Name: Jessica Diaz Gender: Female, bisexual Age/DOB: ~16 / 2021 Origin: Repurposed Earth, Enrichment Center, Auburn Alabama Family: Spliced, unknown donors, though potentially related to Natascha as they seem to share the tall slender build, white hair, and rather aggressive personality, as well as a decent amount of power types; Is the donor parent to two of the last of the Color Guard, Cornflower and Periwinkle Other: With a number of other Pantheon children, is a 'recreation' of one of the children that perished during the Events Height: 5'11" Weight: 140* Icarus treated so considerably lighter, but also very slender and lean build, remarkably smooth looking though quite strong Hair: Silvery white, often in a style as shown, or shaved, cut, braided, you name it, she likes having her hair done up to look cool and different; usually around mid-back length for the longer parts Eyes: clear light-blue, very intelligent looking and a bit on the surprised-angry side, with eyebrows that some Refugee ladies are quite jealous 'grow that way' Appearance: dark tan skinned with what appears to be flawless skin, model-like features with large lips and high cheekbones. If the world had modeling, indeed, she'd be right up there on the catwalk. She uses her appearance to her advantage with any given non-Combine guy. Or girl, if they swing that way... Icarus Processing: Yes, at the age of 3 as per usual, Jessica was given the full treatment and skill downloads, seemingly suitable for an infiltration and assassination adept. The process significantly boosted her strength (to around 3x normal) and flexiblity, lightened her weight, and to a small extent amplified her genetic abilities. |
Image Credits: Garry's Mod +Valve Counterstrike Online 2 |
Genetic Abilities: ideally suited to prowling about and remaining in control of any situation, Jessica has mastered electronic interference and controls, remaining invisible to basically any electronic detection methods; she can infiltrate security systems with the wave of her hand, and can manipulate data that she discovers while 'tranced' into a computer's system. She's taken instruction from both Martin and Natascha in this regard, because while Martin can help her decode information and manipulate visuals, Natascha helps her focus the powerful electrical jolts that she can deliver with her Vortal power. She can redirect virtually any amount of electricity, be it while holding an open power line, or siphoning it from items or batteries. She doesn't have the ability to detect or interfere with raw living-person type electrical pulses, for whatever reason, but she can certainly disrupt them with a shock of her own. That said, she can detect, interfere with, manipulate, and fry Combine soldiers or gear, scanners, any full or even partial convert - if there is some kind of chip or interface in them, anywhere, she can use that to manipulate them. She also has a minor, close-range telepathic power which she can use to ping other stronger Vortal minds, and is exceptionally easy for Vortal aura readers to locate. | |
Skills or Profession: As she's quite willing and able to go toe-to-toe with soldiers or scanners, and can usually deal enough damage before they even know she's on their trail, Jessica is often put out in the field right along side other more experienced soldiers. Her ability to circumvent security systems has been of great importance, so plenty of her companions have complimented her on her abilities. The downloaded skills she puts into practice the most are on working with systems, coding, and electrical maintenance. However the ones she enjoys using the most are gymnastics and flashy combat moves with two pistols or knives, she's adept at close quarters fighting and combat versus groups of smaller enemies such as manhacks or even headcrabs. She absolutely relishes being seen while fighting, and seems to have a natural grace and fluidity of movement that almost anyone can appreciate. Also she loves hair styles, so while she's clearly 'not a normal person', many of the normies at the Mesa will indulge her by finding style magazines and trying them out on her. | |
Personality: Though in the field, she's considerably quieter and sneaky, any other time Jessica is around people - and even when she's not - she is loud, somewhat obnoxious, foul-mouthed, but not really an awful person to anyone. She's just demanding and a bit on the arrogant side, and noisy. She has rarely had to be told twice to get something done, as long as the order comes from Paxton, Geoff, or one of the other leaders of the Pantheon or Mesa. Also, she seems to be able to follow those instructions more carefully and fully than Natascha, the only other person in the Pantheon that could probably give her a run for her money with those powers they have. She does want to be seen as 'the best' at things, and doesn't just slide on her looks for that: she practices, she gets better at things she isn't happy with, and overall does well with the things she chooses to work on. | |
Events or History: Jessica was among those recreated by Melissa, from stored samples and records of known or potential abilities. She may have been among the older of the toddlers in the facility, as there was evidence that more than just her particular room's nursing staff made note of her behaviors of aggression and stubbornness. But in the end, the Events did kill the original child, along with those keepers. It was thought best to keep her unaged, and let her grow into her potential powers - as Melissa knew they would be quite strong, and if they had another Natascha on their hands that might be ... problematic. Thankfully she's a sensible sort, though loud, and learned when to be the obnoxious kid, and when to shut up so no one gets killed. All this has certainly served her in the post-Combine era on their Earth, but now what about these dragons at the Rookery!? They spend a good amount of time at the Borealis site, but have much more fun wandering the Cities nearer the Rookery. |
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Dragon Name: Superconductor |
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