Name: Loraine

Gender: Female, bisexual

Age/DOB: ~16, aged, RY6

Origin: Rookery Earth born to Color Guard/Repurposed parents

Family: mother Carmine, father Lonnie, half-brother Cameron

Other: Though she's probably well suited to living on Twoarth she chooses to remain with the dangers in the Rookery

Height: 5'6"

Weight: negligible thanks to Icarus processing, though curvy she is extremely lightweight, and incredibly durable, see below

Hair: vibrantly black red, only appears colorful in bright lights, otherwise looks velvety black with warm brown tint; straight, kept short, satiny but not heavy

Eyes: reddish-brown, growing more red after Icarus processing and glows strongly with power use

Appearance: medium-tan skin with no scars though she does get a bit freckled in the sun; slender and long but quite petite at her height, with an oval face and almond-shaped large eyes; wears Icarus undergarments with accessories usually to match her hair as shown, and does not wear shoes because why? She can just push goo or broken glass away from her... louder than her dad by a long shot, likes laughing but can let off screams like you wouldn't believe

Icarus Processing: yes, at age 3 when aged and given downloads; vastly improved physical traits, her bones are nearly unbreakable, and her muscles are toned such that she hardly needs to eat or rest. She isn't much faster overall than a regular person, but with a boost of her Vortal power she absolutely can fly very quickly indeed. She is around 2.5x stronger than normal, but heals over 4x faster and hardly breaks a sweat even after running miles

Image Credits: Doll Divine Fire Element

Genetic Abilities: Strong telekinesis and an ability to create walls of force that can be used to either protect or impact when moved. The force she can withstand with this power is tremendous, and she's been seen to actually move buildings with it - full buildings, rooted to the ground which also comes up with that force and can lift her dragon if briefly. She can keep out vapors and dust, but not microscopic or molecular particles, nor can she resist radiation with it (or her healing factor), but things like sand, dirt, tiny fractures of glass and even liquids move as though she's got a strainer or broom. She can manipulate tiny items with this power, though she does need to see it to do so, as she cannot really 'feel' through the power - so she can turn a light on and off with a switch, but not reach a screw hidden inside a machine. With practice she's been able to create a 'sonar' like burst, which hardly ruffles the lightest dust, but can reflect back to her and she does sense that echo. She is flight capable, obviously, and rarely sets foot on the ground. She can attain speeds up to 100mph and uses her powers to protect her eyes from the wind, often leaving behind a trail of scattered junk (as needed: she can also simply move like a hummingbird around things without disturbing them). If you try touching her while she's flying, however, you'll feel a massive snap-back of force, not just a barrier, it's moving constantly. Vortally this all looks pretty impressive, with a red-tinted aura that stretches from her hands and eyes, though it's always the same intensity and density of 'color' to anyone with Vortal vision, and you can't discern how much effort she's going through just by looking at that aura. She can wrap a person or item with this force that can pad it from damage, though only physical, she cannot protect against particle or energy weapons at all, nor heat/cold though she can still move burning things or frozen chunks of matter around with it. In addition she has the typical suite of medium strength aura sight, empathy at close range, and strong telepathy with other Vortal minds up to 10 miles, normal minds at 500 meters.
Skills or Profession: when she was aged and Icarus treated, she was also afforded the standard fare downloads for kids wanting to be out and about in the Rookery world. So she's a bit lighter on history or social studies, and heavier on the navigation and survival skills, as well as emergency medical work, some amount of engineering, and item recognition - she can spot the differences between a Combine sniper and a Rookery mounted gun. She's definitely concentrated on the 'aggressive defense' that a shield-bearer can be, she finds a way to reach hostages or victims, and blasts through enemies like they're wet tissue paper to get them safe. She for whatever reason, has an extensive trivia knowledge, perhaps picked up from all the people she's met over time in the Rookery - in fact it is exactly that: she asks everyone something, to tell her just anything at all, sometimes it's a color they like, a food they wouldn't eat as a kid, others it's company secrets for jobs that no longer exist, or even locations of hidden stashes of food.
Personality: While she's aggressive and assertive she cannot be said to be rough or mean in any way. She does like getting loud, having fun, but also is super serious about taking orders and making sure that they're followed as best as can be. She will break rules to do something that she sees as important, but not for frivolous reasons. She's open and blunt, but she does know that the wrong words might hurt in ways that someone can't deal with, so she is careful to be a specific 'type' around those she's rescued until they can be taken where they're safest.

Events or History: Lonnie hit it off pretty well with other telekinetics, and she's clearly the result. Though her mother did suggest that they keep her at Carramba for her education, she's a bit too fidgety for that, and knows that she wouldn't do well among kids even her own age... Because she's meant to fight the Combine, and save the world!

She and Aim are obviously on hand at the Rookery proper, though they're on call wherever a battle might be brewing. That said, while they're quite active in those fights, they will often be called upon to be the protectors and defense specialists, as they both produce strong guard vibes.

Dragon

Name: Aim And Shoot
Gender: Male
Size/Shoulder/Length: Medium bipedal 7'8" hip / 55' l / 65 and 30' ws
Colors: hazard orange dominant everywhere, with strong amber-warning belly striped with speckled white; markings in dark grainy graphite and vibrant white, as well as more solid orange and yellow; armor is dark brass; mane is bright red with black tips; wingsails mainly graphite, crimson, brilliant white markings; antennae black, tail hook white, claws black; eyes lime green
Features: Hive-Silkwing hybrid biped mutt; hide with armor skin, four strong legs with big claws and kangaroo-like hind legs; very large tail with tuft and stinger, armor with spikes; four wings, smaller ones dragonfly-like and larger leathery, two-fingered with elbow strut all with claws; beaked-dished head with antennae and long horns, very large external ears, spikey mane; egg layer, if paired with quad may be either biped or quad configured
Powers: Winged Flight, with four wings this improbably long dragon is actually quite strong in the air, though he tends not to spend all that much time flying, and prefers to run instead. He is very strong, and because he's mainly bipedal he can use his hind legs to stand very tall and reach to grasp with his forehands, things that other dragons might have to try awkwardly flying to reach. He can also teleport, but this is an emergency measure and only activates if there are a lot of Vortal powers going on nearby, he seems to tap into them to reach his bond or one of his own clutch family.
Communication, like both his parents, he is typically silent, though he can still make noises and does so to add to his telepathic power. Aim is good with dragons that can use similar abilities, able to easily detect and speak to them even over 100 miles. He can communicate with human or Vort minds only if they're within about 200 meters, but they do not require their own telepathic ability to listen to him. He will frequently speak in a whistling trumpet and then add words mentally. However, he has a very good range of sounds he can create by vibrating his antennae over his horns, sing-songing his way around a group. While he can't actually create 'words', he can very easily convey meaning and mood with those sounds.
Silk-Hive Breed background, because he's got Pyrrhan blood, Aim is able to create 'silk' from his forepaws, and this stuff is extremely sticky and springy. He can alter it to not be as gooey, but in general he'll swing around a rope that acts very much like a Barnacle, anything it touches will stick and start to get acid-burns. He can use a small amount of non-burny silk to allow himself 'grabby hands', though he's too big to walk on walls or ceilings, he can 'grab' virtually anything and not let go, including people, barrels, trees, or other dragons. Only when he wills it, the stuff starts to degrade. On its own, the ropes can be set up as extremely strong traps, and he's good enough with this stuff that he can produce a web of inch-wide cables across an entire street between buildings, that can resist explosions and trap Striders. Smaller webs can be strung by other Silkwings within those web sections, too, so it's a very cooperative structure. His cables will degrade after about a week, they're remarkably sturdy in that regard.
Vortal Shield, this is an actual power, he can produce a dome or shield-shape near himself and move it around if needed, to protect from plasma and energy sources. Though 'fire' still burns, lasers and heated bullets simply don't make it through this shield, nor do explosions, for the most part. He has been known to actually bat back a Combine Energy Pellet to strike its source, using this power and quick thinking. Because it's Vortal, however, it can't really be placed much farther than about 10 meters from himself, and he usually only does it directly around where anyone is hiding with him over them. He can brace for impacts, his rider can sweep away a rain of bullets, and humans beneath his body are protected from most everything else with this power.
Sturdy, Spit Acid, Eat Anything, Toxin Resistance - Also part of his mutt background are some weird post-apocalyptic-approved abilities to survive even in the most hostile locations. He's able to basically eat toxic waste, as he's got strong enough resistance to toxins and radioactivity as well as a voracious appetite. He can however utilize that same waste stored in some kind of neck-pouch shortly before a battle, and spit it out in a spray like napalm (only it thankfully does not combust). It will chew through Combine armor quickly, though it doesn't tend to last very long once its out in the air. His body is tough, he can take missle hits and be fine, though he doesn't care for open flames or electrified areas.
Parentage: Grabbity and Aygeevee with siblings That's A Wrap, CAPSLOCK, Colorful Candy Shell
Origin: Hallowed Silk Rookery
Other Info: With Loraine's buffer from bullets or falling debris, and Aim's plasma- and energy-safe shielding, it's no wonder they will often parade past Combine troops with refugees safely tucked under wing. They make an incredibly good team in that regard, and complement one another's powers very nicely.