Name: Grace Gender: Female, Pansexual Age/DOB: 29? / unknown DOB Origin: Aperturth, likely from a big city on the East Coast USA, but has been in the Carnies all her life, no one knows if she has memories of where she'd been as a child Family: Unknown, likely sold or handed off to the Carnies as an infant; has two known (born) children with them, Lyssa with Lore, and Pack with Quincy Other: If Melissa has her way, this woman's DNA will be appearing in a number of new projects...and Grace is fine with it 'as long as she doesn't have to carry them', which will not be an issue Height: 5'7" Weight: petite around 120, extremely lean and slender, muscular enough to be active, but not much padding Hair: richly copper brown, generally kept in a tail, braids, as shown, or done up in extensive and pretty buns; natural texture is wooly Eyes: nearly black brown, a bit on the 'sleepless' side due to powers kicking in Appearance: dark brown skin, full lips, a bit of a snub nose. She tends to like wearing practical but very pretty garments, suitable for her skill set, even now, though she's certainly been seen in overalls and mud boots while picking through the bushes for the 'good berries'. Icarus Processing: None, but Melissa encourages her to do so even at her age. She wants this to already be present for any spliced or future children, to enhance what will be there naturally. |
Image Credits: Doll Divine / Dancing Asha |
Genetic Abilities: Grace is a seer, with a strong Vortal sense - she wasn't just hallucinating when those 'other people' arrived and showed them to their new digs. Or old digs: she's convinced that the ground they are actually sitting on is still the same as that in their home world, because she can 'see the difference' between it and the existing Mansion. Well, that too is a bit weird, because there are 'layers' of different auras around it. All of this is true: with how the Mansion and its grounds were brought back to life here? She's able to detect subtle auras as well as strong ones, and isn't blinded by either. Her sight extends from 'they have some power' to being educated by Melissa and Carmine about what the subtle differences between powers look like. Obviously she can sense both inanimate things and living ones with this power, generally the stronger the aura or power, the farther away she'll see it. She has no trouble sensing where the Mansion is, therefore... While she cannot openly communicate Vortally, her mind is quite welcoming and silky according to telepaths and empaths. Occasionally however, she is given to fits of prophesy - she can see both mundane and spectacular events in trances, and goes through the effort to focus her mind when she's seeing them (... unlike a certain fire-powered Pantheon man...) (with whom Melissa is planning on mixing her genes), so that she can recall details. Not everything that she's seen has come to pass, but it's unclear if that's because farther off visions are only 'maybe', or if they're entirely different dimensions as Rex often sees. When Grace says 'hey look out for this', people have learned to take note and do so. | |
Skills or Profession: Even as a youth, she was gifted with visions of people, places, and events. As a child she could hold someone's hand and tell them actual prophecies about them, but they rarely believed her - all of them would later recall her intense stare and tight grip on their fingers, though, after the fact. She was groomed as the replacement fortune teller for the group, attending the elder one and escorting people in and out of the tent before Aperturth's weird disasters started. She is careful on her feet, measured in movement, and rarely is less than her namesake, Grace has an elegance that is very practiced. She had been considered for the Acrobatic team but simply told them 'I don't like what I See', and they backed off. Whether that was an actual vision of being injured, or just her not wanting to throw herself around in front of a massive crowd? Who knows. She prefers the one-on-one of a fortune teller's tent. She is well versed in human interaction, and has a large vocabulary, having swiped a good amount of books from various towns libraries to read them while she was not working. Here in the Mansion, she's had time to flesh out her education quite a bit, and is obviously quite intelligent. | |
Personality: A bit stand-offish until she's had a good 'look' at someone, and will outright avoid people she doesn't enjoy seeing. What that criteria is, even she can't really say for sure: because there are people who are gritty and burly, but also apparent sweet hearts among them. She does enjoy being taken seriously, and even Paxton respects her abilities. Grace does like her privacy, possibly because too many people mean too much distraction Vortally. | |
Events or History: Part of the group of Carnies and Hippies that hooked up on the ride west from Chicago, landing in Lane Mansion on Aperturth. With the world ending over there, it was not just sad, but to her: annoying, because now she had these skills and no one to use them on. But now that there's an actual reason to have the power to foresee things here on the Rookery, she has truly begun to shine. Now as long as she doesn't have to actually push out any more kids, that'd be greeeaaaat. Though remaining on hand at the Mansion and with her own small room set up in the attic (... Amon, stop messing with her stuff that's why she put up a divider) Lavender and she spend some time at the nearby relocated lake, though not really 'on patrol' unless needed. |
|
Dragon Name: Lavender |
|