Name: Buck Chase Gender: Male, Bisexual Age/DOB: 6@arrival, currently 17ish Origin: Aperturth, born on Mansion grounds Family: Mother Haley Chase, father Bear; half-brother Kono, half-sisters Jitter and Bonnie Fire; distant uncle Fireworks Other: Highly likely to be used by Melissa for extra splices Height: 5'4" Weight: 130* Icarus strongly reduced weight, he's quite muscular and barrel-bodied, like dad Hair: Reddish brown, with dark undertones, thick and luxurious, kept reasonably short because fire; has bushy eyebrows and a nicely trimmed beard, has to shave a lot Eyes: Quite red, did start life with more or less normally brown eyes - in fact quite dark brown. But after Icarus treatments they changed quickly. Almond shaped. Appearance: medium tan-red skin, strong hands, smallish feet, always smiling, and if he's not either you need to watch out for fire, or you need to cuddle him right now. Likes having snappy clothing that shows off contrasts with his orange and red fire powers, and is among the few Hippie descendants who knows how to tie a formal tie. Icarus Processing: Yes, at age 8 along with numerous other kids of the Hippies. This process decidedly lightened his weight, strengthening his bones and joints, and has allowed his muscularity to really improve. He is around 3x stronger than normal, and about 2x faster. He is quite resistant to heat, fire, and effects of brightness or lights. Can't help his clothing if they burn, but he's never once even gotten a blister from fires or hot oils/substances. It strongly improved his Vortal powers. |
Image Credits: Azalea's Dolls Snow King |
Genetic Abilities: Haley's fire abilities are strongly echoed in her son, including the resistance described above. It was obvious before his Icarus treatment that fire did obey him, unlike Haley's power. He can actively produce fire, from a tiny flickering match-head worth, to a full bore bonfire. The smaller and cooler the flame, the longer it will last and the less power it takes to work on it. He does prefer to simply light a fire the old fashioned way, and then manipulate it - it takes considerably less power to do this, than to produce one. He always has a small lighter on his person, as well as a 'spark' generator, which he's found to be of more use. Buck can sense flames made by any source - Vortal, chemical, gas, cigarette lighter - at 50 meters, so he knows the intensity or size of a fire before approaching it. He cannot sense through them, but has figured out how to understand where they are and are not in a location, to see if they're 'someone is on fire and needs to be put out' or 'a gas line has ruptured'. He can manipulate fires at up to 30 meters away, causing them to move along surfaces they wouldn't normally, or go out if they're in the wrong place. His ability to actually create flames can immolate a human-sized object, covering it with nasty burns in moments depending on how scary he wants to be. Buck can also just create the appearance of a hotly-burning flame on someone, without actually burning them at all save for maybe some stray hair singes. He does have to rest after a large production, though he responds very well to those who can actively boost Vortal power. He has no other Vortal abilities, though others who can sense auras, empathy, or communicate to him will find he's quite generously warm inside and out. | |
Skills or Profession: With several highly dangerous pyrokinetics in the Pantheon for many years, he got a good dose of 'how to control it' from downloads given by Rex and his children. Aside from that, he does have a good degree of style and fashion sense, and enjoys looking good in front of people. He practices aiming and firing his abilities, and has gotten very good at it even aside from the downloads' assistance. Among the young dragon riders in the Rookery he shows tremendous promise in flight pattern command, and because both he and his dragon are fire-enabled he's trusted with assaults on local incursions as well as fire control in the Grounds themselves. Allowed to really let loose when there is a major assault, he reliably can substitute for Paxton in the field. He and Leopald have a team dynamic very much akin to the big Bronze riders of the Old World, including ways to set 'gas traps' that he can light with a tiny fraction of his full power. He is remarkably clever for using these things, also trusted with back-burns and underbrush controlled fires on the Grounds. | |
Personality: He is remarkably casual for such a talented and trustworthy rider. Absolutely would become a Weyrleader on an Old World Weyr, he's not as full of himself as he could - or even should - be. Particularly compared to any of the other pyrokinetics in the Pantheon, he's a gentle soul with an eye on helping out more than causing a ruckus. That said, he does have his moods, and at times is withdrawn and needy or on very rare occasions extremely volatile. It's best to wind him up before a battle, but be prepared to console him later, as this sort of thing really exhausts him both Vortally and emotionally. | |
Events or History: on the younger side of the Hippie kids, but used to group activities and being raised by a village. Since he was raised among oddly talented people, and exposed to Vortal individuals from the start, he is used to all the 'weird' that ... he doesn't really understand, everyone around here has them, why are they weird? Always on the helpful side, he'd been known to go around the Grounds and Mansion on his own making sure that there were no open flames or rooms that needed lighting - turning candles on and off became his first 'job' on the grounds as a toddler. When they moved to the Rookery, this all got much more intense, but he's always been okay with having other powerful people around him. Dragons are just icing on the cake! And he loves cake! Currently resides near DT 3 in the north-eastern area, by the Corn fields, and they are actively responsible for fire control in the area. |
|
Dragon Name: Leopard of the Desert, Leo, "Leopald" |
|