Name: Pandora (l) and Persephone (r) Zlatari Gender: Female, both quite aggressively pansexual Age/DOB: 6 @ arrival, currently around 16 (shown adults) Origin: Aperturth, born on Mansion grounds Family: Mother Ariel, father Pan, half-brothers Hermes, Switch and Apollo, half sister Siren; cousins Hickory, Lotus and Liana , Hector Other: as with the rest of the Zlatari line, they will absolutely have twin births aplenty Height: 5'10" Weight: 150, both are quite curvy but also very strongly muscled, and as they're both quite tall they are very much statuesque model-level builds Hair: dark brown with copper highlights, straight with a slow wave, quite heavy and thick; Pandora's is slightly shorter and often kept in separated tails, while Persepohone's is considerably longer and seems to do its own thing all by itself Eyes: strongly green, with a hint of stormcloud grey, under thin and expressive eyebrows, almond shaped Appearance: light to pale skin, they definitely more resemble the traditional Zlatari genes, full lips and strong noses, with heart-shaped faces, and elegant ability to pose; they choose sleek white, black, and violet outfits as shown, but both really like catsuits and corsets and high-heeled boots Icarus Processing: no, because the Zlatari genes have negative markers, they are still able to be spliced with those who can accept the processing, however, and their kids will likely be free from it entirely |
Image Credits: Doll Divine Waviera |
Genetic Abilities, Both: true Zlatari children, this quiet and mysterious set of twins would fit right in in a large Zlatari clan gathering. They truly embrace the idea that they can be each other, since together they share absolutely every thought and mood, at least while performing or working. Separately they do their own thing, and certainly have their own abilities and personalities, but if anyone's watching, they shift into 'fully creepy twin mode'. And, they can tell when someone's watching, even alien eyes seem to trigger a defensive telepathic shield that tells them to behave a specific way. They can in fact work this through all of their bloodline, strongest with their mother's family, but also through Pan's. Together, as well, they have a strong power to literally teleport the family together. They can unerringly spot bloodline members from virtually any distance, including off world, Vortally, and if they're within 10 miles, 'pull' them to a nearby open area, along with up to two other human-sized items including humans or Vorts. They make a great exploration team, for this reason, since they can 'home' and one will remain behind, while the other is on a search, and zip back and forth a few miles at a time. This is very disorienting to anyone not expecting it, of course, but harmless overall. Genetic Abilities, Pandora: With a very strong Vortal presence, Pandora can sense minds of all types, including animals, and link them together into a mesh of knowledge. This is similar to Tina's power, so when she exhibited it, Melissa had Tina go visit to help make sure mistakes didn't get made. Having an instructor with such a long and important history was worth while, because Pandora is at least as good at it as she is now. She also has a good ability with sensing auras, concentrating on Vortal entities. Genetic Abilities, Persephone: able to cast her vision and Vortal presence out of her body for a significant distance - up to 50 miles - Persephone is more the 'seek out those refugees before they need rescuing' type. Her aura sense extends to normal humans but not animals, as well as the ability to sense where a Vortal power has been in use on in animate objects or locations, and uses this to track other scouts paths, checking up on them without having to even be on her dragon. She also got private instruction, from Simon specifically, and enjoys playing 'Vortal Tag' with people who can also do this trick. Physical Abilities, Both: since their mother is skilled and has strong speed and dexterity mutations, they also have some amount of this. Though they aren't any faster or stronger than a normal person, they both can balance on incredibly narrow wires, climb improbable items or walls, and hold a pose for hours on end without tiring. Their aim is incredibly accurate with thrown items, and this is a power that can be inherited, not merely a skill. Also, their father's senses seem to be continuing the trend in them, they have perfect pitch, and can hear very slight sounds with clarity. |
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Skills or Profession: trained from the moment they could crawl, to crawl with style. As acrobats and stunt fliers they are superb, preferring to thrill an audience with dangerous stunts that they have developed on their own. They do know some of the best Zlatari routines, however, and participate in every group event with gusto. They learned multiple languages from those around them, and are nudging their mother and aunt into more 'family stage play' activities. When they found a music store in town nearby, they were over the moon - an actual harp was there - it needed to be fixed up a bit but their siblings are plant shapers! Come on! Persephone can adequately play that harp but really wants more instruction, and Pandora enjoys playing flutes and reed instruments. All of this is on top of their incredible dragon riding stunts, like all the family on dragon back they love to jump between their flying charges, juggle in mid-air, and engage in breakneck stunting. | |
Personality: Pandora is a much more open and cheery girl than her sister, as Persephone 'bonded an icewing hybrid for a reason, right?' Though distinct when they really want to be, or at distance from one another, when they're together and watched (as above) they will maintain an utterly precise, professional air. They move absolutely in union, dancing in time, slithering and sliding around one another in juggling - as well as in conversation with anyone. They will offer different opinons of things, but it's impossible to tell which one's is what, if you're not watching their lips move and even then it's impossible to say whether one of them suggested the other say it, Vortally! Together, they are also rather possessive - they won't fight each other over something, be it a sandwich or a boyfriend/girlfriend, but if someone else comes between them and that thing, oh you are in deep trouble. They're both the type who will smack your hand away from their D&D dice. | |
Events or History: Born about half a year before their sisters Liana and Lotus, and slightly older with the era of the Rookery, they were rather bored with the whole 'let's get high' routine already, not that their mother and aunt participated all that much in that. They were among the first of the group to actually see a dragon, and they maintain the claim that they saw the parents of the Zlatari kids dragons leaving their eggs nearby. These two, their younger sisters, and their older brothers Hickory and Switch, all bonded those dragons at once, it was the first and perhaps only 'Real Hatching' at the Grounds. It won't be the last, that's for sure. Pandora and Hope Springs tend to start their patrols from Dragon Tower 6, due east at the gardens. Persephone and Rain Bow-Tie generally work from the Xenian Cluster, DT 5, because it's got that weird water supply to deal with. Otherwise, they spend quite a bit of time in the central Carnie Hub, practicing and performing. Dragon Parentage: these are cousin dragons, their mother and father respectively are Icewing siblings, who bred to the Rainwing and Leafwing parents of Blacklight, Center Stage, Carnival, and Banner. |
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Dragon of Pandora Name: Hope Springs |
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Dragon of Persephone Name: Rain Bow-Tie |
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