Lobby | Bondage Dungeon | Romantic Paradise | Sporty Spunk | Bizarre Laboratory | Broken Shrine | (Meet Manolo | Meet Kimae)
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The ultimate room for the mad scientist, the crazed sexual sado-masochist, or even the innocently destructive, the laboratory is filled with all manner of weird gizmos and odd-tasting potions to satisfy even the most bizarre craving. It is vast, allowing for occupant of all sizes, and is suitably equipped with stormy sound-effects and the occasional flickering of light. While the walls and floor appear to be stone, the texture and appearance can easily be adjusted using one of several discretely placed majyckal panels. It can be anything from metal-walled to a surreal space-setting with a few toggles of the majyckal emblems. The rest of the room is filled with bizarrely antique 'standard' mad scientist gear -- from the jacob's ladders to the glass tubes of bubbling fluid -- as well as various torture devices in both humanoid and not-so-humanoid shapes and sizes. Much like the rest of the room, the sizes and configurations of the devices -- everything from an electrified 'examination' table and shock-therapy rack to an oddly named, gasoline-fueled monstrosity called the 'home-wrecker' -- can be adjusted with various panels which are conveniently placed nearby. Several shelves of potions -- all clearly labeled in the more common Nexus languages -- flank the rather large mixing table; bunsen burners, vial racks, and plenty of beakers are found on the table -- additional resources are found in the cabinets above. Below, jugs, jars, and paper packets contain all the ingredients necessary for a would-be scientist -- or general fruit-ball -- to produce a wide range of potions. From aphrodisiacs to gender-bending lotions, anything is possible. For the inexperienced, a mixing chart is also supplied, lovingly laminated to the table itself for ease of use ... and cleaning. For those who are hopelessly dangerous with fire, an extinguisher is provided. Cages occupy another corner of the room and appear to hold everything from little green monsters, and gremlins, to miniature tentacle monsters. They are fed on a regular basis and signs remind visitors that feeding them may result in permanent attachment. They can be released and will return to their cages by using the command engraved on their cage. For those with a little bit more of a taste for the unusual, a much larger tentacle beast is kept beneath a trap door which, like everything else, is clearly labeled. Though kind enough, "Fred" is still prone to sadistic fits and tends to be quite the handful when aroused ... in any sense of the word. While he is not the only large beast kept -- there are three similar doors, housing "Bob", "Joe", and "Krrfrak-tahll'yynt *random series of slobbering noises*" -- Fred is the most popular due to his well-trained and highly flexible tentacles. Of course, leaving him unsupervised is a bad idea and visitors are encouraged to keep him chained while he is in use. If anything is destroyed, the room seems fully capable of regenerating itself fully, while stolen products dissolve into a sugary powder. Effects inflicted by potions tend to wear off within hours of departing, although some may experience residual effects several weeks later. Rampaging tentacle monsters, on the other hand, are another problem entirely ...
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