Draconic, and apparently Code (of numerous types such as Aperture Science's and Combine Security), with a good amount of Big Words while speaking; also however he can communicate using color shifting and pattern making, not just on his wingsails but entire body. With concentration he can spell things using blocks of color against grey, but that's not where his color shift ends...
Color Shifting Is Amazing; Asp's wingsails can produce, in effect, a portal-able surface from which someone might use a handheld portal device to shoot a portal and move through it. Perhaps he saw Nightwings and their weirdly animated wingsail patterns (at least here on Rookery Earth... who knows whether their natives do that!) and decided he could one-up them. He can remain almost perfectly still, as well, so if needed he can pause himself on the safe ledge of a building (he knows how to find those for people), open his wing up, and let a distant portal-gun holder shoot a hole into his wing and plop themselves onto the roof next to him. This process, he claims, feels 'tingly', but not uncomfortable unless he has to pose like that for very long periods.
Venom Bite, as his Rainwing bloodline would have it, Asp is... also an asp in that he can bite things with a tooth-injected venom that will absolutely kill it in moments. He doesn't like doing this around 'nice' people, because apparently the process is remarkably painful for the victim. He also has to consume whatever he kills - or make sure that no one else eats it somehow - because wow that stuff lingers in meat, and will also absolutely kill whatever eats it later. Asp can poison items this way, to rid an area of pest animals without much difficulty for any people, provided again they remember not to eat the bait or the dead animals that have consumed it too soon after they die. (Usually this is to clear a spot of Bullsquid, as they aren't normally edible to begin with and no one will want to try eating them anyway.) This poisoning process only goes that far - other animals can eat the also-dead creatures, but not become poisoned, after a few days worth of rotting.
Really Sharp Claws, holy crap look at those things. The only sharper claws in the Rookery belong to Icewings.
Prehensile Tail, Asp's tail is quite strong, and he can precisely move it even while flying quickly, to latch on to things, pick up people or items, knock enemies down, or grab a building to swing and alter course. The one time someone made a casual statement about 'at least you're not a lizard, their tail would come off if they did that', he's had nightmares about that ever since, and will tuck his tail under himself while sleeping just to make sure it's where he left it.
Parentage: Unknown, pure Rainwing parents - note that Asp was hatched on Rookery Earth, and has had to learn Draconic from his peers. He doesn't know anything really about their homeworld, and honestly doesn't care. He is unrelated to others on the Rookery.
Origin: Adopted from Furrygamer2003 at Deviantart
Other Info: Asp is at least as good a test subject as his human companion, and they get along remarkably well. Greg would like to bring him back to his own homeworld, but that would probably be awful, as they'd rather have him underground in the Testing Facility than allow a dragon up above Diego Prime... So instead they patrol the Rookery area, and occasionally drift into Paragon City for some fun, or even hit up Diego Delta, where Greg is known as a Tauren and leads Azaroth's Finest... How cool would it be to have a dragon there?