Dragon
Name: Green Water
Gender: Male
Size/Shoulder/Length: Medium 11' s / 58' l / 100' ws
Colors: face, body, limbs, tail graphite green, with faint dark green armor and belly; leg armor slightly brighter dark green; wingsails neon green watery swirls on deep teal-black, seem to move; neck and tail spikes strongly lined deep teal and green; horns and claws very dark green; eyes lime green
Features: Icewing in build and level of spikes, but a lot of Nightwing in coloration and powers
Powers: Winged Flight, Green is surprisingly light in the air, flying almost like a Silkwing and able to flit around on broken structures without disturbing them. He is adequately strong to be able to lift a pickup truck full of stuff, but he really prefers not to do the crunchy stuff, he more likes carrying a couple people around and showing off his skills. He also does like using those incredibly flexible wing fingers of his to wrap around things in order to climb, but also to swim, as he is equally talented in shallow waters (deep enough to dive and spread his wings, but not open ocean). Under water he is quite strong, and likes to 'glide' just under the surface of smooth waters (so not the beach at Carramba... those are waves!) where he can blend in particularly at night. This is the one place that Grey will not necessarily continue riding him, like many Sangers he sinks like a rock in neck-deep water thanks to the muscularity...
Communication, because they were young on arrival Green Water has largely ignored learning his 'native' Draconic tongue in favor of multiple Human languages including English, French, and Korean, as well as Vortigese, which he's quite good at given he has a very strong dose of telepathic power. He can sense and communicate with Grey at virtually any distance, though they're rarely far apart, but he can also catch Vortal conversations within around 100 meters, and ping strong Vortal minds if they're known to him, at around 2 miles.
Water-Based Magic, though he is an Icewing with Night influence, his powers are less geared toward a chill blast or ice condition life, and more toward liquids and illusion. Perhaps moving between worlds altered his adult-form abilities, because this is highly unusual among those types already. He cannot 'create' water, but he can condense it from humid air, including blizzards or rain if it's actively wet, and forms it into things such as a big wobbling dome shield, or a pressure wave over enemies. This is quite useful in some settings that Grey finds himself in, because he can remove water from an area and funnel it elsewhere even if it's 'enclosed' - making submerged locations safe for passage, or lifting droplets off of delicate equipment. He can sense through this water to a short distance away, around 10 meters, though in order to get anything important out of it, it must be around 50 gallons worth (which honestly isn't that much given where they tend to hang out). Also however, he can change the colors and even some amount of textural properties of liquids, not just water. If water is contaminated or stagnant he can clean it to safe drinking levels, remove salt from ocean water, and thicken water to a near-ice consistency without it being actually cold. Purification is permanent if it's an isolated sample, the alteration of texture however lasts around an hour at most, for a 10-gallon amount of water, less time for more volume.
They're Still Strong Claws, because Icewings are known to have the razor-sharp claws needed to dig through or cling on to ice, Green's claws are no exception, though he uses them mainly to shred metal walls, Combine soldiers and Synths, and dig for refugees in ruins.
Parentage: Unknown Icewings with a clear and strong amount of Nightwing in recent generations, sibling of Cold Stars
Origin: Adopted from GuildKnight with lines by Biohazardia on Deviantart, WoF by Tui Sutherland
Other Info: He really likes being out and about, and loves the attention they get. He contributes actively to Grey's ego, and that's fine.