Rider Name |
Dragon (Color, Gender) |
Profession / Skill |
Current Role Per Location |
The Pantheon / Paragon Students - Armacham-Aperture Enrichment Center Genetic Engineering, Most residing at Rookery Black Mesa |
Keenan Lane |
Black M. Danhadarvahth |
Collector, observer, Teleport Instructor |
Retrieval/Cross-dimension diplomacy; Teacher@Carramba High; Hero in Paragon; resides at Lane Mansion |
Wilson Carver |
Black Red M. Tashtinath |
Bodyguard, Instructor |
Infiltration, Superhero at Paragon, Instructor at Carramba, resides own home |
Local Keenan Lane |
Midnight M. Pharoah |
Bureaucrat, Pest |
Has residence at Mansion, Xen, wherever he wants |
Nachos California |
BkGreen F. Qutobi'carr |
Superhero, Instructor |
Why not. Why. Not. Carramba exclusively |
Virva Novak |
Green Sea-Leaf F. Nerissa |
Heroics! |
Radiation Upkeep. Um. Removal? Removal! Resides at Lane Mansion |
Journey Blankenship |
Ice-Sky F. Encore |
Transdimensional Assist |
Centered on Lane Mansion, but on call to other worlds, also Xen |
Ziva Ryan |
Ice-Sky M. Pneumo |
Living Plasmid? |
Moves between Rapture here and her own dimension |
Paxton Fettel |
Red-Black M. Marquisth
Brown M. Plerusqueth
Brown M. Vih'den ahlXen
Red M. Brightburn
Twilight Ore M. Khazparu
Blue-Red F. Blood Blizzard
Blue M. Tallorok
Blue Opal M. Amineth
Dark Green F. Reinith
Dark Green F. Vezilk
Tan Black F. Sting
Crimson M. Fetch
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Clone Control |
Leadership and a bit of burning sensation; all locations have a couple of his dragons and Replicas on hand at all times, Paxton remains on hand at Rookery and teleports as needed to whoever and whatever facility requires his personal touch |
Geoff Fettel |
Night-Sea-Rain Green M. Nightflight |
Stealth, Protection |
Pointman, scout, pathmaker; Rookery |
Alyx Vance |
Rainwing Blue F. Sunrise |
Invention, tinkering |
Technological genius, builder of amazing things; Rookery |
Melissa Larrabie |
Ice-SkyWing F. Aurora |
Genetic Assembly |
Queen of her Hive; Rookery, often Rapture, much to Paxton's annoyance also spends time at Carver's place and the Lane mansion... |
Isabella |
Red M. Ordelegeth Nightspark |
Flight/TK, Spy, Assassin |
Rookery, moves to Hoyle's place in North Aperture in RY12 |
Cricket |
Silver-Purple M. Padak |
Electronics, Infiltration |
Coding and scout Rookery, often found skirting Cities |
Lydia |
Icewing F. Voo'ruu |
Cryokinetics |
Temperature Maintenance Rookery, consultation for Borealis and Rapture |
Jillian |
Gold-Red-Green F. Fisoarth |
Light Illusions, Childcare |
Childcare and education at Rookery |
Lynne |
Blue M. Natta Sikani |
Extreme Vortal Sensing |
Childcare/Tutoring, Vortal 'canary in a coal mine' at Rookery |
Sandy |
White F. Pavitra Sikani |
Healing |
Heals the worst of the injuries anywhere they're found, resides at Rookery |
Chandler |
Green-Red F. Qathir |
Illusions and Distractions |
Keeping people occupied, anywhere needed, resides at Rookery |
Ruben |
Red-green M. Adairim |
Fire / Acceleration |
Defending and patrolling all Pantheon property, resides Rookery |
Dolores |
Green F. Aglogita Nightspark |
Empathy/TK |
Information Distribution, Rookery |
Corey |
Red M. Yebauath |
Matter attraction/Glue |
Supply runs wherever needed, Rookery, Cities |
Leigh |
Blue M. Myrrhath |
Matter repulsion/Punt |
Supply runs and rubble extraction where needed, Rookery, Cities |
Eden |
Green Red F. Shelgwyn |
Plant and Garden |
Crop and plant maintenance, resides Rookery but is tapped for Rapture and Aperture |
Gracie |
White F. Nyawa Sikani |
Telekinetic / Entertainment |
Defensive Area Clearing / Entertainment, Rookery, to Hoyle's in North Aperture RY12 |
Bruce |
Pale Blue M. Batasi Sikani |
Communication Link |
Distance and localized scouting/relay, Rookery |
Constance |
Pale Blue M. Terang Sikani |
Emotion / Crowd Control |
Manages panic and influences crowds, Rookery |
Carmen |
Green-Gold-White F. Patlak |
Genetics / Medical |
Health/genetic collecting at Rookery, keeps samples safe at Repurposed EC |
Cybil |
Gold F. Ismeranth |
TK / Psychometry |
Organization and Communication at Rookery |
Mike Becket |
Copper-Bronze M. Hangiventh |
Soldier/Defender |
Patrols, Scouting, Defense and Offense at Rookery |
Veronica |
Night-Blue M. Durmak |
Mapping, Numbers |
Cartography and Scouting at Rookery |
Don |
White-Red M. Roola-mai Chxalli |
Exploration, Safety |
Toxic Waste Redistribution at Rookery |
Zonie |
Grey-Purple M. Anash-mai Chxalli |
Toxins and Foodstuffs |
Search, Rescue, and Bringing of Food at Rookery, Ranch |
Martin |
Black Cyber M. 'Clank' |
Programming/Electric |
Engineering and Security, North Aperture |
Rex |
Red-Yellow M. Irhujath |
Fires and Visions |
Entertaining and occasional Defense at Rookery |
Natascha |
Lightning-Black M. Perun |
Electric Badass |
Electrical output, protection, poking the bear; usually at Rookery under careful watch |
Damon |
Smoke M. Dymati |
Exploration and Defense |
Explores nearly anywhere they can reach; Rookery |
Nigel |
White-Glow M. Xildarr |
Light Communication |
Scout and Communication Network any world, Rookery |
Jared |
Night-Sand F. Topaz |
Crystals and Metals |
Repair, maintenance; Rookery and Aperture North |
Chet |
Sky-Silk F. Preserver |
Psychometry |
People shuffling, distraction; Rookery |
Jamie |
RuneGlow WT F. Glow
Green M. Silo
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Animal Control |
Patrols anywhere with animals to keep bad ones away; Centered on Rookery, scouts all locations before inhabitation and trains guard animals for use there |
Tina |
White-Blue F. Anakatono |
Mind Link |
Gathers Information anywhere, resides Rookery |
Chris |
Cream-Brown M. Dereyk |
Medical |
Med Tech, triage; Rookery |
Teddie |
Lilac F. Azhnach (Starpath) |
Aura Detection |
Crowd Control, refugee shuffling; Rookery |
Simon |
Grey M. Zeil |
Guard, Investigation |
Out of Body perimeter searches and rescues; Rookery |
Clay |
Sand M. Varve |
Earth Mover |
Structure and Repair, protective; Rookery, tapped for Rapture and North Aperture |
Kitty |
Mud-Ice M. Impact |
Strength / Durability |
Scouting, maintenance; Rookery and Cities |
Kayla |
Ice-Sea M. Fogmire |
Cryokinetics |
Food storage + distribution/collection, all sites; resides Rookery but prefers Borealis |
James |
Rain F. Hibiscus |
Empathy / Information |
Threat detection (localized), crowd control; Rookery |
Pamon Dehnlahlee |
(is a dragon) |
(is also a Mystery) |
Observation, potential aid, Xen |
Expendable Labor Lifeforms - ELLs from the Enrichment Center / Armacham |
Rayell |
Copper-Graphite F. Kalikimakass |
Duct Inspection |
Repairs+Facility Upkeep any facility / Infiltration at Combine Sites; resides Rookery |
Kyell |
Green/Red F. Oshubiuith |
Mechanical technician |
Maintenance at Rookery |
Zoell |
White Green M. Morizinur |
Maintenance and Tactics |
Mechanical and technical maintenance at Rookery, North Aperture |
Chell |
Blue M. Keik and
Gold M. Yolkongang |
Maintenance, Defense |
Mechanic and Experiments at Rookery and any Aperture sites |
Dydell |
Green F. Tvalth and
Blue M. Spalteth |
Maintenance, Childcare |
Vent maintenance, Child Care, Rookery, but will head to North Aperture eagerly |
Norell |
White Red M. Crosshair |
Sniping, Perimeter |
Protection and Distance, any location; Rookery, Cities |
Tariell |
Bright F. Coppershine |
Infiltration |
Spycraft, Infiltration, any location; Rookery |
Uriell |
Sand F. Buffet |
Destruction and Moving |
Demolitions, protection, Rookery, Ranch |
Mell (l - technically) |
Green Violet M. Echo |
50s tester and athlete |
North Aperture |
Jenell |
Leaf-Rain F. OH |
Newly made +Icarus |
Lane, DT2 |
Darell |
White Sand M. Moonpale |
a... male ELL? |
Borealis |
Brell (flirty) |
LF F. Blush |
'Service' industry |
Originally Rookery, moves to New Vegas |
Evanell (stealth) |
NR F. Curtains |
Spy + Infiltration |
Borealis |
Shyell (heights) |
L-H M. Sunny Delight |
Heights and dangling |
Rookery, to North Aperture to work on the Shafts |
Videll (tk) |
Silk F. Scoria |
Telekinetic Cleaning |
Rookery, various scientific locations |
Winell (shy) |
Green Leaf M. Verdant |
Plant tending + vinyard |
Lane / Grounds |
Chenell |
Yellow M. Honeycomb |
Long Range Spying |
Rookery, North Aperture |
Hydell |
Gold M Khebaka DjehSenn |
Repairs and Sorting |
Rookery, NAp, and Rapture |
Haniell (performer) |
Red F. U'ishik |
Tailor, Performer |
Grounds, made specifically for the Mansion area |
Gloriell |
Mud Sea M. Pearl Diver |
Tour Guide + Logistics |
Hoyle Enclave, specific to reception and people moving |
Satinell |
Red-Gold M. Nori |
Itemizing, Cleanup |
Hoyle Enclave, and North Aperture shafts specific to storage and research |
Fantell |
Silk F. Solaris |
Colorful Keeper |
Bayou herbalist and maybe mystic or something we don't know she's lovely |
Estell |
Sea-Ice M. Snazzy |
Explore, Mechanic |
North Aperture, Rapture part time |
Aysell |
Night M. Proudsky |
Watershaping |
Bayou, Ranch, Rookery, on call |
Liesell |
Black M. Marquee |
Entertainment |
Rapture |
Raquell |
Silk F. Deco |
Sculpture, Metals |
Rapture |
Odell |
Star-Cloud M. Anshenath |
Human Resources |
Rookery, all sites visited |
Ixchell |
Sea-Silk F. Argyroneta |
Health, Fertility |
Rapture |
Mehetabell |
White F. Inyekiz |
Facility Clearing |
North Aperture, on call |
Yanell |
Sky F. Painted The Sky |
Vet Service |
Ranch |
Montell |
Cloud M. Orchitath |
Tactical Switchboard |
Rookery, on call after fights |
Bountell |
Light F. Sparkle |
Distraction, Entertainment |
NAp, Rapture, Grounds on call for fights too |
Tatell |
Levi F. Stingray |
Scouting, Maps |
Xen |
Vodell |
Silver F. Rathegengeth |
Code Monsters |
Rookery, Borealis, Rapture on call |
Wrenell |
Red F. Hwamith |
Psyche Assist and Screening |
Rookery |
Pastell |
Blue Silk F. Sanctuary |
Healing/Preservation |
Rookery, on call for rescues |
Midell |
Sea-Hive M. Archosargus |
Scout and Distant |
Ranch, entire Rookery area |
Questell |
Silver M. Oha'lyk |
ComSat Retrieval |
North Aperture |
Tawnell |
Ice M. Glaze |
Medical |
Borealis and Carver's bungalow |
Axell |
Steam Opal M Mizzelth |
Nanomachines |
Aerie, on call Rapture/Etc |
Excell |
Sky F Giraffire |
Synth/AI Psyche |
Sent to Gulper Island |
Drexell |
Night F Hatch |
Synth+ Psyche |
Requested by Wakefield |
Luxell |
Silk M Eventide |
Synth/Nonhuman Psyche |
Sent to MoCon |
Nevertell |
BkGold F Brocade |
Multidimensional Comms |
Twoarth and Rookery |
Carell |
Blue F Patchwork |
Sewing, Clothing Retrieval |
Grounds |
Corell |
Brown Leaf M Breve |
Field and Bean Maintenance |
Grounds |
Tanell |
Orange Sea F GalaxSea |
Deep Water Salvage |
Gulper Island |
Ardell |
SilverGold M Silver & Gold |
Ore Processing |
The mines around the Ranch |
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In RY 12 after the arrival of the Hippies, Carnies, and later the Swat team, and the formation of the Mojave Conglomerate on Vault Earth, Eden decides to do something about the needs of the various locations. The state of their gardens and plant life is not in any danger, in fact over at the Mansion and Grounds they're positively flourishing. But there's the thing about crops, sometimes they need to be rotated, the ground needs work, and ... well, storage and transportation of food products shouldn't just be left to guys lugging around train cars. (Which they do, in fact, since the Grounds are directly beside tracks!) So with Melissa's help and the insertion of some ... very new or, rather old genes (thanks to Hollis nudging folks over at Carramba! hey they have an entire planet full of bored dragon riders on Alskyr) a set of specific-use ELLs has been created. Where the original ELL series dealt almost exclusively with mechanical aptitude, these have virtually none of that inherent to their genes, but they all still have very similar appearances and eerily synchronized movement like the rest of their sisters.
Also notably, by this point in time, the ELL moniker has been tweaked to mean 'Enrichment Latency Logistics' and this series have all gotten thematic naming thanks to Eden's 'make sure people understand that they're for horticulture' nudges. All of these ELLs have one of five existing ELLs as a base, and specifically added DNA from another 'parent', usually which dictates their overall power level and abilities. This is on top of the underlying ELL code that has been in use from the original Repurposed dimension's Enrichment Center, modified over time with that found among the Rookery's stash.
Each of them spends most of their time at a specific location around the Rookery's many digs, but are all available on call for visits elsewhere; yes that means even the ones on Vault Earth... |
Snowbell |
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Storage and Organics |
Rookery |
Silverbell |
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Water and Sanitation |
Rapture |
Amberbell |
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Climate Balancing |
Rookery/Bayou |
Lantanell |
Rain F Holofoil |
Plants And Psyche |
Acadia/Gulper Island |
Jezebell |
Hive F Sampler |
Health and Entertainment |
North Aperture/Hoyle's |
Rosell |
Wyvern F Euporie |
Health and Genetics |
Mojave Conglomerate |
Harebell |
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Animal Management |
Wakefield Vault |
Bluebell |
Ahgohris F L'kut-len dara'ree |
Crop and Tree Adjustments |
Grounds |
Annabell |
Leaf F. Icy Autumn |
Hydroponics, Plant Craft |
Borealis |
Grendell |
Beetle M. Sherbet |
Protective Plant Life |
Ranch |
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Introduction of the Orange Eyed line, RY 10 |
Dell |
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Intrell |
Orange Black M Berganith |
Scouting, Deliveries |
Mojave, North-east (Khans) |
Korivell |
Gold Black F Zwuroth |
Retrieval, Scouting |
Rookery, all locations available |
Pirell |
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Quell |
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Sinell |
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Ukiell |
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Yorell |
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Pathing and Scouting |
North Aperture, others on call |
Zirell |
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VORTIGAUNTS (l) indicates Local Rookery Earth rescue, some may be Shorepoint, others on-site at Black Mesa |
Autry
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Tan/Brown F. Melody |
Antlion Ranching, Poetry |
Herding, Organization, Social Connection, BMRanch
Now Also CHS! He has a collection of Chick dragons |
Baird |
Galaxy Gold M. Boozey |
Antlion Ranching, Stunts |
Herding, Distribution, Drinking, BMRanch |
Tomyx |
Gold Striped M. Tony |
Antlion Ranching, Extract |
Herding, Extract ... extraction, BMRanch |
Dust (l) |
Galaxy Blue M. Midnight |
Antlion Slaughter, Upkeep |
Meat curing, carving, distribution, Ranch upkeep, BMRanch |
Burl (l) |
Strawberry F. Juice |
Antlion Defense, Hunting |
Defensive and Offensive, BMRanch |
Hatch (l) |
Grass Spring F. Kelrikith |
Guardian Wrangling |
Actually punching, BMRanch |
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Star's Key (l) |
Candycorn F. Bedrix |
Tech, Repairs |
Technology in deep Rookery (silo, mines) |
Castor (l) |
Albino Night F. Lotus |
Antlion Defense |
Rookery |
Pollux (l) |
Night M. Static |
Healer |
Rookery |
Uriah |
Yellow Sand F. Dunestrike |
Technology Expert |
Science Assistant to Magnusson, Rookery |
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Igor |
Green Wht M. Strut |
bme originally |
Science Assistant, North Aperture |
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Dum (l)
Dee (l) |
Diurnath
Nocturneth |
Snarky...
But Polite |
Defense and Scouting, Borealis |
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Noah |
Cream F. Bethoi Kwaturr |
Instruction, Weird |
Wisdom and Names, Lane Mansion, Xen |
Bakar Lone Vort (l) |
Tan M. Stripe |
Explores, Hunts Combine |
Lane Mansion and grounds |
Shepherd (l) |
Tiger F. Pallienth |
Training/Bugbait, Rescues |
Lane Mansion, DT5 |
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Sweepy (l) |
White F. Illumination |
Once under Combine rule |
Maintenance, Rapture |
Cookie (l) |
White Xeno M. Candycorn |
Chef BME |
Rapture |
Boxy (l) |
Sea-Ice F. Clue |
Power, Equipment |
Detective Joe's Assistant, Rapture |
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Bahhsan |
Rain F. Meinae |
Healer, Seeker |
Twoarth's Jedi, exploring different Xens connected by whatever means each world's Nach'lih kallah-vahh offers them
They reside typically on Twoarth's Xen because it's 'central' to their needs |
Dararm |
Bz M Nohaa'eeyah-lelth |
Defense, Fighter |
Tahndarr |
Hive-Silk M. Agamemnon
Xen-Blue F. Slaykirgog Luctus |
Scout, Diplomat |
Kaggat |
Green F. Ahmun'azh
Red M. Darr'turr |
Explorer, Instructor |
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