Name: Zack Masterson Gender: Male, Pan Age/DOB: ~17, aged, 2021 Origin: Repurposed Earth, AAEC Auburn Alabama Family: Full sister Marline, unrelated to anyone else in the Pantheon Other: Born out of the reconstructed remains and from notes by the original scientists, part of the Reborn Pantheon; early in the Rookery's settling at the Mesa he and Matilda manage to bring triplets **, **, and ** into the world(s); later, he and Kinsey hit it off while they're in Aperture (RY8), and have a son, Kincaid Height: 6'2" Weight: 165* Icarus strengthened all bones, joints, and muscularity to an extent that is frightening, he looks like he ought to be around 250 and all muscle at that; if he hadn't had the treatments his build would be slender and long like his sister's Hair: Black, natural afro, but shaved Eyes: Peachy orange, started a light transparent brown; like Marline's his eyes are considered both spooky and wild, and while not unattractive, the rest of him is intimidating enough that they're just scary Appearance: very dark brown skin, broad nose and thick lips, no scars because that'd be silly on a guy who can regenerate like he can. He likes wearing the Icarus gear and some other spare bits that he's picked up, including pieces of Armacham/Combine armor, not that he needs it Icarus Processing: Yes, at age 3 with his sister. This process improved his Vortal power slightly, but mainly had the effect of increasing his muscular strength (to over 6 times normal), durability and endurance (he can take actual rockets to the face without damage, and has been known to run for 10 hours straight on a treadmill just to get some excess energy off him), and his speed slightly (to around 2.5 times normal). While it is incredibly difficult to actually damage him, if he has any real injuries, they heal within an hour or less depending on severity, including loss of parts or limbs. He is not immune to all things: radiation will damage him, and he does not take cold well (in fact it reduces his strength), nor can he breathe under water or survive long if without air. |
Image Credits: Gmod / Resistance 2 |
Genetic Abilities: though less overtly adept with telepathy and empathy as his sister, they share a tight Vortal bond, and he will communicate through her if he needs to access other people's minds quickly. Vortally his ability to either siphon or enhance other people's powers is quite strong, though he must be within about 5 meters at most, preferably touch, to activate either. He's practicing the siphon on willing friends, but also willing Vorts, and some number of unwilling other creatures that he thinks might be of use. If he's been in contact with someone that he's either boosted or siphoned before, his powers work much better on them again. The siphon ability first leeches overall Vortal energy - someone who could produce a laser-hot flame might only be able to make a weak light but still use their power. But after that he can completely nullify a weaker opponent's powers for a short time - usually less than an hour depending on the strength of the individual. Their power will return to its normal strength within a day. While he's siphoned any power or Vortal energy, however, he can then force that onto other people in terms of 'available raw Vortal power', a battery to those in need. He cannot transfer the actual abilities between people, that's an extremely rare power that only one or two Pantheon have ever exhibited. But the actual power level, he can either dump out into one person over time, or dole out to numerous team mates all at once. This power can be stored up to about 2 hours maximum, and then begins to just dwindle. Anyone with strong Vortal sight can see how much different his aura is while he's working, either siphoning or boosting, or holding on to that power in the meantime. His limits for siphoning aren't yet known: he has taken power from up to a dozen medium-strength Vortally active humans, or 4 Vorts, and been able to take on more. However, getting rid of that does require subjects that are able to take power beyond their own, or who have been drained using theirs recently. He can wait it out, but he complains (and his sister especially so) that he 'glows like a goddamn lighthouse' in the process, which is very true - even normal people can see his aura when he's powered up like that. It's a good thing he has a dragon that can conceal light... Because Combine could see it too. | |
Skills or Profession: His tactic is usually to gear up before a patrol not just with weapons and armor, but by asking around for volunteers to boost his energy level. Particularly when he's placed on a team with those other than his sister, he will be called upon to replenish those that use their own powers. As with all the Pantheon Reborn, he got a standard complement of skills and knowledge, he is good with practical applications of geometry and physics, reading maps and blueprints, decoding weird texts including Combine writing, and blowing holes in things with his fists or weapons. He likes those last bits a lot. He has picked up numerous odd weapons, including the one shown above, and had others fix them up so he can easily trigger them or put them to use for the Rookery. He has supplied the Rookery itself with Combine siege weapons, and helped install them. Zack has practical experience with paratroop skills, frequently enough jumping from Mashup's shoulders into combat... Without a parachute of course, because who needs that? According to any of the people who visit from other dragonry-oriented dimensions, Zack would be an incredibly good 'Weyrling Master', a teacher of tactics on dragonback, as he understands three-dimensional tactics in ways that many humans don't. | |
Personality: A perfectionist who is easily distracted by shiny weapons or good targets. He's not sloppy - he will complete that task he's been given better than anyone, but on his own terms. If it's time-sensitive, probably... find someone else. He'll get around to it. He's much more talkative than his sister, and while he is a walking, talking slab of meat of a man, he's reasonably friendly. Though he looks as gruff as could be, getting through that scary exterior can be challenging but rewarding. He's not 'gentle', this giant, but steadfast and true to his word. He's much more scary than creepy like Marline. He knows he's not the 'smart' one, but as long as he knows the rules or instructions, he'll figure anything out that she can... in time. | |
Events or History: As with Marline, he displaced whatever was inhabiting his 'new' body, as he'd been waiting for such an event for decades on Repurposed Earth's Icarus facility. Among the ghosts that haunted the place, he and his sister were among the few chosen for being recreated, and since they're somewhat unique among the group, Melissa didn't 'add' anyone else to their genetic mix. The Icarus processing had just been finished, and then the Synchronicity wiped everything out, but they remained. It's likely they will both still remain, long after these newer bodies crumble to dust. Zack doesn't usually wax poetic, but he does like listening to stories and other people's perspectives on things. What was that building used for before the war? Who lived in that house? He is creative enough that he'll imagine things - maybe they're real, his sister's powers see those ghosts and buildings as they were, after all. Maybe he can too, just not so directly. While he enjoyed working on rebuilding after the Combine were dealt with, he's really looking forward to being able to punch through shit on the Rookery. They head up to North Aperture, for whatever reason having latched on to Hoyle and his ideas of Making Earth Fun Again. He and his sister help clean up and keep the place safe, but he also strongly contributes to the powers and genetics Spheres, since nearly everyone up until they start funneling refugees there has powers to mess with. |
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Dragon Name: Mashup |
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